The helmet should be a lighter gray. other than that, that's fucking awesome.
Needs zombie variants though.
So I picked up the Tony Hawk ripping project I started but expanded from Pro Skater 4 and Underground 2 to Pro Skater 3 and Underground 2 as well. Right now I'm doing some work from Underground 2, ignore the white parts on the props, they'll be fixed some how
[url=http://uppix.net/6/7/5/72909fb619fba11869c9a3d2f73cd.html][img]http://uppix.net/6/7/5/72909fb619fba11869c9a3d2f73cd.jpg[/img][/url]
The low res skateboards which had to be split into 3 models to get all the board textures
[url=http://uppix.net/1/d/f/01ea1ae80e6331ea170b00859fd8d.html][img]http://uppix.net/1/d/f/01ea1ae80e6331ea170b00859fd8d.jpg[/img][/url]
I also split the boards into 2 pieces like how they can be broken in THUG2, these aren't all the textures just a demonstration
[url=http://uppix.net/e/1/6/75dadce26c6e34600d4a6bf16cc7e.html][img]http://uppix.net/e/1/6/75dadce26c6e34600d4a6bf16cc7e.jpg[/img][/url]
[QUOTE=bloocobalt;35168425][img]http://dl.dropbox.com/u/9274354/UBCS_Mercs.jpg[/img]
Will release soon, just have to make sure nothing goes wrong as I compile the [B]27[/B] models...
:suicide:[/QUOTE]
Now the face texture is so awsome that they even don't look like from HL2.
[QUOTE=H4lf-D3ad;35185147][img]http://i.cubeupload.com/lIYsYK.jpg[/img][/QUOTE]
I want the comic version too!
Got back to work on WaW models.
[thumb]http://dl.dropbox.com/u/16051712/Projects/GMod%20Models/WaW%20headhacks/rnl_tropics_beta10000%20%282%29.jpg[/thumb]
At the moment I only made a camo skin.
I got this from a [I]The Thing[/I] MMO on CryEngine2. Odd combination.
[img]http://img1.uploadscreenshot.com/images/orig/3/7708324549-orig.png[/img]
A [I]The Thing[/I] gamemode would be ideal, but nobody wants to code it.
There was a gamemode called Parasite that ran off the idea of 'the thing' a while ago, but it's kind of long dead.
More Skyrim creatures and stuff.
[img]http://dl.dropbox.com/u/16145629/Gmod/SkyrimCreaturesTest.jpg[/img]
[QUOTE=A big fat ass;35198589]I got this from a [I]The Thing[/I] MMO on CryEngine2. Odd combination.
[img]http://img1.uploadscreenshot.com/images/orig/3/7708324549-orig.png[/img]
A [I]The Thing[/I] gamemode would be ideal, but nobody wants to code it.[/QUOTE]
If you retextured that slightly, it'd look almost exactly like Phil from Penumbra.
[thumb]http://www.strategyfirst.com/uploads/images/screenshots/Penumbra%20Overture/penumbra%20Overture%20Screenshot%201.jpg[/thumb]
[QUOTE=AlexVestin;35140753]I need to know what I'm listening to here!
Name of the first track?
Only critizism I have on the animations would be on the pistol one. Seems like the slide is recoiling too slow.
It all seems akward since the hand is going way more back before the slide even hits the rear locked position.[/QUOTE]
Apostle - The Big O OST
The speed's not final, it's more to show off the fact that I can snag the animations
[QUOTE=oogaboogaman;35073510]More animals.
[img]http://dl.dropbox.com/u/16145629/Gmod/SkyrimAnimalTest.gif[/img][/QUOTE]
This may be a late observation and someone may have said something... but isn't that fox a bit too big. It should be way smaller than the wolf.
[QUOTE=Cone;35202399]If you retextured that slightly, it'd look almost exactly like Phil from Penumbra.
[thumb]http://www.strategyfirst.com/uploads/images/screenshots/Penumbra%20Overture/penumbra%20Overture%20Screenshot%201.jpg[/thumb][/QUOTE]
Oh my God I never realized that there was a giant worm thing behind him.
[QUOTE=oogaboogaman;35202228]More Skyrim creatures and stuff.
[img]http://dl.dropbox.com/u/16145629/Gmod/SkyrimCreaturesTest.jpg[/img][/QUOTE]
Are you doing all the Atronachs two?
Hey i was wondering . Is anybody here planning on getting Tropico 4 ?
I thought if anybody here would they could probably port over some of the larger structures from the game
[url]http://store.steampowered.com/app/205630/[/url]
After seeing this on polycount [url]http://www.polycount.com/forum/showthread.php?t=87907[/url] and looking up some stuff about Wet and being sad that it's not on PC I wanted to put together this:
[img]http://uppix.net/a/6/6/26b55b4bba770075478e806729bc2.jpg[/img]
I think it came out quite well.
