• The Facepunch Model Ports and Hacks WIP Thread V2
    5,398 replies, posted
Oh shit that model looks so good.
I figured out, how easy it actually is, to port stuff from Skyrim to gmod.:smile: I already got some scenebuild-props sucessfully ported. They´re parts of the nordic dungeons -3 hallways, one with light shaft -3 corners -a ramp -stairs -an end piece [IMG]http://www.abload.de/img/2012-03-30_000018axh2.jpg[/IMG] I´m planning to port more props, such as rooms and other hallways. It would be totally awesome, if someone could use them to make a map with them.:dance:
[QUOTE=Deus ex Nihilo;35358574]I figured out, how easy it actually is, to port stuff from Skyrim to gmod.:smile: I already got some scenebuild-props sucessfully ported. They´re parts of the nordic dungeons -3 hallways, one with light shaft -3 corners -a ramp -stairs -an end piece [IMG]http://www.abload.de/img/2012-03-30_000018axh2.jpg[/IMG] I´m planning to port more props, such as rooms and other hallways. It would be totally awesome, if someone could use them to make a map with them.:dance:[/QUOTE] Those would be really usefull.
Whoaaa! You guys made the BSAA models? May I please have a link to use them in garrysmod? Please please please? They look so cool!
[QUOTE=VaciliNikoMav;35363647]Whoaaa! You guys made the BSAA models? May I please have a link to use them in garrysmod? Please please please? They look so cool![/QUOTE] Not released yet. So calm down, take a deep breath, and wait like the rest of us.
[url=http://uppix.net/f/a/c/21f25b70aa3518debe7a8923fb900.html][img]http://uppix.net/f/a/c/21f25b70aa3518debe7a8923fb900.jpg[/img][/url]
[img]http://i.cubeupload.com/Hp0x8B.jpg[/img]
Dumb question, but who's that?
[QUOTE=Viper123_SWE;35381768]Dumb question, but who's that?[/QUOTE] Savage Locust from Gears of War 3 is my guess. [editline]wakkawakkadoodooyeah![/editline] Yup. Savage Drone: [t]http://images.wikia.com/gearsofwar/images/2/2d/Savage_Drone.png[/t]
I am here to announce that this will be hacked together soon: [url]http://images3.wikia.nocookie.net/__cb20080501192258/marveldatabase/images/2/2b/Mvc2_Ironman.jpg[/url] [sub][sub][sub][sub][sub][sub]sloof lirpa ton[/sub][/sub][/sub][/sub][/sub][/sub]
As soon as I get 3DS Max working with the Student trial thingy, I'm making/porting models from the best old game ever, [B]Battlezone II[/B]. Though, I'm new to this, it should be fun to figure out! [IMG]http://www.weirdstuff.com/mas_assets/altimages2/20526.jpg[/IMG] [editline]1st April 2012[/editline] If it's [I]possible[/I].
[img]http://img28.imageshack.us/img28/9171/patriotq.jpg[/img] Just a simple edit of the original Iron man armor from MVC3.
I take it from the fact the Iron Captain here doesn't have a chest core, that he is powered by AMERICA? EDIT: What I mean to say is, looking good.
bloocobalt any progress on those BSAA?????
Fuck the BSAA, I want to see if there's been any progress on those suit citizens
I've been working on a way to automate the conversion of a 3D Ripper DX scene into a VMF file. [URL=http://imgur.com/EyYD7][IMG]http://i.imgur.com/EyYD7l.jpg[/IMG][/URL] [URL=http://imgur.com/FjM19][IMG]http://i.imgur.com/FjM19l.jpg[/IMG][/URL]
Cool, but how're you going to do the lighting without it looking like complete shit
[QUOTE=FloaterTWO;35401286]Cool, but how're you going to do the lighting without it looking like complete shit[/QUOTE] Make the map for cs:go or future valve games?
[QUOTE=FloaterTWO;35401286]Cool, but how're you going to do the lighting without it looking like complete shit[/QUOTE] Well right now it's very much a work in progress. It only creates a basic material for the textures and was compiled on fast settings. The goal ultimately will be a way for people to rip models much more quickly, and to enable people who don't have extensive knowledge of the conversion process to be able to convert things on their own.
Posed by rusty, I've made the BSAA vests a seperate ragdolled prop, along with most of the pouches n stuff on it into other seperate props that you can pose over to make your own variations. It also includes all of the gear presets the BSAA use as bodygroups. [thumb]http://filesmelt.com/dl/cs_office0700362.jpg[/thumb] [thumb]http://filesmelt.com/dl/cs_office0700372.jpg[/thumb] About half the prop pouch stuff have bodygroups and skins themselves, like the knife sheath (remove knife), holsters (remove pistol\legmount\taclight), AR mag pouches, pistol mag (remove mags), radio pouch (remove radio), grenade pouch (remove grenade). You get it :v:
[QUOTE=bloocobalt;35408268]Posed by rusty, I've made the BSAA vests a seperate ragdolled prop, along with most of the pouches n stuff on it into other seperate props that you can pose over to make your own variations. It also includes all of the gear presets the BSAA use as bodygroups. [thumb]http://filesmelt.com/dl/cs_office0700362.jpg[/thumb] [thumb]http://filesmelt.com/dl/cs_office0700372.jpg[/thumb] About half the prop pouch stuff have bodygroups and skins themselves, like the knife sheath (remove knife), holsters (remove pistol\legmount\taclight), AR mag pouches, pistol mag (remove mags), radio pouch (remove radio), grenade pouch (remove grenade). You get it :v:[/QUOTE] So...release soon then?
Be patient, i rather want some polished models that Rusty and Bloo made instead of tons of bugfixes. Looks great btw, keep it up!
[QUOTE=Viper123_SWE;35408970]Be patient, i rather want some polished models that Rusty and Bloo made instead of tons of bugfixes. Looks great btw, keep it up![/QUOTE] Oh, no, I'm being patient. Just wondering, because they look freaking sweet.
Is it just me or is this the greatest thing?
What is the greatest thing? The BSAA? F*ck yeah they are, so is the ME3 guns!
Now I feel like a moron. This BSAA pack is fucking amazing
Thinking of porting all the CSGO weapons to source. [IMG]http://i39.tinypic.com/15rmha8.jpg[/IMG]
That looks really nice, was expecting them to just re-use the L4D2 model for that. Could tone down the phong on the gloves and hands a lot, though. Maybe a little less on the gun, too.
Ignore the gloves its just a custom skin, the models will have all default css hands.
You are grabbing the weapon props too right?
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