• The Facepunch Model Ports and Hacks WIP Thread V2
    5,398 replies, posted
Made my own Multicam texture because everything else I've seen is shitty blurry low res crap. They aren't 100% accurate but oh well. I think it turned out ok. Here it is on the Battlefield 3 legs. [IMG]http://i.imgur.com/vsevM.jpg[/IMG]
[QUOTE=-Rusty-;39137627]Made my own Multicam texture because everything else I've seen is shitty blurry low res crap. They aren't 100% accurate but oh well. I think it turned out ok. Here it is on the Battlefield 3 legs. [IMG]http://i.imgur.com/vsevM.jpg[/IMG][/QUOTE] i would recommend you using these [URL="http://browse.deviantart.com/?q=camo+brush#/d1lnv57"]http://browse.deviantart.com/?q=camo+brush#/d1lnv57[/URL]
ESP thread related but I like sharing. [t]http://puu.sh/1L2Tm.png[/t] [t]http://puu.sh/1L2Lj.png[/t] [t]http://puu.sh/1L2Ln.png[/t]
[QUOTE=recolour;39137671]i would recommend you using these [URL]http://browse.deviantart.com/?q=camo+brush#/d1lnv57[/URL][/QUOTE] That's the same blurry multicam I'm talking about. EDIT: Woops looking at it again no its not. Problem though, I don't use photoshop. I'm also satisfied with the way mine turned out.
if you can, enlarge the pattern just a little bit, this part right here [img]http://puu.sh/1L4QD[/img] in the multicam swatch is like instantly distinguishable to my godlike eyes of camo. you've got it too small. i can take pics of that like very part of the swatch on my own set of multicam pants if you need [editline]7th January 2013[/editline] wait i take the above back, what do you mean by you made the swatch yourself [editline]7th January 2013[/editline] [QUOTE=YouCantKillMe;39128170]xD, Ivars added camo.[/QUOTE] if it was him he suck dick
[QUOTE=Gor Feri;39133890]Isn't that the intro model for Bethany that has ridiculously huge boobs on purpose compared to the the one she has the rest of the game? I'm pretty certain it is.[/QUOTE] Entirely possible. I just grabbed a model at random from an XNALara page for Dragon Age 2. Just so happened to be that one. Truth be told, I never questioned the bust size, because it's Bioware, whose known to ridiculously oversexualize their women. I just thought it canon and so disregarded it.
[QUOTE=DarkKrystal;39127708][IMG]http://puu.sh/1KJ8Q/ac9bccb0c38dee87c276ff530056c2c2[/IMG] How big should it be? I wanna leave it at this claymore-ish size, but what do you guys think?[/QUOTE] it's about longsword-with-really-huge-handle size right now. on the longer end though. go look up sword sizes on wikipedia.
[url=http://uppix.com/][img]http://uppix.com/f-endriage50ec84470011cc6f.jpg[/img][/url]
[QUOTE=TheMask;39145733][url=http://uppix.com/][img]http://uppix.com/f-endriage50ec84470011cc6f.jpg[/img][/url][/QUOTE] What is that?
[QUOTE=mssandiss;39124846]AWP (Hecate) and SG552 (G36C) ArcticCombat for CS:S (TEST) [video=youtube;vc10acQqyIo]http://www.youtube.com/watch?v=vc10acQqyIo&feature=youtu.be[/video][/QUOTE] What did you do to the front sight of the G36C? Ate it? Edit:// I like how people rate me dumb for asking a legitimate question, but with a twist.