That is awesome! You better release it!
[QUOTE=simkas;35246055]After seeing this on polycount [url]http://www.polycount.com/forum/showthread.php?t=87907[/url] and looking up some stuff about Wet and being sad that it's not on PC I wanted to put together this:
[url]http://uppix.net/a/6/6/26b55b4bba770075478e806729bc2.jpg[/url]
I think it came out quite well.[/QUOTE]
Is that Ashley's hair from ME3?
Regardless it does look pretty sexy. Face/eye posing?
[QUOTE=simkas;35246055]After seeing this on polycount [url]http://www.polycount.com/forum/showthread.php?t=87907[/url] and looking up some stuff about Wet and being sad that it's not on PC I wanted to put together this:
[img]http://uppix.net/a/6/6/26b55b4bba770075478e806729bc2.jpg[/img]
I think it came out quite well.[/QUOTE]
If her hair was parted the other way and her sleeves were shorter you could skin her into Lilith from borderlands.
[QUOTE=oogaboogaman;35202228]More Skyrim creatures and stuff.
[img]http://dl.dropbox.com/u/16145629/Gmod/SkyrimCreaturesTest.jpg[/img][/QUOTE]
Any chance of getting a Dragon Priest wearing [url=http://images1.wikia.nocookie.net/__cb20120224001337/elderscrolls/images/thumb/8/89/Konahrik_Mask.png/604px-Konahrik_Mask.png]Konahrik[/url]? It might not be possible, given we never actually meet Konahrik. Kinda funny how he's the ninth Priest and he doesn't seem to exist, just like Talos.
[QUOTE=-Rusty-;35221662]This may be a late observation and someone may have said something... but isn't that fox a bit too big. It should be way smaller than the wolf.[/QUOTE]
Yes. Fixed, along with other sizes of creatures. It seems weird that Bethesda is inconsistent with the default sizes of models. (e.g. npcs are reduced to 55% of their size for Source and a dog has to be reduced around 70%.) It's like Bethesda made the models' sizes at random and let the engine handle the sizes afterwards. Which kind of explains the smaller creatures, like spiders for example.
[QUOTE=mvr;35242450]Are you doing all the Atronachs two?[/QUOTE]
I don't believe so.
[QUOTE=Ekalektik_1;35255740]Any chance of getting a Dragon Priest wearing [url=http://images1.wikia.nocookie.net/__cb20120224001337/elderscrolls/images/thumb/8/89/Konahrik_Mask.png/604px-Konahrik_Mask.png]Konahrik[/url]? It might not be possible, given we never actually meet Konahrik. Kinda funny how he's the ninth Priest and he doesn't seem to exist, just like Talos.[/QUOTE]
I don't think so. None of the priests were wearing it so I couldn't fit that one on his head. :(
Draugrrrrr
[img]http://dl.dropbox.com/u/16145629/Gmod/DraugrTest1.jpg[/img]
[img]http://dl.dropbox.com/u/16145629/Gmod/DraugrTest2.jpg[/img]
[QUOTE=oogaboogaman;35257511]
Draugrrrrr
[img]http://dl.dropbox.com/u/16145629/Gmod/DraugrTest1.jpg[/img]
[img]http://dl.dropbox.com/u/16145629/Gmod/DraugrTest2.jpg[/img][/QUOTE]
HELL YEAH!!
what about falmer ? are you going to port falmer too ooga?
[img]http://dl.dropbox.com/u/9274354/RE5_BSAA_Delta_W.jpg[/img]
Half Life model viewer "render", BSAA are making progress.
Can i eat you?
You can eat this guy, he's already dead:
[img]http://dl.dropbox.com/u/9274354/RE5_BSAA_Delta_W_ded.jpg[/img]
[b]Amazing, Just Amazing.[/b]
I agree, it looks nice. Is theregoing to be a 'Injured' skin for all the models?
[QUOTE=Viper123_SWE;35271351]I agree, it looks nice. Is theregoing to be a 'Injured' skin for all the models?[/QUOTE]
Unfortunately no, due to the models using a lot of textures I can't always fit that third skin in there.
[img]http://dl.dropbox.com/u/9274354/RE5_BSAA_Kirk_ballcap.jpg[/img]
Thanks to Rusty, Kirk now has the upper portion of his head restored.
Goddamnit bloo I keep seeing that avatar appear in the last post part of the front page and keep thinking "huh I don't remember posting there"
[QUOTE=simkas;35271639]Goddamnit bloo I keep seeing that avatar appear in the last post part of the front page and keep thinking "huh I don't remember posting there"[/QUOTE]
You or Bloo should reverse the head's rotation direction.
Sorry, you need to Log In to post a reply to this thread.