• The Facepunch Model Ports and Hacks WIP Thread V2
    5,398 replies, posted
Amazing rips, everyone. Good luck in future! I need some help from you people. Ninja Ripper was working fine for some while but now it isn't. When I'm trying to run game thru ninja ripper using intruder method it shows me error 'Can't open log file' or 'Inject Failed'. When I use D3D11 Wrapper, it simply creates 'd3d11.dll' in game dir and does not start up the game. Maybe there's way to use ninja ripper without injecting it into game .exe?
[img]https://dl.dropbox.com/s/l2tokgw8qmvd1c0/gm_construct00466.jpg[/img]
[QUOTE=Joazzz;38947323]am i talking to myself? hello, Me, meet the real Me... [img]http://www.1337upload.net/files/0madcat.png[/img][img]http://www.1337upload.net/files/mcatwalking.png[/img][/QUOTE] How much flexibility these badboy mechs gonna have?
i tend to make things as flexible as possible. the torso and RLs rotate, the leg joints can almost go around a full circle and the guns can be pitched up and down and rotated horizontally
[QUOTE=bloocobalt;38955736]Aside from Boykin (psychopath on far right) the rest have a complete lack of faceposing and really wonky eyeposing. Needs some minor rigging fixes, fixing finger rotations, otherwise they're fine.[/QUOTE] Thanks for the update bloocobalt, i know your busy with other models so, keep up the amazing work :)
Hey Joazzz, what model is that Mad Cat/Timber Wolf from? I'm just curious since I've never seen that model before.
[IMG]http://gyazo.com/3b8aacb912db57b738beb1a23af7da4b.png?1356386184[/IMG] [IMG]http://gyazo.com/87c3ed2b08544c5d474124b5bf2c41f7.png?1356386501[/IMG]
[QUOTE=TheWildGrue;38961398]Hey Joazzz, what model is that Mad Cat/Timber Wolf from? I'm just curious since I've never seen that model before.[/QUOTE] it was in a Supreme Commander mod i have a few other Battletech mechs too
[QUOTE='Ninja Nub[NOR];38961411'][IMG]http://gyazo.com/3b8aacb912db57b738beb1a23af7da4b.png?1356386184[/IMG] [IMG]http://gyazo.com/87c3ed2b08544c5d474124b5bf2c41f7.png?1356386501[/IMG][/QUOTE] Is that...Sean Bean?
[IMG]https://dl.dropbox.com/u/8697486/2012-12-25_00002.jpg[/IMG] working on CSGO stuff again, made two more custom heads and fixed helmet shadows thanks to bloocobalt (who actually did the work on the texture but yeah), just gotta fix the exponent and they'll be nice and done gonna try and get these two + the other new head into csgo once I can work out how to make them actually work in csgo
[img]http://i.imgur.com/aIK1M.png[/img]
[img]https://dl.dropbox.com/s/vrdshv5a88deapv/dod_donner0000.jpg[/img] [img]https://dl.dropbox.com/s/2wxk5nvqh8hwj7n/dod_colmar0001.jpg[/img]
[QUOTE=minson97;38966538][img]https://dl.dropbox.com/s/vrdshv5a88deapv/dod_donner0000.jpg[/img] [img]https://dl.dropbox.com/s/2wxk5nvqh8hwj7n/dod_colmar0001.jpg[/img][/QUOTE] Can't wait for the release...
[img]http://i.imgur.com/f3CTh.png[/img] another possible thing for them fbi based on this dude (except with the same colours (sans helmet) as the rest of the csgo fbi): [img]http://fatum-squad.ru/wp-content/uploads/710626489ew.jpg[/img]
porting stuff from SupCom really helps me see how humongous everything in it actually is [img]http://www.1337upload.net/files/gunshipsbattleshipseverythingships.png[/img] for the uninformed, the above one is a gunship. and yes, it is supposed to be that massive
[QUOTE='Ninja Nub[NOR];38961411']-Dominic Lockhart-[/QUOTE] Sir, i´m gonna have to ask you to maybe export Miss Strickland too, pretty please...
