• The Facepunch Mass Effect models W.I.P megathread
    4,020 replies, posted
Look in BioD_End002_300TIMConflict.pcc > Textures2D > HMM_HED_PROIllusivemanB_Face_Diff/Norm/Spec if your still having trouble finding the texture.
[QUOTE=Norpo;35229455]Barely found him in shitload of packs. [img]http://dl.dropbox.com/u/28638338/ill.jpg[/img] There wasn't husk version around, so I keep searching. also model of Kai Leng is in progress.[/QUOTE] I need tu buy those eyes IRL. So sexy.
[QUOTE=Norpo;35229455]Barely found him in shitload of packs. [img]http://dl.dropbox.com/u/28638338/ill.jpg[/img] There wasn't husk version around, so I keep searching. also model of Kai Leng is in progress.[/QUOTE] Never mind
As per tradition, I'm gonna do Garrus. As soon as I get my internet back.
I think the Reaper destroyer MIGHT be out of the question. Exporting an SMD of it and importing it into 3ds max makes it freeze, since it has well over 70k polygons and 200 bones. I'll see what I can do, might be able to do some bodygroup magic stuff.
Okay update on static prop model porting: I have about 55 omega static props ready to be compiled, though i'm doing a more meticulous search for as many as i can possibly get. Keep in mind I've been busy the last few days. What else is very much worth mentioning though, is that cire992 spent a week setting up literally [I]all[/I] the god damn Illium static props (all 214!!!) for fallout 3, and sent me them ready to be compiled for source in .nif format [img]http://sae.tweek.us/static/images/emoticons/emot-smug.gif[/img]
All of your efforts are greatly appreciated.
I'm gonna finish Human Soldiers and others which I could do, it's really interesting to make citizens in ME3's armors and suits with bodygroups and skingroups.
so, about those custom Liara and Ashley models during cutscenes....AHEM.
[QUOTE=Senscith;35235933]Look in BioD_End002_300TIMConflict.pcc > Textures2D > HMM_HED_PROIllusivemanB_Face_Diff/Norm/Spec if your still having trouble finding the texture.[/QUOTE] Thank you very much, i already started to go insane. facial animation which based on bones is very funny, i should learn it. [img]http://dl.dropbox.com/u/28638338/r_illusiv3.jpg[/img]
Oh yeah, could be worth posting this Port Hanshan plaza map i never finished: [img_thumb]http://i.imgur.com/8VaHo.png[/img_thumb] Has pretty much all the brushwork done, including Anoleis's office, along with some texture work. I don't have any use for it though, which is why i stopped working on it; My current main motivator for making an Omega and Illium map is that I'm making it for a comic/graphic novel. Anyone else wanna take a crack at finishing it?
[url]http://facepunch.com/threads/1171984?p=35243408#post35243408[/url]
Some features for a soldier. [img]http://dl.dropbox.com/u/52035123/Mass%20Effect%203%20WIPs/2012-03-22_00001.jpg[/img] [img]http://dl.dropbox.com/u/52035123/Mass%20Effect%203%20WIPs/2012-03-22_00002.jpg[/img] [img]http://dl.dropbox.com/u/52035123/Mass%20Effect%203%20WIPs/2012-03-22_00005.jpg[/img] [img]http://dl.dropbox.com/u/52035123/Mass%20Effect%203%20WIPs/2012-03-22_00006.jpg[/img] [img]http://dl.dropbox.com/u/52035123/Mass%20Effect%203%20WIPs/2012-03-22_00007.jpg[/img]
Hey that looks pretty neat i gue- [img]http://i.imgur.com/Z2q4Z.png[/img] u[B]RRUGH[/b]uR[b]GHRGH[/B]
Any plans on porting Shepard along with is battle damaged version?
[QUOTE=NikouT;35245641]Some features for a soldier. [img]http://dl.dropbox.com/u/52035123/Mass%20Effect%203%20WIPs/2012-03-22_00007.jpg[/img][/QUOTE] It'd be nice if you used an actual omni-tool and not just lazily reuse part of the omni-blade model [img_thumb]http://images1.wikia.nocookie.net/__cb20090923234519/masseffect/images/thumb/6/61/Omni-big.png/328px-Omni-big.png[/img_thumb] This is an omni-tool. they're seperate things.
[QUOTE=FloaterTWO;35246702]It'd be nice if you used an actual omni-tool and not just lazily reuse part of the omni-blade model [img_thumb]http://images1.wikia.nocookie.net/__cb20090923234519/masseffect/images/thumb/6/61/Omni-big.png/328px-Omni-big.png[/img_thumb] This is an omni-tool. they're seperate things.[/QUOTE] I agree with you. I'm on my way to add it. That's just unprepared omni-blade.
Hey NikouT, finding the regular omni tool model can be a hassle, might be easier if you just decompile and work on either mine or the one from dtpack. Both kinda need work.
[img]http://dl.dropbox.com/u/9988278/TurianscasualCv2.jpg[/img] More turians. The textures for some of these are so shit and low-res, the legs look like they were made for a HL1 mod.
[QUOTE=FloaterTWO;35248414][img]http://dl.dropbox.com/u/9988278/TurianscasualCv2.jpg[/img] More turians. The textures for some of these are so shit and low-res, the legs look like they were made for a HL1 mod.[/QUOTE]Nice im surprised no ones ported casual Turains
[QUOTE=cire992;35247760]Hey NikouT, finding the regular omni tool model can be a hassle, might be easier if you just decompile and work on either mine or the one from dtpack. Both kinda need work.[/QUOTE] Well thank you. If you would give me a permission to use your ported models for my priorities.
[IMG]http://dl.dropbox.com/u/7856270/javik.jpg[/IMG] [URL="http://dl.dropbox.com/u/7856270/urnext.jpg"]PROOTEHAN SAYS UR NEXT[/URL]
The best you can do it's Javik, really good and- wait... [img]http://dl.dropbox.com/u/52035123/Facepunch%20Advices/javik.jpg[/img] What is that? A flying legwing?
It looks like his Crotch plate.
Advanced Prothean clothing technology.
[QUOTE=NikouT;35249083]The best you can do it's Javik, really good and- wait... [img]http://dl.dropbox.com/u/52035123/Facepunch%20Advices/javik.jpg[/img] What is that? A flying legwing?[/QUOTE] it's obviously a piece of bologna someone threw at him
[QUOTE=FloaterTWO;35248414][img]http://dl.dropbox.com/u/9988278/TurianscasualCv2.jpg[/img] More turians. The textures for some of these are so shit and low-res, the legs look like they were made for a HL1 mod.[/QUOTE] I always did find it weird how legs in Mass Effect were always low-res compared to the upper body. Maybe it has something to do with compression?
No, it's because bioware figure "eh nobody's ever going to see the legs in detail so fuck making the texture look good"
Weren't the textures higher res for ME1 and 2, then for ME3 they reduced a lot of objects/legs? I know it's that way with the alliance armour texture/classic heavy armour model.
[QUOTE=Loen;35256804]Weren't the textures higher res for ME1 and 2, then for ME3 they reduced a lot of objects/legs? I know it's that way with the alliance armour texture/classic heavy armour model.[/QUOTE] ME1 1024 ME2 512.
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