• The Facepunch Model Ports and Hacks WIP Thread V2
    5,398 replies, posted
TGA dood....
[QUOTE=EBITUSA16;38341297]TGA dood....[/QUOTE] I fukken lov those TGAs mahn, lov 'em.
"You can't kill my dreams, but my dreams can kill you" [IMG]http://gyazo.com/ca535f377afd3d855327fdab03f07326.png?1352220052[/IMG]
he looks rather smug
[QUOTE=EBITUSA16;38340865]It's called a WIP thread, not a release thread, quit whining.[/QUOTE] Yes, but so far all you've done is take multiple renders of weapons that you clearly have no intention of porting to source.
[QUOTE=MrGameboy2012;38339958]Where are You downloaded Max Payne model?[/QUOTE] I think they ripped them themselves. If you plan to do more XNalara lazy ports you'll have to wait for a bit longer.
[QUOTE=pvt.jenkins;38341926]Yes, but so far all you've done is take multiple renders of weapons that you clearly have no intention of porting to source.[/QUOTE] Cry some more dude, if I'm not mistaken someone has already released the weapon models with the textures. Stop complaining about what I'm doing and just download them from that thread.... [URL="http://filesmelt.com/dl/Nomex_arms.zip"][IMG]http://i47.tinypic.com/dgt8wh.jpg[/IMG] [/URL] You're welcome bitch
[QUOTE=TheKritter71;38341628]"You can't kill my dreams, but my dreams can kill you" [IMG]http://gyazo.com/ca535f377afd3d855327fdab03f07326.png?1352220052[/IMG][/QUOTE] I was thinking of getting some characters from Legends myself as well, it has some pretty damn accurate recreations of a shitload of classic bond characters, even if most of the textures on them don't seem to be that good.
[QUOTE=Rinfect;38337551]Got bored and did some Payday the heist masks [t]http://puu.sh/1n0QS[/t] [t]http://puu.sh/1n0Rz[/t] [t]http://puu.sh/1n0Sj[/t][/QUOTE] You should port other content from the game as well. The vehicle props and cop models could be very useful.
[QUOTE=EBITUSA16;38342204] You're welcome bitch[/QUOTE] That's very kind of you.
[QUOTE=simkas;38342293]I was thinking of getting some characters from Legends myself as well, it has some pretty damn accurate recreations of a shitload of classic bond characters, even if most of the textures on them don't seem to be that good.[/QUOTE] Dont need too simkas, my friend Fixer already ripped 90% of the models, he is just having problems getting the multiplayer ones (Christopher Walken, that black guy ect.) Though if you want to rig em, I'll give some to you but waiting for Fixer to send me his whole pack. But however if you prefer to rip them yourself go ahead I am gonna do Gustav Graves, Hugo Drax and Franz Sanchez, but I might do Benicio del Toro's model too cause he is in the game
[QUOTE=simkas;38342293]I was thinking of getting some characters from Legends myself as well, it has some pretty damn accurate recreations of a shitload of classic bond characters, even if most of the textures on them don't seem to be that good.[/QUOTE] I'm fairly certain it's also got some pretty nifty space suits, which would be quite useful since there's only the Fo3 and Moonbase Alpha suits as of yet.
[QUOTE=EBITUSA16;38342204]Cry some more dude, if I'm not mistaken someone has already released the weapon models with the textures. Stop complaining about what I'm doing and just download them from that thread.... [URL="http://filesmelt.com/dl/Nomex_arms.zip"][IMG]http://i47.tinypic.com/dgt8wh.jpg[/IMG] [/URL] You're welcome bitch[/QUOTE] I'm not asking for releases, I'm just saying all you do is take renders... jeez calm down.
-snip-
[QUOTE=pvt.jenkins;38343266]I'm not asking for releases, I'm just saying all you do is take renders... jeez calm down.[/QUOTE] It's pretty passive aggressive in here hahaha. I'm glad he's releasing, and I'm glad you're reminding everyone that we show off too much for how little we release.
[QUOTE=Biscuit-Boy;38343283]It's pretty passive aggressive in here hahaha. I'm glad he's releasing, and I'm glad you're reminding everyone that we show off too much for how little we release.[/QUOTE] To be honest I think I've been kinda an ass-hole, considering all my posts in here are "Stop taking renders." rather than actual content.
