[QUOTE=Biscuit-Boy;35858447]All three on the left actually. Lol bioware, always keepin' it classy.[/QUOTE]
And keeping their priorities straight! Photoshop Tali's face if you have to but make sure you intricately detail the boobs and vagina lips of tin Pinocchio over here, we don't want to let our fans down!
GoOR I'm really liking how Anderson and Dr. Eva are turning out, but as DP films pointed it, EDI is still too white.
[img]http://dl.dropbox.com/u/28638338/Mass%20Effect/ss.jpg[/img]
It's seems that head mesh is hiding in ME whenever you wear helmet because in viewer head comes out from some of helmets, especially from the DLC's Dragon Age one. So I added transparent skingroup to hide head. A bit weird but i don't know how to do it other way.
[QUOTE=Joazzz;35860144]something wrong with the charred version's normal map? for an uneven surface it looks pretty damn flat[/QUOTE]
You see it twice for about 30 seconds each in game with a shader applied.
Dr Eva's one ugly skank, but EDI is hot.
[QUOTE=GoOR;35857903]New skins.
[img]http://dl.dropbox.com/s/t679p82wp6tvsnb/gm_flatsand0011.jpg[/img]
And Anderson
[img]http://dl.dropbox.com/s/89f5nzorpav2vba/anderson.jpg[/img][/QUOTE]
This is amazing
I can't wait for these haha
Keep up the good work guys! :>
[QUOTE=GoOR;35849063]Yes it's free. Texmod is a ingame texture exporter. Also in texmod you can change texture format to .bmp or .dds.
Check this out
[IMG]http://dl.dropbox.com/s/pv7u1t2umrc91g1/gm_construct0003.jpg[/IMG][/QUOTE]
Something is seriously seriously weird about the way you set up your materials. They look really unusual.
Also better to use Umodel than texmod if you ask me. Since texmod won't necessarily give you the biggest cooked version.
Also I recommend you use a phongwarptexture for EDI to simulate that silvery sheen in game. Look at the Hunter's VMT for reference.
Texmod is really shit for exporting textures, if you extract the stuff with Umodel you get everything in .tga format, which means the quality is the best you can get, and all the channels useful for making normal maps and exponents are intact, you can't get that with texmod.
I just use Texmod for finding where textures are used and what they're meant to look like. Came in handy bigtime for the kodiak interior.
Hey guys is anyone working on the batarians ?
Or since im asking this is anyone working on the buildings yet ?
Im mainly asking sincce im working on a music video for this song and it would be really nice if i could have the proper buildings for some of the scenes that are mentioned in the music video
[url]http://www.youtube.com/watch?feature=player_embedded&v=HiRDJLcYua0[/url]
[QUOTE=Greatdictator;35868507]Hey guys is anyone working on the batarians ?
Or since im asking this is anyone working on the buildings yet ?
Im mainly asking sincce im working on a music video for this song and it would be really nice if i could have the proper buildings for some of the scenes that are mentioned in the music video
[url]http://www.youtube.com/watch?feature=player_embedded&v=HiRDJLcYua0[/url][/QUOTE]
Floater said he would be porting buildings and scenebuild props as for batarians idk.
Buildings are on my to-do list but they're not going to be out anytime soon. I have other stuff to finish first.
I probably won't start work on them untill next month at the latest, so don't hold your breath.
We already have batarians.. they're in the Merc pack.
Oh right forgot about those.
[QUOTE=Tydeus;35868655]We already have batarians.. they're in the Merc pack.[/QUOTE]
I actually wouldnt be asking if that link worked
There's three diff merc packs and two of them are on Gmod.org, in three diff packages. Not that hard to find.
[QUOTE=27X;35869595]There's three diff merc packs and two of them are on Gmod.org, in three diff packages. Not that hard to find.[/QUOTE]
I thought the batarians were only in the eclipse pack ?
Nope.
They're in the original combined pack and in the male/female pack wraith resubmitted, and they're also in the 1.1 pack.
like so:
[thumb]http://dl.dropbox.com/u/16768161/ladeeez.jpg[/thumb]
Is anyone tried to export James? If didn't, i could export him. Also looks like EDI is already can be uploaded.
Just wait some days.
[editline]8th May 2012[/editline]
Here's James. But without face posing.
[img]http://dl.dropbox.com/s/vmmc5ahkj6qzhu6/james1alpha.jpg[/img]
:D
Is there a Download link for EDI anywhere? Or is it not released yet.
[QUOTE=meowmixz;35872373]Is there a Download link for EDI anywhere? Or is it not released yet.[/QUOTE]
not released yet I don't think.
[QUOTE=meowmixz;35872373]Is there a Download link for EDI anywhere? Or is it not released yet.[/QUOTE]
He said "wait some days", that =/= four hours.
[QUOTE=GoOR;35871075]
Here's James. But without face posing.
[img]http://dl.dropbox.com/s/vmmc5ahkj6qzhu6/james1alpha.jpg[/img][/QUOTE]
Good job in there, loco.
Ya know, I was so inspired by all these I tried using 3D ripper. Just to try it out. Frakker crashed ME3, won't work on Mass effect 1, and won't launch ME2 and caused my NVLDDMKM to screw up. So sadly it looks like I won't be contributing anything. Guess I read all those tutorials and dusted off Blender for nothing. :rolleyes:
[QUOTE=Anarchist86ed;35879461]Ya know, I was so inspired by all these I tried using 3D ripper. Just to try it out. Frakker crashed ME3, won't work on Mass effect 1, and won't launch ME2 and caused my NVLDDMKM to screw up. So sadly it looks like I won't be contributing anything. Guess I read all those tutorials and dusted off Blender for nothing. :rolleyes:[/QUOTE]
If you even took a glance at this thread, you'd know we use Umodel as opposed to a ripper.