• The Facepunch Model Ports and Hacks WIP Thread V2
    5,398 replies, posted
Rin just got the model from Farcry Ninjanub's the guy working on the ragdoll of it.
For 95% of the people here it's pretty much implied they're going to release it [b]if[/b] they ever finish it. For example all of the BLR stuff was going to be released but was never finished, all of the BF3 stuff is going to get released if it's finished, all of the FC3 stuff is going to get released- magic word- [b]IF[/b] it's finished. I would release all of the shit I've made if it was ever finished. But for people like Rin and NinjaNub, yeah, they'll probably release it.
I only really do texture work, uv map editing, and stitching other model bits together so they look nice and pretty. I can't rig to save my life because I find it incredibly frustrating. So it's never really up to me when it comes to stuff I've helped with getting released.
[QUOTE=Biscuit-Boy;38737952]For example all of the BLR stuff was going to be released but was never finished[/QUOTE] yep though I'm releasing all the BLR shit I've got done very soon regardless of the problems, peeps will just have to deal with it until I can work out the problem and fix it
fucking blacklight more helmets AND more bodyparts maybe I'll actually have to do more work before release [img]http://i.imgur.com/V8zVD.png[/img]
retribution ofc
[QUOTE=Rinfect;38745625]they look so low res specifically the thighs and heads[/QUOTE] Its Max not the model.
I figure I'll post this here: [IMG]http://puu.sh/1ymYM[/IMG] Any idea why the texture's freaking out? UV map looks right.
All I see is pure black T.T
[QUOTE=Spartan-279;38746063]All I see is pure black T.T[/QUOTE] Fixed.
[QUOTE=Nutt007;38746085]Fixed.[/QUOTE] c: awesome
Is that the diffuse or the specular? From that picture of the texture it doesn't look wrong at all. Just that the texture looks weird as shit.
[QUOTE=Taggart;38745158]fucking blacklight more helmets AND more bodyparts maybe I'll actually have to do more work before release -low resolution textures-[/QUOTE] Customize -> Preferences -> Viewports -> Configure Driver... -> Download Texture Size @ 512 Will fix the horribly low-quality rendering. Or should, anyways. This is assuming you haven't done this, and/or don't know how.
[QUOTE=Rinfect;38750070]is there such thing as a bodygroup limit on a prop?[/QUOTE] Yes.
Material limit seems to have been upped or disabled at some point though, it used to be like 24 vmts max or something right? My RE Outbreak train has like 40 and compiles fine. Also, does anyone happen to have the MVC3 Iron Man model? I need it for a modelhack but haven't found one, and the only other iron man models are the shitty one that mariokart or someone else ported.
[t]https://dl.dropbox.com/u/44650710/kecher.jpg[/t]
Neat. I'm guessing it's from the new Cawadoody?
yep i did resculpt it a bit though [img]http://gyazo.com/8015d42f2ca85a9dbbe100b81dfdd9b6.png?1354966754[/img] gonna do the original one now
working on secret services from bo2. thanks luxox
[QUOTE=Kuro.;38750701]Material limit seems to have been upped or disabled at some point though, it used to be like 24 vmts max or something right? My RE Outbreak train has like 40 and compiles fine. Also, does anyone happen to have the MVC3 Iron Man model? I need it for a modelhack but haven't found one, and the only other iron man models are the shitty one that mariokart or someone else ported.[/QUOTE] It's something in the low 30s, my Homefront ports had, I think, 32 materials max [editline]8th December 2012[/editline] Granted, those were v_models, so it may differ depending on the model
[URL=http://www.radikal.ru][IMG]http://s52.radikal.ru/i137/1212/a2/aa54661cdd01.jpg[/IMG][/URL]
got the male mercs done [t]https://dl.dropbox.com/u/44650710/malerhehc.jpg[/t] woop [editline]8th December 2012[/editline] extra gear stuff [img]http://gyazo.com/6b119ab28ea35d99e9896cf6c15850da.png?1354972435[/img] [img]http://gyazo.com/4daee42811310d18cfb9551306f92696.png?1354972793[/img]
[QUOTE=Gmod4ever;38748225]Customize -> Preferences -> Viewports -> Configure Driver... -> Download Texture Size @ 512 Will fix the horribly low-quality rendering. Or should, anyways. This is assuming you haven't done this, and/or don't know how.[/QUOTE] I never do because I check textures with renders anyway if I do at all
the warnings are a vmt problem. the second part is completely normal the last part can mean about ten different errors. But in your case I would assume that you have too many polies between all bodygroups. Try cutting some aaway to see if it compiles.
Hmmm....is that Max a hint at something? :v:
[QUOTE=Rinfect;38750070]is there such thing as a bodygroup limit on a prop?[/QUOTE] Bodygroups in Source are 32-bit. This means the maximum amount of total meshes you can have on a model is (2^32) - 1, or 4,294,967,295 total meshes. The amount of meshes baked is an exponentiation, <base groups>^<subgroups>. Obviously, this isn't a simple computation if you have differing numbers of subgroups, but when the number of meshes in your bodygroups are all the same, then it's an easy computation. For example, if you add bodygroups with 10 subgroups each, then the most you can have is 8 of these bodygroups, because 8^10 = 1,073,741,824; but 8^11 = 8,589,934,592 - which is larger than a 32-bit integer.
[QUOTE=Kuro.;38750701]Material limit seems to have been upped or disabled at some point though, it used to be like 24 vmts max or something right? My RE Outbreak train has like 40 and compiles fine. Also, does anyone happen to have the MVC3 Iron Man model? I need it for a modelhack but haven't found one, and the only other iron man models are the shitty one that mariokart or someone else ported.[/QUOTE] Are you sure it has 40? The Orange Box material limit is 32 materials per model, including skingroups. [editline]8th December 2012[/editline] [QUOTE=Rinfect;38753383]thanks for this, the errors were something on my part when i first saw them i assumed it had to much bodygroups[/QUOTE] You murdered my automerge. You're welcome though.
do the m4
but there's no m4 in that vote
[img]http://i.imgur.com/mxFk5.png[/img] So I've got 10 helmets to add but I'm gonna drop two most likely, and the new armour Fox + Cat SR-7, R5X Ghost (Damaged), R5X Ghost (Visor Glow), ArmetX (Anime Eyes - likely to be dropped), APC Ranger, Prex Respirator, R7S Sniper, The Tauxie, Toaster, Toaster Visor (likely to be dropped) hopefully the final model count (if the current ones allow the new legs and uppers) will be a total of 12 male models (4, with 3 light colours) and 6 female models (2 with 3 light colours)
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