• The Facepunch Model Ports and Hacks WIP Thread V2
    5,398 replies, posted
Im gonna release the g3 with source ready textures and PSDs for camo n stuff [IMG]http://puu.sh/1pfmu[/IMG] Quick compile, quick animations and quick phong setup; [video=youtube;2Ho-KnQ_c7A]http://www.youtube.com/watch?v=2Ho-KnQ_c7A[/video] Nothing special ;)
[img]http://i.cubeupload.com/BUJ3HP.jpg[/img]
I will release this, along with the G3 and MP7 tomorrow... just getting textures sorted out ;D [img]http://puu.sh/1piYU[/img] All 3 models will comes with PSDs so you can use your own camos n' stuff...
[QUOTE=H4lf-D3ad;38417464][img]http://i.cubeupload.com/BUJ3HP.jpg[/img][/QUOTE] Those sleeves need work.
MOH is veeeery contrasty. Sheebus... [img]http://puu.sh/1pm4K[/img]
[QUOTE=H4lf-D3ad;38417464][img]http://i.cubeupload.com/BUJ3HP.jpg[/img][/QUOTE] those hi-tech boots don't really fit
Yeah I'll go with something more simple. Also what do you guys think of this head? [img]http://i.cubeupload.com/e83pN6.jpg[/img]
[QUOTE=H4lf-D3ad;38420105]Yeah I'll go with something more simple. Also what do you guys think of this head? [img]http://i.cubeupload.com/e83pN6.jpg[/img][/QUOTE] He looks kind of chubby for a space marine, don't you think? Or is that just the angle?
reskin it a bit and it'll look much like the head in the Doom HUD
I don't want to dismiss anyone's work, but it occured to me this morning that the Fallout 3 combat armor might be just the thing that's needed for a DOOM marine:[IMG]http://images1.wikia.nocookie.net/__cb20120115053046/fallout/images/d/d5/Combat_armor.png[/IMG]
---snipethe---
[QUOTE=H4lf-D3ad;38417464][img]http://i.cubeupload.com/BUJ3HP.jpg[/img][/QUOTE] He has tiny petite hands. [editline]12th November 2012[/editline] I think this is a rigging thing, but if it is you should fix it anyway. The wrist tapers off and it looks odd. [img]http://i.imgur.com/X4G9u.png[/img]
[QUOTE=Pax;38421323]I don't want to dismiss anyone's work, but it occured to me this morning that the Fallout 3 combat armor might be just the thing that's needed for a DOOM marine:[IMG]http://images1.wikia.nocookie.net/__cb20120115053046/fallout/images/d/d5/Combat_armor.png[/IMG][/QUOTE] the upper torso looks too lightly armored
[QUOTE=Pax;38421323]I don't want to dismiss anyone's work, but it occured to me this morning that the Fallout 3 combat armor might be just the thing that's needed for a DOOM marine:[IMG]http://images1.wikia.nocookie.net/__cb20120115053046/fallout/images/d/d5/Combat_armor.png[/IMG][/QUOTE] For some reason those remind me of the Northern Faction soldiers from the Empires mod every time I see them.
[IMG]http://gyazo.com/7aab3f3ca7ea882c99d70e63f4f6974b.png?1352741932[/IMG] [editline]lol[/editline] grrr
So... i ran into this problem, anyone know how to fix it? [img_thumb]https://dl.dropbox.com/u/13090789/proablem.jpg[/img_thumb]
What's wrong with it?
No shit, but it's hard to tell what specifically is happening in that picture.
I've encountered this problem occasionally. It typically happens when a model has too many bones or collision joints. Bone max for Source is 128; Collision Joint max is 32. Make sure you're not exceeding either of those. If you're not, set the $sequence line for your ragdoll to the same SMD as your reference (the base $model), and make sure your phymodel is also using the same skeleton as your reference.
Can anyone help me? When I'm trying to rip models from BF3/and nother game, ninja ripper rips only textures and no models. How to fix that?
Use Intruder for Bf3, DX11 wrapper for MOH:W, that's what works for me and I have 0 problems...
[QUOTE=EBITUSA16;38417983]I will release this, along with the G3 and MP7 tomorrow... just getting textures sorted out ;D [img]http://puu.sh/1piYU[/img] All 3 models will comes with PSDs so you can use your own camos n' stuff...[/QUOTE] Bodygrouped?
Im just gonna release with the models separated so you guys can do it yourself, I have no experience with putting models into gmod ;(
[QUOTE=A big fat ass;38427122]What's wrong with it?[/QUOTE] well, it was supposed to be a robot with ragdoll properites, but it turned into a ball, wich you can only see from certain angles and you cant move it
[QUOTE=EBITUSA16;38427590]Use Intruder for Bf3, DX11 wrapper for MOH:W, that's what works for me and I have 0 problems...[/QUOTE] Ivars, I have the same problem. I can rip from MOHW but not from BF3 both with DX11 wrapper. But if I use the intruder for BF3, it hooks onto origin, not BF3. Black_Ninja may fix this bug in the next version he said.
[QUOTE=KENNITHH;38433387]Ivars, I have the same problem. I can rip from MOHW but not from BF3 both with DX11 wrapper. But if I use the intruder for BF3, it hooks onto origin, not BF3.[/QUOTE] It does the same for me too, just run through origin and it will work :)
[img]http://gyazo.com/46d0eb7c203eafb72c9b60fe0f720b4a.png?1352833367[/img] [t]https://dl.dropbox.com/u/44650710/steam/reconshueh.jpg[/t] [editline]eh[/editline] these models are fun to work with
[QUOTE='Ninja Nub[NOR];38437544'][img]http://gyazo.com/46d0eb7c203eafb72c9b60fe0f720b4a.png?1352833367[/img] [editline]eh[/editline] these models are fun to work with[/QUOTE] If you can make sure you apply the mask so it isn't applying the overlay to his goggles and comms, etc, but you've got it working pretty well.
[QUOTE=EBITUSA16;38437404]It does the same for me too, just run through origin and it will work :)[/QUOTE] It's not working for me man :/ some guy I know can't rip anything or maybe ... he just doesnt want to .. hmmmmmm
purdy eyes [img]http://gyazo.com/5534b09c882977d6bb2da6bd35fd9af6.png?1352836181[/img]
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