[QUOTE=Hunterdnrc;38965982][img]http://i.imgur.com/aIK1M.png[/img][/QUOTE] its W0w00t
[QUOTE=Joazzz;38966976]porting stuff from SupCom really helps me see how humongous everything in it actually is [IMG]http://www.1337upload.net/files/gunshipsbattleshipseverythingships.png[/IMG] for the uninformed, the above one is a gunship. and yes, it is supposed to be that massive[/QUOTE] Well, sure; it's a gun platform that fires ships at things. Logical.
[QUOTE=27X;38972114]Well, sure; it's a gun platform that fires ships at thing. Logical.[/QUOTE] sure but the [I]uninformed[/I] might not know that
[img]https://dl.dropbox.com/s/0sg6s4gd1auryld/gm_construct0059.jpg[/img] [img]https://dl.dropbox.com/s/ktqom0xpsradidf/d1.jpg[/img] finished flex
[QUOTE=McTbone;38967942]its W0w00t[/QUOTE] yes [editline]26th December 2012[/editline] make it grayish foliage greenish for instant black man in my avatar
So I decided to try out Ninja Ripper for something else. However, I have a far more fundamental issue: the 3DSmax script crashes my 3DSMax to desktop on load. I use 3DSMax 2010 32-bit on 64-bit Windows 7, and the script I am using is from here: [url]http://cgig.ru/en/2012/10/ho-to-use-ninja-ripper/[/url] I have looked around, but I can't find much of any information at all about it. Anyone got any ideas or suggestions? And I have removed all my other plugins, so it is the only thing in the plugins folder, and it still crashes.
[URL="http://gyazo.com/4b94fbb1a8d9c4236c3267516e87d481.png?1356544843"][IMG]http://gyazo.com/8e656db30c5394820e9e378012990163.png?1356545256[/IMG][/URL] [img]http://gyazo.com/8054a6e2066f351801869e592a24aed0.png?1356547632[/img] doos ox
Show us the KKK flex.
[URL="http://gyazo.com/0c3abab4090f9a147f847f35e19ce9ac.png?1356545302"]press the picture[/URL]
[QUOTE='Ninja Nub[NOR];38981056'][URL="http://gyazo.com/0c3abab4090f9a147f847f35e19ce9ac.png?1356545302"]press the picture[/URL][/QUOTE] heil
[QUOTE=minson97;38979392][img]https://dl.dropbox.com/s/0sg6s4gd1auryld/gm_construct0059.jpg[/img] [/QUOTE] Kravchenko, Kravchenko, Kravchenko....ALL...must die....
[QUOTE=OuTlAw767;38981400]Kravchenko, Kravchenko, Kravchenko....ALL...must die....[/QUOTE] Reminds me of Woods quote from Old wounds. Only instead of sand it is "kravchenko,kravchenko and more fucking kravchenko "
[QUOTE=Gmod4ever;38980820]So I decided to try out Ninja Ripper for something else. However, I have a far more fundamental issue: the 3DSmax script crashes my 3DSMax to desktop on load. I use 3DSMax 2010 32-bit on 64-bit Windows 7, and the script I am using is from here: [url]http://cgig.ru/en/2012/10/ho-to-use-ninja-ripper/[/url] I have looked around, but I can't find much of any information at all about it. Anyone got any ideas or suggestions? And I have removed all my other plugins, so it is the only thing in the plugins folder, and it still crashes.[/QUOTE] Figured it out. Was really dumb. You don't install it as a plug-in to have run on start-up. Instead, you let 3DSMax launch completely, then go to Run Script and run it that way. I feel smart. What I get for only skimming through the tutorial. :v: [editline]fish[/editline] What do you guys recommend for looking through the DDS files, to find what I want. I ripped a scene of The Hive from [i]Deus Ex: Human Revolution[/i]. I opened about 20 at random with VTFEdit and a ton of them were pink, some of them were kinda weird (found what looked like a top-down render of the scene all covered with a bright red overlay :v:), but a few of them looked perfectly fine. Only thing is VTFEdit takes like 5 seconds to open even a small file. I downloaded IrfanView to view them, but it gives a decode error whenever I try to open one with it.
I downloaded SageThumbs, which has DDS thumbnail support. Has some handy converting things, too. [url]http://code.google.com/p/sagethumbs/[/url]
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