[QUOTE=Jericho_Rus;35471233]So, wait, were the citizens with Shepard's (not mercs) armor released or not? FloaterTWO didn't reply to my PM. [IMG]http://i.somethingawful.com/forumsystem/emoticons/emot-saddowns.gif[/IMG][/QUOTE]
Don't think so. For now though, you can just get the Ultimate Shepard model and put on one of Bloo's heads.
[QUOTE=Cone;35471417]Don't think so. For now though, you can just get the Ultimate Shepard model and put on one of Bloo's heads.[/QUOTE]
Ah, thanks for clearing that up.
I'd really want that N7 hoodie everyone is using, but I can't find it!
[editline]7th April 2012[/editline]
/inb4 private model
Workin' me some Geth.
[img]http://dl.dropbox.com/u/35858669/me3geth.jpg[/img]
Note: The Hunter is just a reskinned version of the Rocket Trooper (far left). It'll be included as a skingroup, and the Prime will be available in two sizes (Prime size and Trooper size).
Quarians are up next.
Could someone possibly retool the Mass Effect Casual Citizens so they also use Enhanced Citizen Redux heads, or at least ones that aren't just the default texture?
[QUOTE=Squiddy;35473915]Workin' me some Geth.
[img]http://dl.dropbox.com/u/35858669/me3geth.jpg[/img]
Note: The Hunter is just a reskinned version of the Rocket Trooper (far left). It'll be included as a skingroup, and the Prime will be available in two sizes (Prime size and Trooper size).
Quarians are up next.[/QUOTE]
That is awesome mate, I can't wait to see them when they're done. Keep up the good work!
[QUOTE=Squiddy;35473915]Workin' me some Geth.
[img]http://dl.dropbox.com/u/35858669/me3geth.jpg[/img]
Note: The Hunter is just a reskinned version of the Rocket Trooper (far left). It'll be included as a skingroup, and the Prime will be available in two sizes (Prime size and Trooper size).
Quarians are up next.[/QUOTE] The geth prime looks amazing
Pain the ass though on gold and insanity
Hey guys, I figured I wouldn't make a new thread or anything(sorry if I should of, I don't frequent the mass effect threads often), but how does one rip from mass effect games? More of what tools you use. I'm trying to rip Samantha but I can't seem to do it.
Who's Samantha?
Also, i believe they use UModel.
[QUOTE=Viper123_SWE;35479713]Who's Samantha?
Also, i believe they use UModel.[/QUOTE]
[url]http://masseffect.wikia.com/wiki/Samantha_Traynor[/url]
And thanks for the info.
Oh. I didn't remember her first name so...
[QUOTE=Viper123_SWE;35479738]Oh. I didn't remember her first name so...[/QUOTE]
Yeah I just dismissed her as a hot lesbian porn ticket to.
I kid, I kid. I'll try to get her.
[QUOTE=YourFriendJoe;35479680]Hey guys, I figured I wouldn't make a new thread or anything(sorry if I should of, I don't frequent the mass effect threads often), but how does one rip from mass effect games? More of what tools you use. I'm trying to rip Samantha but I can't seem to do it.[/QUOTE]
One does not simply rip from ME games.
[QUOTE=SebiWarrior;35480373]One does not simply rip from ME games.[/QUOTE]
One does not simply rip from any game.
[QUOTE=YourFriendJoe;35479680]Hey guys, I figured I wouldn't make a new thread or anything(sorry if I should of, I don't frequent the mass effect threads often), but how does one rip from mass effect games? More of what tools you use. I'm trying to rip Samantha but I can't seem to do it.[/QUOTE]
Unless she's modelled you won't have any luck extracting her head. I recommend you try to figure out how to actually rip her head.
I just finished ME3. Is anybody planning to port Reaper forces and Harbinger?
[QUOTE=SebiWarrior;35481583]I just finished ME3. Is anybody planning to port Reaper forces and Harbinger?[/QUOTE]
But Harbinger is just a glorified Sovereign, only with two lines likes "BRRRRRRRRRRRRRRTTTTTTTTTT"
[QUOTE=Korro Bravin;35482865]But Harbinger is just a glorified Sovereign, only with two lines likes "BRRRRRRRRRRRRRRTTTTTTTTTT"[/QUOTE]
And more stylish than Sovereign. Since the Reaper Destroyer looks too big for Source but Sovereign was ported, why not get Harbinger?
It's not like we can't just rescale the Destroyer anyway...
Size isn't an issue, the only issue is polygons.
The reaper Destroyer is really high-poly, too much for source to handle. It's likely that Harbinger is pretty high-poly too.
Sovereign probably amounts to the same amount of polygons that are in maybe two of the reaper destroyers legs combined, it's nowhere near the same amount as the whole thing.
[QUOTE=FloaterTWO;35483186]Size isn't an issue, the only issue is polygons.
The reaper Destroyer is really high-poly, too much for source to handle. It's likely that Harbinger is pretty high-poly too.
Sovereign probably amounts to the same amount of polygons that are in maybe two of the reaper destroyers legs combined, it's nowhere near the same amount as the whole thing.[/QUOTE]
Would splitting it into smaller models help, or is the issue in the amount of polygons Source can handle rather than the polygons in the model itself?
It would help, i think Haxxer was going to try that, but i think he said 3dsmax kept crashing every time he tried importing it (since it's so high poly, aparrently.)
I might be wrong and mis-remembering what he said, but i think the gist of it was 'i can't open it so i can't split it up or anything'
Samantha is a crew member on the Normandy, probably her head might be in the BioG_HMF ProMorph or w/e
She uses one of the casual outfits I believe, for her body
[QUOTE=Cone;35483233]Would splitting it into smaller models help, or is the issue in the amount of polygons Source can handle rather than the polygons in the model itself?[/QUOTE]
I could split it into different models, but it would be extremely laggy once the models are spawned in game, regardless of how powerful computer you have.
On average, one character model has around 2-4 thousand polygons. The reaper body+legs have a combined polygon count of 117 [B]thousand[/B]. I wouldn't bet source is optimized to handle that amount.
[QUOTE=Haxxer;35485431]Scratch that!
[IMG]http://dl.dropbox.com/u/7856270/destroyer.jpg[/IMG][/QUOTE]
I thought that if there's a way to reduce polygons, maybe it could still be ported. But it looks like you thought of something. NOW RELEASE IT.
[QUOTE=SebiWarrior;35485698]I thought that if there's a way to reduce polygons, maybe it could still be ported. But it looks like you thought of something. NOW RELEASE IT.[/QUOTE]
Okay I'll just release this buggy and unfinished model!
Jokes aside, I think the scale of this model is fucking fingerposing up. Ya'll see those metal things that hangs under their 'head'? Those are supposed to be able to be finger posed, but it won't work no matter what I do.
[QUOTE=Haxxer;35485825]Okay I'll just release this buggy and unfinished model!
Jokes aside, I think the scale of this model is fucking fingerposing up. Ya'll see those metal things that hangs under their 'head'? Those are supposed to be able to be finger posed, but it won't work no matter what I do.[/QUOTE]
why don't you just rag doll them?
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