• The Facepunch Mass Effect models W.I.P megathread
    4,020 replies, posted
Is anybody porting the geth from ME3? Would love to have them.
[QUOTE=Deremix;35291575]Question: what exactly are you guys using to get these files extracted? I'd like to mess around with some of the models a bit, see what all I can do with them.[/QUOTE] Unreal Umodel: [url]http://www.gildor.org/en/projects/umodel[/url] Works on most unreal engine games.
Has anyone ported Anderson?
[QUOTE=bloocobalt;35292049]Unreal Umodel: [url]http://www.gildor.org/en/projects/umodel[/url] Works on most unreal engine games.[/QUOTE] Thanks. :b
HELP I NEED MODDELS CANT FIND ANY hi ive been searching now for ages for some good models for gmod now im perticularly interested int the mass effect ones ive got most but i cant seem to find jacob taylor zaeed massani shadow broker james vega me2-3 weapons vorchia joker liara tsoni if anyone can help please do =D
almost all of those except for vega and the vorcha are in garrysmod.org
[QUOTE=coreysawolf;35292984]HELP I NEED MODDELS CANT FIND ANY hi ive been searching now for ages for some good models for gmod now im perticularly interested int the mass effect ones ive got most but i cant seem to find jacob taylor zaeed massani shadow broker james vega me2-3 weapons vorchia joker liara tsoni if anyone can help please do =D[/QUOTE] I PM'ed you.
[QUOTE=Ageha;35291915]Is anybody porting the geth from ME3? Would love to have them.[/QUOTE] it's not like I posted that I was a few pages ago or anything
im sorry if caused any upset lol but the ones from garrysmod.org are either missing or dont work lol
[QUOTE=revan740;35290926]It's a shame that people aren't really interested in making playermodels any longer. I'd personally kill for a lot of these characters to be playermodels, such as Kai Leng, Kaidan, even Vasir. I find it fun to play as ME characters while building ships. Then again, my little server is basically 100% Mass Effect themed. Maybe this summer I'll teach myself how to make playermodels by replacing skeletons and ask for permission to playermodel a lot of these models.[/QUOTE] You can try messing around with some of mine. I did put the valve biped on a few of those models.
EDIT: Nevermind, I got it. I was copying the files to a different folder and extracting them, which cut them off from their texture databases.
I'm pretty sure I saw a Jacob model on gmod.org, but now it's gone. Anybody know where?
[QUOTE=benoski;35304160]I'm pretty sure I saw a Jacob model on gmod.org, but now it's gone. Anybody know where?[/QUOTE] Found some of Plasmid's models on his forum. Jacob's in there. [URL]http://plasmidworks.forumotion.com/t6-mass-effect-2[/URL]
an assault drone and geth npc would be good
[QUOTE=croguy;35306406]Found some of Plasmid's models on his forum. Jacob's in there. [URL]http://plasmidworks.forumotion.com/t6-mass-effect-2[/URL][/QUOTE] Thanks!
[QUOTE=MSV Majesty;35306933]an assault drone and geth npc would be good[/QUOTE] Theres already a geth NPC out [url]http://www.garrysmod.org/downloads/?a=view&id=101843[/url]
[QUOTE=Tydeus;35307099]Theres already a geth NPC out [url]http://www.garrysmod.org/downloads/?a=view&id=101843[/url][/QUOTE] "This file is being mirrored. Please try again later." It's broken. :|
[QUOTE=Ageha;35307603]"This file is being mirrored. Please try again later." It's broken. :|[/QUOTE] Theres an alternate link in the description, does that not work either?
[QUOTE=Tydeus;35308188]Theres an alternate link in the description, does that not work either?[/QUOTE] Tried it. Didn't work, either, for me.
[img]http://dl.dropbox.com/u/9988278/se1_highrise030002.jpg[/img] I made pretty much all the variants of this armor you find in ME1. A friend made me a .gif for me to show them all off since i'm way too lazy to make unique pictures for each of them. [img]http://dl.dropbox.com/u/27155973/howgif.gif[/img]
[QUOTE=FloaterTWO;35312434][img]http://dl.dropbox.com/u/9988278/se1_highrise030002.jpg[/img] I made pretty much all the variants of this armor you find in ME1. A friend made me a .gif for me to show them all off since i'm way too lazy to make unique pictures for each of them. [img]http://dl.dropbox.com/u/27155973/howgif.gif[/img][/QUOTE] Can i get a link? t he guy in the top photo looks like a cerberus commando i don't know why he has a black face plate
Could those Turian emplacement/defences be ripped?
Almost done, just needs some work on phymodel. [img]http://dl.dropbox.com/u/28638338/ttt_gunkanjima0002.jpg[/img]
[QUOTE=Norpo;35315184]Almost done, just needs some work on phymodel. [/QUOTE] Do you also consider, changing the hair not to be transparent anymore? It would improve the model dramatically.:smile:(Not that it would be awesome enough already)
[QUOTE=Norpo;35315184]Almost done, just needs some work on phymodel. [img]http://dl.dropbox.com/u/28638338/ttt_gunkanjima0002.jpg[/img][/QUOTE] The... omni-blade is reversed.
Great job Norpo, looks great!
Awesome! For the next, can you also port this one? [img]http://i713.photobucket.com/albums/ww135/yana_tsitova/Mass%20Effect/Kelly%20Chambers/MassEffect22010-04-2215-00-27-30.jpg[/img] You or someone other.
[QUOTE=Deus ex Nihilo;35316304]Do you also consider, changing the hair not to be transparent anymore? It would improve the model dramatically.:smile:(Not that it would be awesome enough already)[/QUOTE] If you do it a certain way it can look better than alphatest, like what I did with Rosa and Jill. Keep translucency, but you should try tweaking it a bit. Method I used to fix source's bug with translucency: Copy hair mesh in model program, flip normals, apply a different hair texture that will have alphatest applied, use nocull on it. On the original hair mesh, keep translucent texture applied and make sure that does not use nocull in it's vmt. Export both hair meshes together, in-game it should be solid, not disappear with lamps and retain it's smooth edges. (the fade isn't perfect, but it's a hell of a lot better than using just alphatest!)
Nice tips Bloo! Thx :wink:
Kelly died in my ME2 suicide run, so that picture was a little depressing.
Sorry, you need to Log In to post a reply to this thread.