• The Facepunch Model Ports and Hacks WIP Thread V2
    5,398 replies, posted
HOW TO HELP OR CAMOUFLAGE new texture in Maya [IMG]http://mod-cod4.ucoz.ru/RIP/BO2/Littlebird/dead-army-bones-image.jpg[/IMG] [IMG]http://mod-cod4.ucoz.ru/RIP/BO2/Littlebird/index.jpg[/IMG] [IMG]http://mod-cod4.ucoz.ru/RIP/BO2/Littlebird/Littlebird_BO2.png[/IMG]
[QUOTE=wraithcat;39174283]Will you also be porting the normal model? As opposed to the insane boobmonster one.[/QUOTE] My plan is to eventually port every humanoid on this XNALara page: [url]http://xnalara-customized.deviantart.com/gallery/35644115[/url] That being said, seeing as like half of the first page is various iterations of the normal Bethany, I think it's safe to assume so. However, who I port next, I'm not sure. I'm thinking I should alternate sexes, though, so a guy is next.
If I recall right someone got mesh importing done for Dragon Age 2 over on XentaX forums but could never get the bone structure to work. Someone continued and got anther version for Blender that I think got bones. Regardless if have Lightwave you can import any DA2 models you want at will :v: Also I seem to be having some issues with my right hand making BL:R NPCs for reasons. [IMG]https://dl.dropbox.com/u/92789490/myhand.png[/IMG] Ignore his face. It is working as intended. Hand works fine as a ragdoll, fine in Max, fine animating in Max, fine with a different model using the same ragdoll and phymodel. Entirely fucked in HLMV and in game. Any suggestions as to what I'm missing in the QC thats causing this? QC right now is pretty much a copy pasta of the Combine Soldier atm [URL]http://pastebin.com/9WmTEq45[/URL]
[QUOTE=Roger Waters;39167459][B]If JC Did not exist for GoldSRC, It would be necessary to create him..[/B] [img]http://i.imgur.com/Z89NK.png[/img] (possibly coming to gmod if i ever learn to correctly make source models and yes i am aware parts of him don't line up to the skeleton, he's not fully rigged yet) [editline]10th January 2013[/editline] i am having a ginormous problem with him though, although i have no clue how to describe it. basically when i move the parts of any other model about it causes this hard-to-explain "stringy-cheese" effect where the vertices of the model distort to connect with the moved part, whereas with JC this doesn't happen, meaning there are massive gaps in his model when he moves about.[/QUOTE]Once you have a working, compiling GoldSrc model, compiling it for Source is generally as easy as a few QC changes. Adding proper ragdoll functionality might take a bit more work if you're not using the generic HL1 skeleton, however.
[IMG]http://img51.imageshack.us/img51/3882/yemguys.gif[/IMG] I was actually making ISI guys but I saw these guys are actually same model as ISI so I decided to port these instead.
Could someone remind me who was the ISI guys ?
The ISI are a Pakistani special forces/governmental police agency. Sort of. [URL="http://en.wikipedia.org/wiki/Inter-Services_Intelligence"]http://en.wikipedia.org/wiki/Inter-Services_Intelligence[/URL]
The ones from fallen angel in black ops 2 ???
[QUOTE=AFewOstriches;39180233]The ISI are a Pakistani special forces/governmental police agency. Sort of. [URL="http://en.wikipedia.org/wiki/Inter-Services_Intelligence"]http://en.wikipedia.org/wiki/Inter-Services_Intelligence[/URL][/QUOTE] They can afford that?
[QUOTE=tlsaudrl2548;39179433][IMG]http://img51.imageshack.us/img51/3882/yemguys.gif[/IMG] I was actually making ISI guys but I saw these guys are actually same model as ISI so I decided to port these instead.[/QUOTE] so yemeni Army and ISI models are the same? [editline]11th January 2013[/editline] [QUOTE=AFewOstriches;39180233]The ISI are a Pakistani special forces/governmental police agency. Sort of. [URL="http://en.wikipedia.org/wiki/Inter-Services_Intelligence"]http://en.wikipedia.org/wiki/Inter-Services_Intelligence[/URL][/QUOTE] they're actually some sort like CIA,CIA Special activities Division Exactly.
