• The Facepunch Model Ports and Hacks WIP Thread V2
    5,398 replies, posted
[QUOTE=Rinfect;38351593]All the MP3 stuff i ported at the moment, just gonna add the double barrel shotgun and it will be set for a release thursday [IMG_thumb]http://cloud.steampowered.com/ugc/577846364859112989/76A5A4B603543A4703705F341F5FBDB810685AAC/[/IMG_thumb] things i fixed after this picture was the revolver and the deagles scale[/QUOTE] A SPAS-15 in a game for once, woo-hoo
[QUOTE=A big fat ass;38350111] [editline]7th November 2012[/editline] [t]http://uppix.net/c/1/d/a56a308bf7b747278ac3f7d45cdcb.jpg[/t] [B]Thursday[/B][/QUOTE] It's only tomorrow and I can't control myself. [I]It's like Christmas....[/I]
[QUOTE=OuTlAw767;38357314]It's only tomorrow and I can't control myself. [I]It's like Christmas....[/I][/QUOTE] But there's no Commando Sombra for him to fight in Gmod yet :(
[QUOTE=dvaderv2;38357502]But there's no Commando Sombra for him to fight in Gmod yet :([/QUOTE] There might be... a big fat ass said there were some "special bonuses" but idk. But we really do need CS or Tropa Z because not only would the be good militia, they'd make excellent civilian models. :smile:
[QUOTE=OuTlAw767;38357966] But we really do need CS or Tropa Z because not only would the be good militia, they'd make excellent civilian models. :smile:[/QUOTE] Of course, someone could always port the MW2 Brazillian Militia as a stopgap.
[QUOTE=dvaderv2;38359412]Of course, someone could always port the MW2 Brazillian Militia as a stopgap.[/QUOTE] The MW3 Milita were ported. They'd be pretty useful too.
[img]https://dl.dropbox.com/u/9274354/L4D_NG_02.jpg[/img] [img]https://dl.dropbox.com/u/9274354/L4D_NG_02_nogear.jpg[/img] Rusty's L4D National Guard V3
How many camos will come with these?
[QUOTE=RyanH;38359825]The MW3 Milita were ported. They'd be pretty useful too.[/QUOTE] But they don't have the epicness of football shirts that the MW2 Militia does.
[img]http://i48.tinypic.com/24es17a.jpg[/img]
Hehe, just showing the handcuffs, dunno if I should release they're a pretty small model :l
Yea I guess I could haha
[QUOTE=EBITUSA16;38363909]Yea I guess I could haha[/QUOTE] I think he meant small as in minor or unimportant, because BF3 models are natively about 3x larger than source scaled models.
[QUOTE=Biscuit-Boy;38364117]I think he meant small as in minor or unimportant, because BF3 models are natively about 3x larger than source scaled models.[/QUOTE] Yes that is what I meant, if someone wants them I guess just pm me and I can send them.
Well shit, since the R8 was in fact faaaar too high poly for Source (even when split into 10 parts) hopefully this will do instead. It's about 1/3 the poly. [img]http://puu.sh/1nHVe[/img]
[t]http://i834.photobucket.com/albums/zz265/neenja222/Untitled-2.png[/t] How do I tell what materials were used on this part of the scene? There are a ALOT of textures.
Anyone else had problems with getting BF3 meshes? I'm pretty sure I'm doing everything right -- used Ninja Ripper with all wrappers, tried running in compatibility modes, changing folders, deleting regedit stuff, etc. For some reason I can get textures just fine but pressing the rip button does absolutely nothing.
I run it on Intruder, with default settings and it works perfectly fine
[QUOTE=EBITUSA16;38364826]I run it on Intruder, with default settings and it works perfectly fine[/QUOTE] Hrm, I was able to extract some stuff from MW2 with it. Must just be my BF3.
[QUOTE=Supah_Sonic;38365239]Hrm, I was able to extract some stuff from MW2 with it. Must just be my BF3.[/QUOTE] Supah_Sonic, I was able to rip BF3 and MOHW mesh but I can't anymore, only textures. So I asked the creator and he said that it's a bug and it might be fixed in the next version. I think you will be able to rip DX9 mesh though (works here) but just not DX11.. And I was thinking that it might be a bug cause of NVIDIA, cause another guy I know can't rip either, also using NVIDIA and another one I know uses ATI who can rip just fine. But damn, I want that Open Van and Bus from BF3 and the weapons from MOHW so hard :(
i updated my Cyberdemon [t]http://www.1337upload.net/files/poster-12-11-08_20-50-32.jpg[/t] [t]http://www.1337upload.net/files/SizeComparison.jpg[/t] bigger than in D00M but i like it that way
[QUOTE=KENNITHH;38367786]Supah_Sonic, I was able to rip BF3 and MOHW mesh but I can't anymore, only textures. So I asked the creator and he said that it's a bug and it might be fixed in the next version. I think you will be able to rip DX9 mesh though (works here) but just not DX11.. And I was thinking that it might be a bug cause of NVIDIA, cause another guy I know can't rip either, also using NVIDIA and another one I know uses ATI who can rip just fine. But damn, I want that Open Van and Bus from BF3 and the weapons from MOHW so hard :([/QUOTE] I believe I am using an Nvidia card, that would explain a lot.
[QUOTE=Joazzz;38371987]i updated my Cyberdemon [t]http://www.1337upload.net/files/SizeComparison.jpg[/t] bigger than in D00M but i like it that way[/QUOTE] could you make it have a bit more wires near the waist area?
wonderful wonderful boredom [t]http://cloud.steampowered.com/ugc/559832147453711092/3E6F27D8596075BD879517481566CE894496EF13/[/t] Halo 3: ODST M6C/SOCOM as a pistol replacement - heresy, innit, having Halo weapons in Half-Life 2. I plan to do more replacements...Eventually. Reach M6G as .357, maybe (or maybe the Halo 3 M6G)... M7/SMG as..er..SMG1. MA5C as the AR2. Etc. Just gotta get some animations for 'em.. (Probably will end up ripping animations from CE) Don't know what I'd do for the crossbow :v:
Managed to port a MOH G3, textures suck, wanna clean them up before I release... [IMG]http://puu.sh/1o6v4[/IMG] [IMG]http://puu.sh/1o6uS[/IMG] [img]http://puu.sh/1o6yH[/img]
Planning on trying to track down more MOH content by chance?
I have ripped the AA-12, Sig P226 and the Larue 7.62 semi auto sniper, for now anyways. I just got done with the G3, Im gonna sort out the rest tomorrow.... Here's the sig: [img]http://puu.sh/1o6UA[/img] I can release this since there's nothing more i can do with the textures ;(
If you ever want to dabble in ripping characters, Biscuit craves more pouches and helmets and shit. You don't even have to set up materials, just throw some shit in a folder. Seriously though if anyone ever wants to take a shot at rigging and compiling these abominations against all that is good, please be my guest. [img]http://puu.sh/1o79B[/img]
enough balaclava 10/10, also I could take a shot at fixing up some of the rigging and making a QC if you want.
[QUOTE=mralexs;38377489]could you make it have a bit more wires near the waist area?[/QUOTE] yeah the whole frontal half of the abdomen's gonna be full of semi-organic looking cables and shit i also need to slap some more metal on the right leg
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