• The Facepunch Model Ports and Hacks WIP Thread V2
    5,398 replies, posted
[QUOTE=wraithcat;38291962]Looking at the weapons, you don't really need a normal. They're very detailed. You only have to do a flat normal so that you can easily load specs.[/QUOTE] There are a few of the weapons that did need normals on the rails because they didn't include polygons in them, adding those depth details shouldn't be too hard I believe.
The ACRW for example, has flat rails but it had a functioning normal map. Also holy shit this thing is gorgeous. [img]http://puu.sh/1lH9I[/img]
[QUOTE=Biscuit-Boy;38292516]The ACRW for example, has flat rails but it had a functioning normal map. Also holy shit this thing is gorgeous. [img]http://puu.sh/1lH9I[/img][/QUOTE] Why can't it have an 805 bren :(
[QUOTE=Cone;38291572]You could use the Pulse Cannon from Nuclear Dawn as a base for the BFG. It already looks a lot like it, you might not even have to hack anything onto it.[/QUOTE] i see no similarities other than the big fat barrel/muzzle
I think I can declare that both the sfm and gmod Hoboken Max models as done. You should be seeing him in a few days with some special surprise bonuses, and hopefully Rinfect's weapons [t]http://uppix.net/c/6/e/8092e8f3da2b8c7c4d2511e998ac9.jpg[/t] [t]http://cloud-2.steampowered.com/ugc/595859641589109579/9CB553F36E0F972A909BEC1892FB9014725AFAD3/[/t] Nude version is next Would you guys download a separate and optional HD material package update? The textures would be the same resolution, but they would be uncompressed so lights don't look as shitty on his DXT5 normal maps. It bothered me when I was doing his GMod picture. I'm not including them in the main release because it would add another 40 MB or so, but would people bother downloading and using them for the extra niceness in screenshots? [editline]3rd November 2012[/editline] Furthermore, how do you make lamp shadows not shitty in gmod
[QUOTE=Rinfect;38297865]i found this in MP3's textures what the hell is this [IMG]http://puu.sh/1lRhj[/IMG][/QUOTE] Max Payne dropping Acid and going on an adventure. [sub]I don't know[/sub]
Few words about normal maps in BF3. The weapons are quite high poly, so there is no normal map. The weapons have onlt one detail normal map and specular map that isn't used for phong, but for enviromental reflections. The pink map contains the AO Maps and a specular map. [QUOTE=EBITUSA16;38289114]Some more pew pews [img]http://i50.tinypic.com/30920lh.jpg[/img] [IMG]http://i45.tinypic.com/2wfs1o4.jpg[/IMG] [IMG]http://i47.tinypic.com/2wn7cpy.jpg[/IMG] [IMG]http://i47.tinypic.com/t9frr7.jpg[/IMG][/QUOTE] If you are not going to port these to Source, then you could share the models with someone who could port them to GMod. Otherwise, I don't see any point in posting this here.
To be honest there's absolutely nothing that states things in this thread have to be for source. In fact I'm pretty sure the first post just says "Post your WiP related to ports, hacks, rips, etc. here." So no, I think he's fine even if it is annoying. I know just about 1% of the stuff I'm posing in these threads is going to make it to source.
[QUOTE=Biscuit-Boy;38299032]To be honest there's absolutely nothing that states things in this thread have to be for source. In fact I'm pretty sure the first post just says "Post your WiP related to ports, hacks, rips, etc. here." So no, I think he's fine even if it is annoying. I know just about 1% of the stuff I'm posing in these threads is going to make it to source.[/QUOTE] The sub-forum it's under, the Valve Games and mods section...
And just flaunting the models is more or less a dick move, tbh
Then download the ripper and do it yourself?
[QUOTE=EBITUSA16;38299268]Then download the ripper and do it yourself?[/QUOTE] What's the point of posting anything at all here if the response to not working on something is "go do it yourself"?
