• The Facepunch Mass Effect models W.I.P megathread
    4,020 replies, posted
I need some help. Where do i can find Illusive man's body? I've got head, but i don't know where i can find his body. Admiral Anderson [img]http://dl.dropbox.com/s/n7x3cqz92u6m9op/anderson.gif[/img] Eyes are invisible in Model Viewer.
[QUOTE=GoOR;36125102]I need some help. Where do i can find Illusive man's body? I've got head, but i don't know where i can find his body.[/QUOTE] Illusive man was already ported, could you port Grunt? The exsisting one dosn't have face/eye posing
[QUOTE=GoOR;36125102]I need some help. Where do i can find Illusive man's body? I've got head, but i don't know where i can find his body. Admiral Anderson [img]http://dl.dropbox.com/s/n7x3cqz92u6m9op/anderson.gif[/img] Eyes are invisible in Model Viewer.[/QUOTE] I dont see Anderson's combat uniform,is it being ported?
[QUOTE=FloaterTWO;36124662]I'm pretty sure somewhere it's mentioned that asari have the tech to change their skin pigment color, so i'm sure that's the explanation. Shiala's just green because the Thorian messed with her. Or, she could've been green beforehand and the thorian didn't change her at all.[/QUOTE] That was actually the codex entry for humans. Said that pretty much race is nonexistant in mass effect by then and that people opt for pigment.
[QUOTE=overwatch pvt;36125731]I dont see Anderson's combat uniform,is it being ported?[/QUOTE] Yes he ported but as another model not bodygroup. Not compiled yet. [editline]30th May 2012[/editline] [QUOTE=Gor Feri;36125229]Illusive man was already ported, could you port Grunt? The exsisting one dosn't have face/eye posing[/QUOTE] I'll work with Grunt soon.
[QUOTE=wraithcat;36126177]That was actually the codex entry for humans. Said that pretty much race is nonexistant in mass effect by then and that people opt for pigment.[/QUOTE] Yeah, plus if asari are only blue.. theres a wide range of blue shades. Shepard also says in ME2 that "Asari have a wide range of skin tones"
Anderson's combat skin [img]http://dl.dropbox.com/s/rtrw7jeolb2u4nu/anderson2.gif[/img] 2 bodygroups 1 skingroup
[QUOTE=GoOR;36127557]Anderson's combat skin [thumb]http://dl.dropbox.com/s/rtrw7jeolb2u4nu/anderson2.gif[/thumb] 2 bodygroups 1 skingroup[/QUOTE] isnt it supposed to be blue? I havent played ME3 in a while so I dont remember.
[QUOTE=Tydeus;36127637]isnt it supposed to be blue? I havent played ME3 in a while so I dont remember.[/QUOTE] Black or dark blue, if I remember right.
Problem with phong D:
Final picture. Release soon. After exams. [img]http://dl.dropbox.com/s/xayt14pr04714re/andersonLOGOGis.gif[/img]
Your doing awesome at finishing these,keep up the great work.
[QUOTE=coreysawolf;36124527]is anyone porting ME3 turians ?[/QUOTE] Yes, though it is on hold as per needing tints (at this point, I might have to do them myself...)
For anyone lacking ideas on who to port (like you didn't have enough work yet...), hardcore Mass Effect fans like me know that Kahlee Sanders has to be ported one day. (And non-hardcore fans don't know that she is the heroine, along with Anderson, of all 4 ME novels.)
Im still suprised people like Aria and the Vorcha havent been ported.
[QUOTE=Loadingue;36131767] (And non-hardcore fans don't know that she is the heroine, along with Anderson, of all 4 ME novels.)[/QUOTE] Must be why Bioware gave her design so much attention in ME3. And all that screentime? She begins to rub off on you! I agree, btw ;p
[QUOTE=Korro Bravin;36131677]Yes, though it is on hold as per needing tints (at this point, I might have to do them myself...)[/QUOTE] If you can hang on untill i'm done with the asari textures for haxxer (which are nearly done now anyway) then i'm still happy to do them. Only one dress variant left to go now, i think.
