Finally took my time to rip this beast
[img_thumb]https://dl.dropbox.com/u/13090789/DONT%20DELETE/mohwf_demo_seal.png[/img_thumb]
looks like the michelin man!
[QUOTE=Rinfect;38801815][IMG]http://puu.sh/1A6Gt[/IMG]
he looks terrified[/QUOTE]
[img]https://dl.dropbox.com/u/13090789/DONT%20DELETE/mohwf_demo_seal_ILLFUCKURSHITUPMATUFAKINCUNTISWEARONMEMUM.png[/img]
[QUOTE=Rinfect;38801815][IMG]http://puu.sh/1A6Gt[/IMG]
he looks terrified[/QUOTE]
well his job basically consists of getting shot, stabbed and exploded so that the dudes with less armor don't have to, I'd be scared too
[QUOTE=zurf3r;38801127]Finally took my time to rip this beast
[img_thumb]https://dl.dropbox.com/u/13090789/DONT%20DELETE/mohwf_demo_seal.png[/img_thumb][/QUOTE]
Ey bud, put it here.
[url]http://facepunch.com/showthread.php?t=1228542[/url]
[QUOTE=Justinx931;38796955]it hurts to look at that gun, for some reason.[/QUOTE]
Leave it to Treyarch to make a lot of their guns look shitty even if you got them from first-person. The gun is good ,but I really have to agree that it hurts to look at it.
[IMG]https://dl.dropbox.com/u/12654117/Photos/Chinook.jpg[/IMG]
Tone down phong?
[QUOTE=TehAgentGuy;38808153][IMG]https://dl.dropbox.com/u/12654117/Photos/Chinook2.jpg[/IMG][/QUOTE]
AHHHOW shit son turn ur spec down too
something like this
[IMG]http://puu.sh/1Aqwc[/IMG]
// ------------------------------------
// Specular lighting and reflections
// ------------------------------------
// Reflection environment map
// "$envmap" "env_cubemap"
// Reflection cubemap
"$envmap" "models/cra0kalo/vehicles/blackhawk2013/black_void_cubemap"
"$envmapframe" "0"
// Specular tint
"$envmaptint" "[1 1 1]"
here have my cubemap if u want
[url]https://dl.dropbox.com/u/10798900/Production/black_void_cubemap.vtf[/url]
[IMG]http://puu.sh/1Aqxn[/IMG]
[IMG]https://dl.dropbox.com/u/9274354/L4D_NG.jpg[/IMG]
Added support for the use of $detail for separate bits, like cloth, metal leather etc.
Is that default grey skin going to work with the color tool?
[img]http://i.imgur.com/FnXLG.png[/img]
been working on this for goldsource for about an hour now (ignore the tiny little ak, it was part of an earlier hack that i forgot was still in the QC.)
[editline]poopdollar[/editline]
his head controllers work aswell, so his head turns to face you in-game.
[IMG]http://i2.photobucket.com/albums/y41/rixter110/BO22025.jpg[/IMG]
im having an issue getting him into a better pose to rig
[QUOTE=xRIXT3R110x;38817095][IMG]http://i2.photobucket.com/albums/y41/rixter110/BO22025.jpg[/IMG]
im having an issue getting him into a better pose to rig[/QUOTE]
Wait, who was that guy going on about Crosby again?
[IMG]http://i.imgur.com/76Ce3.jpg[/IMG]
that multicam is lacking a bit of brown. It looks really yellow/greenish.
but then again it depends on manufacturer.
[QUOTE=Back_Slash;38817375]that multicam is lacking a bit of brown. It looks really yellow/greenish.
but then again it depends on manufacturer.[/QUOTE]
Yeah it really depends. I was looking at various references and Arma 3's take on the pattern. So I figured I'd go for a more green look.
Nice, but Marines don't use Multicam. Something you might want to consider is making those boots desert tan or looking at some of the mountain boots that get issued with the multicam stuff. They're kind of an off-tan drab-ish color. At least the good ones are, the crappy ones just look like brown and black hiking boots. Other than that the multicam looks pretty good actually. Not quite vivid enough for a new set but not quite gray yet. Good work so far.
I never said the were Marines. I also know the boots need to be different, I'm not done with these.
[img_thumb]https://dl.dropbox.com/u/13090789/DONT%20DELETE/lol_dickbone.png[/img_thumb]
Ripped this cutie, with full bones, and yes his dick has a bone
Ok good, I was going to ask about that.
[QUOTE=Well534;38817842][URL="http://www.radikal.ru"][IMG]http://s019.radikal.ru/i632/1212/44/691144488ff3.jpg[/IMG][/URL][/QUOTE]
you use cinema for rendering?
[QUOTE=luxox_18;38819653]you use cinema for rendering?[/QUOTE]
3dsMax
[QUOTE=zurf3r;38818363][img_thumb]https://dl.dropbox.com/u/13090789/DONT%20DELETE/lol_dickbone.png[/img_thumb]
Ripped this cutie, with full bones, and yes his dick has a bone[/QUOTE]
Aw cutie pie :D Also looks like he has a shitload of vertex seams that need welding :f
[QUOTE=-Rusty-;38817494]Yeah it really depends. I was looking at various references and Arma 3's take on the pattern. So I figured I'd go for a more green look.[/QUOTE]
multicam is like actually impossible to do correctly on source
Why's that?
[IMG]http://i.imgur.com/z1RZN.jpg[/IMG]
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