I actually don't like it when someone posts shit to show off but then it never gets released. It's like someone saying, "Oooh look what I have and you can't have it!" If you aren't going to release it then why bother posting? I couldn't care less about your stupid renders.
so you hate me :c well i don't exactly go "look at all this stuff you're never gonna have" but i rarely bother to get off my ass and actually release the stuff i show
[QUOTE=Joazzz;38344635]so you hate me :c well i don't exactly go "look at all this stuff you're never gonna have" but i rarely bother to get off my ass and actually release the stuff i show[/QUOTE] I hope you release the Doom stuff :v:
I still need to tweak some bits model and material wise, but ay-tee-four [t]https://dl.dropbox.com/u/50169265/at4.jpg[/t]
[QUOTE=AaronM202;38344917]I hope you release the Doom stuff :v:[/QUOTE] believe me, i will, and as soon as it's all done and i'll be putting the random hack/skin pack out soon after that
[QUOTE=-Rusty-;38343980]I actually don't like it when someone posts shit to show off but then it never gets released. It's like someone saying, "Oooh look what I have and you can't have it!" If you aren't going to release it then why bother posting? I couldn't care less about your stupid renders.[/QUOTE] Like I said, I'm a case of I would if I could, but I do agree. The only reason people post is because when you make something you're proud of you pretty much have to show it off, and unfortunately this thread becomes the hapless victim of all of the unfortunate models that will never have the opportunity to see the light of gm_construct, and instead are kept locked inside those cold, selfish users hearts and hard drives.
I try not to tease things. It's just one of three things tend to happen after I post WIPs: 1.) I run into some problem I can't resolve, and thus the project enters development Hell. 2.) I take up other projects and completely forget about it (because that's just the kind of person I am). 3.) It actually gets released. Number 2 happens more often than the other two combined, for me. :v:
It's all about intent. As long as you planned to make it happen and had a reason not to finish/release it, who cares. If I just make a render and shove it in your face for ratings, that's another story.
[QUOTE=Gmod4ever;38345568]I try not to tease things. It's just one of three things tend to happen after I post WIPs: 1.) I run into some problem I can't resolve, and thus the project enters development Hell. 2.) I take up other projects and completely forget about it (because that's just the kind of person I am). 3.) It actually gets released. Number 2 happens more often than the other two combined, for me. :v:[/QUOTE] Yeah I understand what you mean. I wasn't really referring to guys like you. Just the guys who post stuff but have no real intent on actually releasing what they've been showing off.
(me)
[QUOTE=Joazzz;38344635]so you hate me :c well i don't exactly go "look at all this stuff you're never gonna have" but i rarely bother to get off my ass and actually release the stuff i show[/QUOTE] The solution is rather obvious.
Alright, I've been raging hard with this issue for several days now (before I even made my first post regarding the issue), maybe someone can help me here. This is my problem. The player should be able to enter here, but on compile the collision model blocks the tunnel. [t]http://i.imgur.com/pcD6k.png[/t] This is my physics model. 4 objects all attached to create one. It has a material, a smoothing group (and I've tried with each part having a separate smoothing group as well) All made of convex shapes. [img]http://i.imgur.com/FTubu.png[/img] Here's my .qc [code]//QC File generated by the Wall Worm Model Tools Version 1.875 // Get the latest version and notes at: // http://dev.wallworm.com $modelname "bioshock/tunnelstraightaway.mdl" $origin 0 0 0 -90 $staticprop $body tunnelstraightaway "tunnelstraightaway.smd" $collisionmodel "tunnelstraightaway_hull.smd" { $concave $automass } $surfaceprop "undefined" $cdmaterials "bioshock" $sequence idle "tunnelstraightaway" fps 1 $include "tunnelstraightaway_wwmt_custom.qci"[/code] Now, what the fuck am I doing wrong?
Make sure each part is a separate object, this should be a good layout: [img]http://i.imgur.com/oF3yG.png[/img] I see you're using Wallworm. Wallworm also has a 'Prepare CM' button. Make sure you're pressing that, it also separates each object into its own smoothing group for you. [editline]7th November 2012[/editline] also [t]http://uppix.net/c/1/d/a56a308bf7b747278ac3f7d45cdcb.jpg[/t] [del]Thursday[/del] Wednesday
[img]http://i.imgur.com/e9Vo7.png[/img] Kiss me you magnificent hunk of a man.
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