If you want the BF3 models, just take them, made a thread about it [thread=1221362]Click Me For BF3 Models[/thread]
[QUOTE=A big fat ass;38297591]I think I can declare that both the sfm and gmod Hoboken Max models as done. You should be seeing him in a few days with some special surprise bonuses, and hopefully Rinfect's weapons[/QUOTE] [I]Bonuses?[/I] Damn it stop taunting us!! Good work on Max btw, he looks pretty awesome. Except for that smile flex....
Man I tried importing the Silverballer from Hitman: Sniper Challenge but the UVs don't match up with the texture, it's really odd.
[QUOTE=Trek;38298878]If you are not going to port these to Source, then you could share the models with someone who could port them to GMod. Otherwise, I don't see any point in posting this here.[/QUOTE] It's just like that guy who said he had a BF3 model ripped. 1. They post a pic of what they got. 2. They wait as everyone oozes over it to post more. 3. When asked when they are finally gonna port it over to gmod, they get fed up and leave and blame it on everyone.
[QUOTE=Cone;38299277]What's the point of posting anything at all here if the response to not working on something is "go do it yourself"?[/QUOTE] Sorry I guess I didn't realize I said that I would release them, Im still working on figuring out the textures so it's still a WIP
[QUOTE=A big fat ass;38297591] Furthermore, how do you make lamp shadows not shitty in gmod[/QUOTE] try this: [url]http://www.facepunch.com/threads/1112981[/url] with those settings you could create an autoexec.cfg in your cfg folder. inside the autoexec.cfg you could write something like this: exec "quality.cfg" create a quality.cfg and inside this one enter: mat_depthbias_shadowmap 0.00001 r_projectedtexture_filter 0.1 mat_slopescaledepthbias_shadowmap 2 r_flashlightdepthres 8192 so you don't have to enter this every time you start up gmod. but beware ... the "r_flashlightdepthres 8192" command requires some good hardware. could make your gmod lag otherwise. and @ your awesome port: optional hd-textures would be really nice.
[t]http://www.1337upload.net/files/poster-12-11-03_16-34-48.jpg[/t] gotta figure what to make the shoulder support thingy from
wohoo! now that's a B.F...G! don't wanna stand at the wrong end of this gun
[QUOTE=Joazzz;38300210][t]http://www.1337upload.net/files/poster-12-11-03_16-34-48.jpg[/t] gotta figure what to make the shoulder support thingy from[/QUOTE] The shoulder support things? Got a picture of those? I know of a few models with some shoulder pads that might work depending on what you're looking for.
I know this isnt technically a port or something but...has arthur EVER relased his CTF_aerospace custom props i.e the planes to be more specific ? [url]http://gamebanana.com/maps/69501[/url]
[QUOTE=AaronM202;38300350]The shoulder support things? Got a picture of those? I know of a few models with some shoulder pads that might work depending on what you're looking for.[/QUOTE] well i mean the harness on the BFG that's supposed to keep your right arm from dislodging when you fire the gun [img]http://pnmedia.gamespy.com/planetdoom.gamespy.com/oldimages/new_classic_doom_weap_bfg.gif[/img]
[QUOTE=Rinfect;38297865]i found this in MP3's textures what the hell is this [IMG]http://puu.sh/1lRhj[/IMG][/QUOTE] CONFIRMED, GTA V will have First Person :V
[QUOTE=Joazzz;38300586]well i mean the harness on the BFG that's supposed to keep your right arm from dislodging when you fire the gun [img]http://pnmedia.gamespy.com/planetdoom.gamespy.com/oldimages/new_classic_doom_weap_bfg.gif[/img][/QUOTE] Oooh. Well, not sure then.
How about dukenukem forever's BFG? i think it had those,
[QUOTE=Justinx931;38300685]How about dukenukem forever's BFG? i think it had those,[/QUOTE] DNF had a BFG?
probably referring to the devastator
[QUOTE=Joazzz;38300945]DNF had a BFG?[/QUOTE] yes. From one of the DLC's. Jason ported it sometime ago. Can't find the actual pack though. [editline]4th November 2012[/editline] found it the small one with a beer can as ammo, [img]http://s3.garrysmod.org/img/dl/126303_3.jpg[/img] [url]http://www.garrysmod.org/downloads/?a=view&id=126303[/url]
That looks more like a handle than a stock on the DNF one.
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