More progress on Bethany. I am hoping to be able to release her tomorrow. I have built all of her flexes, minus the bottom/top lip lower/raise, and the infamous mouth-open / jaw-drop. The inside of her mouth is not welded to the rest of the mesh, and so it caused me a lot of complication, to the point I finally called it quits for now and decided to test what flexes I had done. [t]http://filesmelt.com/dl/BethanyHawke_Flexes.gif[/t] First three frames are some faces I made, and the last is after hitting random a few times. In total, she's going to have approximately 55 flexes. In addition to the faceposing, I also built her fingerposing. This actually took the majority of the time I spent on her, at taking about 2 to 2.5 hours, and I ran into many difficulties with it, including the rig completely fucking up at one point and me panicking before I was able to fix the issue. I think it came out decently. This is to Varric, once she heard of his embellishments. [t]http://filesmelt.com/dl/bethany_flip_off.jpg[/t] [sp]It's also to me, once she heard I intend to jigglebone her embellishments (along with her hair and skirt)[/sp] Still have a few things left to do. Namely: - Finish her faceposing (lips and mouth-drop) - Fix up her textures (face and hands) - Touch up the rig - Add jigglebones - Make the phong not ugly But she's quickly approaching a releasable state.
[QUOTE=Griffster26;39146054]What is that?[/QUOTE] some wild animals in Australia
[QUOTE=Griffster26;39146054]What is that?[/QUOTE] An Endrega Warrior without spikes from The Witcher 2.
[QUOTE=dvaderv2;39131226]An extremely striking resemblence. You should seriously consider compiling a seperate version with those eyes as default.[/QUOTE] I love the eye shader I decided to make my own eye reflections today [IMG]http://puu.sh/1LwEG[/IMG]
[QUOTE=cra0kalo;39153627]I love the eye shader I decided to make my own eye reflections today [IMG]http://puu.sh/1LwEG[/IMG][/QUOTE] How did you make that?
[img]https://dl.dropbox.com/s/s9xwj66us261ozl/harper.jpg[/img]
Lazy eye.
[QUOTE=minson97;39041257][url=https://dl.dropbox.com/s/w3sv9jsax9jf9vp/gm_construct0098.jpg][thumb]https://dl.dropbox.com/s/w3sv9jsax9jf9vp/gm_construct0098.jpg[/thumb][/url] [img]https://dl.dropbox.com/s/ce9lfvfdskloheu/gm_construct0101.jpg[/img] [url=https://dl.dropbox.com/s/9zafi7s6vavcvrw/bane%20%281%29.jpg][thumb]https://dl.dropbox.com/s/9zafi7s6vavcvrw/bane%20%281%29.jpg[/thumb][/url][/QUOTE] When are you going to release this?
[QUOTE=mousedroidz21;39155274]When are you going to release this?[/QUOTE] When Gotham is nothing but ash, then he will allow it to be released.
[QUOTE=JPsRcE;39155436]When Gotham is ashes, you will have his permission to download.[/QUOTE] reading that misquote again would be extremely painful for you
[img]https://dl.dropbox.com/s/oeyt33elnq5clvk/har01.jpg[/img] [img]https://dl.dropbox.com/s/uuegj0gdsaka9b5/har02.jpg[/img] finished other bodys
guy kinda looks like he'd make a good John Connor
As far as I can tell, those bump maps aren't inverted. I am impressed.
I just started using 3dsmax 2013, can someone provide me with links to what tools i need to get started with ripping and rigging for source?
There are no tools for 2013 unless you get wallworm to work.
Oops, i forgot to correct that, i have 2012
So, I am completely new to ripping models and porting, and would appreciate some help with actually getting this ported to source. My first set of ports I have decided to work on, are the Natural Selection 2 models, mainly the Marine's items. Such as the Marines themselves, the structures, and the Marine weapons. This is the first model I have retrieved, mainly because Ninja Ripper decided to rip over 815 meshes from the thing (Supposed to do that?) Anyways, here it is: [img]http://i.imgur.com/K3hv9.png[/img] So now I would like to know how to get this into source, and any good tutorials for porting it. Thanks in advance.
[QUOTE=GoOR;39153848]How did you make that?[/QUOTE] I Setup my SLR camera near some windows and took a photo -_- it's not hard [editline]10th January 2013[/editline] [QUOTE=minson97;39157846][img]https://dl.dropbox.com/s/oeyt33elnq5clvk/har01.jpg[/img] [img]https://dl.dropbox.com/s/uuegj0gdsaka9b5/har02.jpg[/img] finished other bodys[/QUOTE] He looks so badass lol
it kinda resembled Liam neeson but that's just me.
I can see it. Either way they are wicked.
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