How? Me and simkas couldn't get it with the Ninja Ripper no matter what settings we tried.
[QUOTE=A big fat ass;38402423]How? Me and simkas couldn't get it with the Ninja Ripper no matter what settings we tried.[/QUOTE]
The Intruder didn't work for me, so I tried with the D3D11 Wrapper and voila, Simple as that. The ripping process took a while, as it ripped over 2600 models and 2600 textures.
Edit:// If anyone wants, I can rip some more models.
[QUOTE=Kosai106;38402629]The Intruder didn't work for me, so I tried with the D3D11 Wrapper and voila, Simple as that. The ripping process took a while, as it ripped over 2600 models and 2600 textures.
Edit:// If anyone wants, I can rip some more models.[/QUOTE]
The wrapper doesn't work either. Textures can rip, but the scene rip button does nothing. Do you have a 32 bit system? Does your GPU support DX11?
[QUOTE=A big fat ass;38403748]The wrapper doesn't work either. Textures can rip, but the scene rip button does nothing. Do you have a 32 bit system? Does your GPU support DX11?[/QUOTE]
I have a 64bit system, and yes, my GPU is DirectX11 supported.
What the fuck then. You're ripping from hmsc.exe?
[editline]11th November 2012[/editline]
I think the ripper just might not work with certain PC hardware on some games. Very odd.
So, I'm making a custom facemap for male_06, and when I get in game it looks like this.
[thumb] http://filesmelt.com/dl/gm_flatgrass000235.jpg[/thumb]
Why is it doing this?
[QUOTE=OficerHonkHonk;38404490]So, I'm making a custom facemap for male_06, and when I get in game it looks like this.
[thumb] http://filesmelt.com/dl/gm_flatgrass000235.jpg[/thumb]
Why is it doing this?[/QUOTE]
Check the VMT for the models facemap, if there's something called clamp S or T checked, then uncheck it and it should work.
[QUOTE=Mr.95;38404736]Check the VMT for the models facemap, if there's something called clamp S or T checked, then uncheck it and it should work.[/QUOTE]
They were already unchecked.
[QUOTE=A big fat ass;38403867]What the fuck then. You're ripping from hmsc.exe?
[editline]11th November 2012[/editline]
I think the ripper just might not work with certain PC hardware on some games. Very odd.[/QUOTE]
Yes, I'm ripping from HMSC.exe.
Also, [URL="http://facepunch.com/showthread.php?t=1225053&p=38405018#post38405018"]link to the release thread[/URL].
figure it makes more sense to post it here than anywhere else so
BF3 G18
[t]http://cloud.steampowered.com/ugc/558706247582257845/D09A21C4D2F0DEA9F75B7F2B84F0A11B07437881/[/t]
BF3 MK11
[t]http://cloud-2.steampowered.com/ugc/558706247577242395/FBB61878D5D800BFEF1C57DE23CD0C14F06F45C3/[/t]
BF3 ASVAL
[t]http://cloud.steampowered.com/ugc/558706247579636765/728FCD7B831854D8BCB5B5A960933C272D2904F7/[/t]
Decided to try my hand at my own Doomguy
[img]http://i.cubeupload.com/IP7yec.jpg[/img]
[img]http://i.cubeupload.com/mtkutw.jpg[/img]
IMO the armor looks way too hi-tech for anything DOOM-related
that said, what's the armor from?
It's from Quake 4. I'm still need to tinker everything.
[QUOTE=A big fat ass;38403748]The wrapper doesn't work either. Textures can rip, but the scene rip button does nothing. Do you have a 32 bit system? Does your GPU support DX11?[/QUOTE]
The wrapper only works if you launch the game directly from the exe file, not like starting the launcher or launching the .exe, then go to battlelog (mohw/bf3 case) and then go in a server.
The wrapper is best in those cases but be sure to remove the .dll later.
And yea, the first time I had Ninja Ripper, it ripped all I want BF3,MOHW etc, but then I couldn't rip any mesh anymore in BF3 neither MOHW. But my PC was a bit messed up so I reïnstalled it and tada.. I could rip MOHW but still no BF3 -_-.
So yeah, there must be some "bug" but I've talked with the creator and he was thinking of a fix for that.
[QUOTE=H4lf-D3ad;38405996]Decided to try my hand at my own Doomguy
[img]http://i.cubeupload.com/IP7yec.jpg[/img]
[img]http://i.cubeupload.com/mtkutw.jpg[/img][/QUOTE]
the helmet doesn't really fit imo, the rest of the armor's got this sleek futuristic aesthetic then you've got this big, chunky steel box with a window in it for a helmet
the helmet only doesn't fit his ugly ass black mesa head
[editline]11th November 2012[/editline]
you will all look back on this black mesa head thing and think 'what was i thinking' mark my words
[QUOTE=Rusty100;38406796]you will all look back on this black mesa head thing and think 'what was i thinking' mark my words[/QUOTE]
Not until someone provides a better alternative
that black mesa head isn't manly enough for Doomguy either IMO
I actually still prefer the classic citizen heads over the Blackmesa ones in my opinion.
Nobody likes my doomguy :saddowns:
IMO a doomguy with a helmet on shouldn't show his face
I make purdy render :3
[img]http://puu.sh/1pc06[/img]
[img]http://i.cubeupload.com/G24aU8.jpg[/img]
[QUOTE=Rinfect;38414089]yea cool
[sp]its still not in source :v:[/sp][/QUOTE]
Not yet it's not ;D
[QUOTE=H4lf-D3ad;38414119][img]http://i.cubeupload.com/G24aU8.jpg[/img][/QUOTE]
really cool, it just needs bloated shoulder pads and a bloated chest plate
[img]http://puu.sh/1pe6w[/img]
Wut wuuuut, did a quick idle anim to "show it off".
Gotta sort out the rest of the textures and fix up the specs...
Is that Insurgency?
No I compiled Blackburns arms
Can you please release some MOHW models? No need for them to be compiled for anything, just the models and textures. Thanks! :smile:
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