[QUOTE=Loadingue;36131767]For anyone lacking ideas on who to port (like you didn't have enough work yet...), hardcore Mass Effect fans like me know that Kahlee Sanders has to be ported one day. (And non-hardcore fans don't know that she is the heroine, along with Anderson, of all 4 ME novels.)[/QUOTE] Kahlee is not a unique model and it's pretty unlikely anyone will port her.
If it is possible to port specific facegen meshes from ME, then the people with the knowledge don't seem like they're in any hurry to actually use it for anything other than saying '[B]uh no it is possible[/B]' when people say it isn't in this thread.
[QUOTE=FloaterTWO;36132337]If it is possible to port specific facegen meshes from ME, then the people with the knowledge don't seem like they're in any hurry to actually use it for anything other than saying '[B]uh no it is possible[/B]' when people say it isn't in this thread.[/QUOTE] yeah like that one guy who randomly kept appearing just to comment that "It is possible to port from the PS3" and showing pictures.
[QUOTE=FloaterTWO;36132337]If it is possible to port specific facegen meshes from ME, then the people with the knowledge don't seem like they're in any hurry to actually use it for anything other than saying '[B]uh no it is possible[/B]' when people say it isn't in this thread.[/QUOTE] Hmmm... [QUOTE=cire992;35589325]Spanky Shepard: [IMG]http://gyazo.com/ef8e3d88df4caf6c7aa4a5df500ad093.png[/IMG] As an aside, I originally tried to open up the facefx morph files with the facefx pack in the UDK. Wasn't able to get it to work, but I'm not sure if its because the mass effect files are incompatible with the facefx version in the current UDK (they load into the browser just fine) or if I just don't know what I'm doing (which I don't). I've read around the internet that others have been able to do such a thing. In this case I just rebuilt the face in max, which really isn't more difficult or time-consuming than faceposing. Just something to keep in mind if anyone out there is thinking about taking on a character that uses generic head models. edit: damn, that catalog thread killed my imageshack bandwidth[/QUOTE]
[QUOTE=FloaterTWO;36132337][B]the people with the knowledge[/B] [B]don't seem like they're in any hurry to actually use it for anything [/B][/QUOTE] We haven't seen that method used to actually port anything, so my point still stands. It might be possible, but nobody's doing it.
[QUOTE=Gor Feri;36133442]Hmmm...[/QUOTE] [QUOTE=cire992]In this case I just rebuilt the face in max[/QUOTE] Says right there bro
[QUOTE=FloaterTWO;36132337]If it is possible to port specific facegen meshes from ME, then the people with the knowledge don't seem like they're in any hurry to actually use it for anything other than saying '[B]uh no it is possible[/B]' when people say it isn't in this thread.[/QUOTE] You need to rip them. Which is more hassle than it's worth.
Will be released this week. [IMG]http://cs304706.userapi.com/v304706431/269a/qS7ayMU_MRU.jpg[/IMG]
Dammit. [img]http://dl.dropbox.com/s/xzzc4xfhktn6zww/1.gif[/img] I'm too slow.
[QUOTE=DP Films;36140907]Will be released this week. [IMG]http://cs304706.userapi.com/v304706431/269a/qS7ayMU_MRU.jpg[/IMG][/QUOTE] Because fighthing with clothes it´s too mainstream
[QUOTE=DP Films;36140907]Will be released this week. [IMG]http://cs304706.userapi.com/v304706431/269a/qS7ayMU_MRU.jpg[/IMG][/QUOTE] this feels pervy
why do people always get the omni tool the wrong way? you hold the small circle and rotate it to modify stuff
[B]Here's my Omni tool. Is this right position?[/B] [img]http://dl.dropbox.com/s/dcwmjuxdyoupycz/animOMNI.gif[/img]
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