Don't suppose anyone knows how to use ninjaripper on FC3, I select the "farcry3_d3d11.exe", try to run it on Intruder and says that it can't open the log file and any other wrapper settings does nothing.
I tried it on the "farcry3.exe", nothing, tried hooking through the "uplay.exe" and nothing happens either D:
[IMG]http://i.imgur.com/zDmbR.png[/IMG]
And the new body bits are ingame, awaiting Lt_C sexyfication
now to do the 8 helmets
[img]https://dl.dropbox.com/u/8697486/BLR_DLC002_IngameTest.jpg[/img]
M4s are probably the most overdone weapon ever.
I like that broken Ghost helmet.
[QUOTE=Back_Slash;38759151]M4s are probably the most overdone weapon ever.[/QUOTE]
but they're beautiful dont they
[QUOTE=Rinfect;38758303]weird i ripped fine from farcry3_d3d11.exe[/QUOTE]
Yea it just says "intruder.dll: Can't open log file" :(
[QUOTE=Senscith;38747641]Is that the diffuse or the specular?
From that picture of the texture it doesn't look wrong at all. Just that the texture looks weird as shit.[/QUOTE]
You're right. Turns out it was just blender.
[IMG]http://puu.sh/1yPxn[/IMG]
Just messing around a wee bit
[t]https://dl.dropbox.com/u/6252145/pskin/tieflingextras.jpg[/t]
[QUOTE=Rinfect;38760774]if i remember correctly the heads are from tera online?[/QUOTE]
Yeah they are. The clothing on the bodies in the game is of uh questionable quality though.
[QUOTE=Rinfect;38760037]what or who are you trying to rip from it, i can get it for you.[/QUOTE]
I would like the special vector (shredder) and the R700... ;P
Taggart, where did you find that new armour? For females only or are thay just hidden in the files? Same with helmets?
[QUOTE=Rinfect;38760037]what or who are you trying to rip from it, i can get it for you.[/QUOTE]
The PB and the 552 for me, but I gather that you're releasing all the weapons from FC3 anyhow at some point so there's probably no need for me to even request 'em.
[QUOTE=Taggart;38758456][img]https://dl.dropbox.com/u/8697486/BLR_DLC002_IngameTest.jpg[/img][/QUOTE]please tell me that's not rimlighting i'm seeing
[IMG]http://img525.imageshack.us/img525/5043/variousness.png[/IMG]
I forgot counting backside gear
864x4=3456
[QUOTE=AlexVestin;38761294]Taggart, where did you find that new armour? For females only or are thay just hidden in the files? Same with helmets?[/QUOTE]
male and female
they and the helmets are stowed away within folders WeaponDLC3 and 5
or 4 and 5, one or the other
[QUOTE=Joazzz;38762832]please tell me that's not rimlighting i'm seeing[/QUOTE]
yes the vmt contains rimlighting and shit, but it's still awaiting Lt_C's magic
good because rimlighting should either be extremely weak or not used at all, it destroys the lighting in most poses
[QUOTE=Joazzz;38763696]good because rimlighting should either be extremely weak or not used at all, it destroys the lighting in most poses[/QUOTE]
I use rim masks extensively, I only rimlight things that legitimately should be shaded that way and are generally metallic in nature.
also good, 90% of people aren't as smart COUGH WHOEVER COATED THE DOW2 MODELS IN VASELINE COUGH
So I found this mod for Fallout 3 which was this holographic Pipboy, it came out alright looking in the end but I feel like it could be fixed up a bit, like the alphatest line makes the text on it look half erased or I can't figure out how to make it see through and glow in the dark. If anyones got ideas or something, let me know please. Here is the link the original mod for comparison or whatever [url]http://fallout3.nexusmods.com/mods/18452/?tab=3&navtag=%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D18452[/url]
[url=http://uppix.net/8/b/b/25f6459b8b90d353e5b0a2d56a15d.html][img]http://uppix.net/8/b/b/25f6459b8b90d353e5b0a2d56a15dtt.jpg[/img][/url]
[url=http://uppix.net/9/5/c/8c1d67ad9d0af576ef187f1d2052e.html][img]http://uppix.net/9/5/c/8c1d67ad9d0af576ef187f1d2052ett.jpg[/img][/url]
try adding $selfillum and maybe $additive or $translucent if it's supposed to be holographic
[QUOTE=Joazzz;38767920]try adding $selfillum and maybe $additive or $translucent if it's supposed to be holographic[/QUOTE]
Well I tried selfillum and additve, it made it look holographic but I don't think that's how its supposed to look like this
[url=http://uppix.net/9/2/8/342ab88bba68d80c70418e3d2390b.html][img]http://uppix.net/9/2/8/342ab88bba68d80c70418e3d2390b.png[/img][/url]
[QUOTE=jason278;38768080]Well I tried selfillum and additve, it made it look holographic but I don't think that's how its supposed to look like this
[url=http://uppix.net/9/2/8/342ab88bba68d80c70418e3d2390b.html][img]http://uppix.net/9/2/8/342ab88bba68d80c70418e3d2390b.png[/img][/url][/QUOTE]
That's probably about as good as you're gonna get, those other ones just look kind of like they're drawings.
[QUOTE=Cone;38768196]That's probably about as good as you're gonna get, those other ones just look kind of like they're drawings.[/QUOTE]
Aw man, oh well :(
Those look like they're meant to be overlayed across the default Pip-boy texture
[QUOTE=jason278;38768080]Well I tried selfillum and additve, it made it look holographic but I don't think that's how its supposed to look like this
[url=http://uppix.net/9/2/8/342ab88bba68d80c70418e3d2390b.html][img]http://uppix.net/9/2/8/342ab88bba68d80c70418e3d2390b.png[/img][/url][/QUOTE]
remove $additive and see how it looks
If you use $additive, you need to use $translucent with it.
Give that a shot instead.
[QUOTE=Joazzz;38768715]remove $additive and see how it looks[/QUOTE]
Tried with just "$selfillum" "1" and it looks like a normal Pipboy dipped in mustard, I take it that maybe the lack of one of those glow textures can be problem too
[QUOTE=Squiddy;38768832]If you use $additive, you need to use $translucent with it.
Give that a shot instead.[/QUOTE]
Well one of the original things I tried
"$additive" 1
"$translucent" 1
"$selfillum" "1"
you could probably use a shader to make it fiz a little?
Ah I feel dumb, it was translucent that made it look good.
[url=http://uppix.net/f/b/c/aeed1e353c5531910cd92dc37f03b.html][img]http://uppix.net/f/b/c/aeed1e353c5531910cd92dc37f03b.png[/img][/url]
*snip*
lol hellooo mass effect megathread
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