• The Facepunch Model Ports and Hacks WIP Thread V2
    5,398 replies, posted
[b]Everybody loves Dean.[/b] [sub][sub][sub]I do at least...no homo.[/sub][/sub][/sub]
[QUOTE=RyanH;38168939][b]Everybody loves Dean.[/b][/QUOTE] i dunno they make pretty ugly guitars
[QUOTE=Taggart;38168884]A good way to get around this is to look through the textures first, and then import the corresponding numbered model file or files, if neccessary[/QUOTE] Sadly all my textures are the color pink. I don't mean they have a pink tint I mean they are pink. Just pink.
Rig rig [img]http://i.imgur.com/HE17g.png[/img]
thanks luxox_18
[img]https://dl.dropbox.com/u/9274354/H3_NMPD_Officer_bg.jpg[/img] Replaced hands with better ones, just re-uv'd onto original texture. All that is left now is just to re-skin the forearms to match the skin tone of each facemap.
Ninjaripper is fucking amazing, Warfighter's MP7, gonna see if i can fix/save the UV's [img_thumb]https://dl.dropbox.com/u/13090789/DONT%20DELETE/MOHW_MP7.png[/img_thumb]
-snip-
[QUOTE=Trek;38179598]It can be imported with UModel anyways...[/QUOTE] What no it can't, why the fuck would UModel work with Frostbite 2?
UV's should be fine,as Luxox's pic of solomon showing the uv's are fine.
Holy shit, I thought he was talking about MoH 2010. My bad.
[QUOTE=DemonRazgriz;38180627]UV's should be fine,as Luxox's pic of solomon showing the uv's are fine.[/QUOTE] I would wish it was like that, but i think thats not the case with this one... Or im just doing something wrong... :( [img_thumb]https://dl.dropbox.com/u/13090789/DONT%20DELETE/MOHW_MP7_FUCKINGUVSMANFUCCCCCCCCCCCCCCK.png[/img_thumb] Does anyone have any tips how to import correctly with ninjaripper?
[QUOTE=zurf3r;38181234]I would wish it was like that, but i think thats not the case with this one... Or im just doing something wrong... :( [img_thumb]https://dl.dropbox.com/u/13090789/DONT%20DELETE/MOHW_MP7_FUCKINGUVSMANFUCCCCCCCCCCCCCCK.png[/img_thumb] Does anyone have any tips how to import correctly with ninjaripper?[/QUOTE] Did you look at other UV channels?
I dont know how, kind of a newbie here :v
[QUOTE=zurf3r;38182297]I dont know how, kind of a newbie here :v[/QUOTE] frostbites UV channels are different then other games, in the material you can switch its channels select the model by polygon then look for the UV channel on the right, ninjaripper's page also shows a bit of info on fixing UVs.
Worked perfectly, thanks for the help guys! gonna finish this thing and results tommorow, thanks! [img_thumb]https://dl.dropbox.com/u/13090789/DONT%20DELETE/MOHW_MP7_WINFUCKINGWINTHXFP.png[/img_thumb]
Say ive been wondering , has anyone ported over like one of those movie producer chairs or made a moodel of it ?
whenever I use ninjaripper, and I press the rip button, it seems to work, yet the folder is empty, I can still get textures though. anyone else get this? rather strange.
I get that in some games aswell plasmid
Make sure you're using the DX9 wrapper. That works the majority of the time.
Oh hai, I'll just leave these here... [IMG]http://i46.tinypic.com/34fy9w1.jpg[/IMG] [IMG]http://i49.tinypic.com/21v7kn.jpg[/IMG] [IMG]http://i50.tinypic.com/70djza.jpg[/IMG] [IMG]http://i47.tinypic.com/4gkdab.jpg[/IMG] [IMG]http://i46.tinypic.com/qysj2s.jpg[/IMG]
You shouldn't just leave those lying around in here, someone might steal them!
More sex... It seems they use camo as an overlay, so it's not in the diffuse itself... I lack photoshop so I can't do that myself D: [IMG]http://i50.tinypic.com/25pl4z4.jpg[/IMG] [IMG]http://i45.tinypic.com/15p0brd.jpg[/IMG] [IMG]http://i50.tinypic.com/33e4m5c.jpg[/IMG] [IMG]http://i45.tinypic.com/351ww8x.jpg[/IMG]
Honestly I think we already have enough modern tactical guns.. I'm more interested in the character models.
I'd say port everything just because.
hadn't been for awhile here looks like you guys using ninja ripper, you can find latest versions [URL="http://cgig.ru/ninjaripper/"]here[/URL], and it's better to download from 'home'
[QUOTE=Tosyk;38190311]hadn't been for awhile here looks like you guys using ninja ripper, you can find latest versions [URL="http://cgig.ru/ninjaripper/"]here[/URL], and it's better to download from 'home'[/QUOTE] I was wondering if it was possible to rip models from java games. Something like Spiral Knights.
If your UV maps are messed up, use 3-4 or 6-7 or 7-8 or 24-25 when you import it but 24-25 did it for me for BF3. (Under the UV part) [img]https://dl.dropbox.com/u/9919707/cg.forexperts.ru/articles/ninja-ripper/img/ni_main_manual.png[/img] But now I have a question, I ripped the M9 and M60 from Bad Company 2 but the only textures I find for them is blue which looks like some kind of spec/normal map. Isn't there some colored texture?
Yeah, i have the same issue, the diffuse i get is just blue :/
[QUOTE=KENNITHH;38190444]If your UV maps are messed up, use 3-4 or 6-7 or 7-8 or 24-25 when you import it but 24-25 did it for me for BF3. (Under the UV part) [img]https://dl.dropbox.com/u/9919707/cg.forexperts.ru/articles/ninja-ripper/img/ni_main_manual.png[/img] But now I have a question, I ripped the M9 and M60 from Bad Company 2 but the only textures I find for them is blue which looks like some kind of spec/normal map. Isn't there some colored texture?[/QUOTE] The numbers differ for different .rip files. Like, for a torso of a character in BF3, I had to use 30 - 31 to get proper UV maps, but for example the pants used like 26 - 27.
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