[URL="http://gyazo.com/ca872b81eaad6f510b28377e1229570a.png?1357950486"][IMG]http://gyazo.com/776f31a60c2b12cf72b55d6b029f9a4b.png?1357950308[/IMG][/URL] [URL="http://gyazo.com/3fddc8051afeff8b6adc35585beffa4a.png?1357950176"][IMG]http://gyazo.com/fa76cc4ac02c97e4d5b18d0e4a3761ed.png?1357950158[/IMG][/URL]
Behold, the sexiest Czech SMG next to the Vz. 61! [IMG]https://dl.dropbox.com/u/12654117/Photos/SkorpionEvo3A1.jpg[/IMG] Koreans sure have a good gun fetish. [editline]Something[/editline] [IMG]https://dl.dropbox.com/u/12654117/Photos/Evo3.jpg[/IMG]
[QUOTE=TehAgentGuy;39186697]*AVA CZ Evo3*[/QUOTE] Ahahahaha. I was thinking you weren't doing anymore AVA weapons, so I did my own ports. [t]https://dl.dropbox.com/u/81012532/AVAweapons_gmod.jpg[/t] (Bad screenshot I know) There's more not in that picture and more I still want to do, but the baked AO for scopes/rails/fire selectors on some of the weapons is pretty annoying and most of the scopes have a number of flaws that stand out in poses.
Gmod needs more Horror related Stuff! So I'm working on some scary shit: Rotfiend (Corpse Eater) [url=http://uppix.com/][img]http://uppix.com/f-corpseeater50f0d3010011d392.jpg[/img][/url] Release: [url]http://facepunch.com/showthread.php?t=1238922[/url]
[QUOTE=CAS303;39176546][img]http://the303.org/imaeg/pizza.gif[/img][/QUOTE] when you realse the pizza. you have my permission to eat
To anyone who is currently ripping Black Ops 2 Stuff: I'm requesting someone to rip the geometry of the MMS. That's it. Just the geometry, no textures, as a .obj file. I've got a 3D printer, and want to see if I can piss about with it to see if I can make a RIS-mountable MMS prop. I'm sure some CoD Airsoft kiddie will pay a tonne for one.
[QUOTE=TehAgentGuy;39186697]Behold, the sexiest Czech SMG next to the Vz. 61! [IMG]https://dl.dropbox.com/u/12654117/Photos/SkorpionEvo3A1.jpg[/IMG] Koreans sure have a good gun fetish. [editline]Something[/editline] [IMG]https://dl.dropbox.com/u/12654117/Photos/Evo3.jpg[/IMG][/QUOTE] No bren?
because Bren is an SMG right soon you're calling the BAR a fucking pistol
[IMG]http://gyazo.com/4c4e252d8c49099e45da5719e180eeef.png?1358007723[/IMG] [IMG]http://gyazo.com/c26e3a0ca9c5cbc9e4c7433228ff700d.png?1358007562[/IMG]
[QUOTE=recolour;39192164]No bren?[/QUOTE] I think the cz 805 is only in futuresoldier with a decent quality. Could be mistaken tough. And ah the new skorpion. Let's hope the safety on this one is better than the old one. (it's renowned for going off when it falls even with the safety on)
Yeah, and we are still on AKMs... Sooner or later Czech army will conquer us D:
[img]https://dl.dropbox.com/s/olqih18lmwm6st4/df.jpg[/img] [img]https://dl.dropbox.com/s/j770v5yaqmmz76b/df2.jpg[/img]
[QUOTE=CAS303;39176484][img]http://the303.org/imaeg/pizzafloppy.gif[/img][/QUOTE] Needs bodygroups for the toppings.
[QUOTE=minson97;39195140][img]https://dl.dropbox.com/s/olqih18lmwm6st4/df.jpg[/img] [img]https://dl.dropbox.com/s/j770v5yaqmmz76b/df2.jpg[/img][/QUOTE] there is a reason that people over sixty don't wear shell jackets
[IMG]http://gyazo.com/881d41deaef55ac960c25b32fc97f949.png?1358041118[/IMG] [IMG]http://gyazo.com/91de40dc7621ce553038bb45236315d9.png?1358041248[/IMG] [IMG]http://gyazo.com/87110a864d613f6b5cc0cdd6e9f94412.png?1358041306[/IMG] [IMG]https://dl.dropbox.com/u/44650710/woodsomason.jpg[/IMG]
[t]http://imageshack.us/a/img811/509/gmconstruct0020.jpg[/t] [t]http://imageshack.us/a/img805/4550/dedust20000mb.jpg[/t] Aladin
sim sim sala bim!
[QUOTE='Ninja Nub[NOR];39198230'][IMG]https://dl.dropbox.com/u/44650710/woodsomason.jpg[/IMG][/QUOTE] Ninja, I love you right now.
[IMG]http://gyazo.com/bbc0c8d954542606ce0c9374dcc249d7.png?1358076615[/IMG]
comes complete with an unable to hide Australian accent!
Sorry, you need to Log In to post a reply to this thread.