• The Facepunch Model Ports and Hacks WIP Thread V2
    5,398 replies, posted
[QUOTE=DarkKrystal;39258250]Then I'll try and find them as well. We have time, though, so we should fret too much until the game is out.[/QUOTE] Hm. Well in all honesty, to me it looked like a 3D modeled cutscene, at least those models. I'd like those models for an angel/majestic pose, that's what I was talkingabout, but at the same time I can wait. By 3D modeled, I mean like in Black Ops 2 where in some cutscene fractions it's just showing models and stuff instead of a cinematic.
[QUOTE=AaronM202;39260013]The plastic look of the clothes are bothering me. [editline]17th January 2013[/editline] Also his feet are too big :v:[/QUOTE] Actually their clothes ARE made of plastic.
[QUOTE=H4lf-D3ad;39259381]Doom shit again. Redid some of the texture on the armor too look better, gave them black ops 2 heads and arms, touched up rigging. Gonna add more demons and shit. [IMG]http://i.cubeupload.com/SCvsPo.jpg[/IMG][/QUOTE]get rid of the fucking rimlighting already
Or at least use your exponent map as $rimmask to rein it in.
[IMG]https://dl.dropbox.com/u/44650710/noriega.jpg[/IMG] [IMG]http://gyazo.com/ccfda10cdffc8b50f268ac922ebefd5d.png[/IMG]
[QUOTE='Ninja Nub[NOR];39265549'][IMG]https://dl.dropbox.com/u/44650710/noriega.jpg[/IMG] [IMG]http://gyazo.com/ccfda10cdffc8b50f268ac922ebefd5d.png[/IMG][/QUOTE] Amazing skin...
Good 'ol pineapple face
[QUOTE=kanesenpai~;39266220]Good 'ol pineapple face[/QUOTE] [img]http://static.guim.co.uk/sys-images/Guardian/Pix/pictures/2007/09/10/noriega372.jpg[/img]
Is his hair using $alphatest or $translucent? I can't tell.
[IMG]http://imageshack.us/a/img202/7766/recruitx.jpg[/IMG] [URL]http://www.mediafire.com/?n1zark6z23z3j[/URL] German recruit from Iron Front Liberation 1944 . I'm working on this models (Russians, Germans and americans from the DLC) but the quality of the textures is very hight and very slow to upload and fix the specular maps. all credits to "beat the zombie"
You might wanna snip that dude, Bohemia chucks a fit when you take stuff out of there engine.
I really don't get why they throw a shitfit about content that's not even theirs, or porting in general. It does no harm to anyone, if someone is stupid enough to steal content and claim as their own they will get called out on it. Microsoft had the right idea when they told everyone porting was totally allowed for any noncommercial thing, they no longer have to waste time policing people who will do it anyway and so much creative things were done with it, alot of it ultimately influencing some of the games themselves. Bohemia can cry and stomp their feet but people will port anyways and there's really nothing they can do about it.
Last time I'm pretty sure they were talking legal action with garry. plus a C & D is not something to be taken lightly.
Yeah, their lawyers have a responsibility to protect their IP, but they're still coming off as dicks for attacking people who only want some decent military models to do screenshots with.
[QUOTE=Kuro.;39276189]Yeah, their lawyers have a responsibility to protect their IP, but they're still coming off as dicks for attacking people who only want some decent military models to do screenshots with.[/QUOTE] Their stuff is widely used by proper real world militaries so they probably wanna make sure they keep all that stuff locked down well enough so they don't have any trouble with any of the militiaries they work with.
[QUOTE=simkas;39276255]Their stuff is widely used by proper real world militaries so they probably wanna make sure they keep all that stuff locked down well enough so they don't have any trouble with any of the militiaries they work with.[/QUOTE] I'd have thought that would only apply to ArmA II, unless there's also a group of time-traveling Wermacht soldiers screwing around on the global stage
Yeah, Bohemia make [url=http://products.bisimulations.com/products/vbs2/overview]Actual Goddamn Military Simulators[/url] for [url=http://products.bisimulations.com/press-releases/wednesday-october-24-2012-1458/usmc-award-bisim-support-contract]Actual Goddamn Militaries[/url] to use, they're not just a gaming company. So the stakes are a [i]little[/i] bit higher. A shame, but not unreasonable.
[QUOTE=A big fat ass;39271099]Is his hair using $alphatest or $translucent? I can't tell.[/QUOTE] Two hair meshes, one with each, but the alphatest one is a tad bit smaller. Gives the best hair you can get for source examples: [img]http://gyazo.com/3e246231b6f4794ba51c6e4a58e94b6b.png[/img] [img]http://gyazo.com/f2afd5677ca3849a6e21ed06ee040910.png[/img] [img]https://dl.dropbox.com/u/44650710/lockhartvatar.jpg[/img]
[QUOTE='Ninja Nub[NOR];39276351']Two hair meshes, one with each, but the alphatest one is a tad bit smaller. Gives the best hair you can get for source examples: [img]http://gyazo.com/3e246231b6f4794ba51c6e4a58e94b6b.png[/img] [img]http://gyazo.com/f2afd5677ca3849a6e21ed06ee040910.png[/img] [img]https://dl.dropbox.com/u/44650710/lockhartvatar.jpg[/img][/QUOTE] You mean smaller as in pushed in (like, with the push modifier in max)? That does look pretty good, at least for source.
resize tool, or whatever it's called
I agree that there would be an issue with ARMA games, but Iron Front isn't even Bohemia's. It's just a game from another developer, it's just on the same engine.
Bohemia's stance: Our engine? You can't touch it.
[IMG]http://gyazo.com/bb3ca42346ebda57be82c32e6cdc7207.png[/IMG][IMG]http://gyazo.com/fe628841a5551cce517fb5cfe6470cd6.png[/IMG] [IMG]http://gyazo.com/81b7c98d05bd9ad3ff315156534c9645.png[/IMG][IMG]http://gyazo.com/cc6e468d3f280d231693f063680a3e31.png[/IMG] [editline]wowwee[/editline] [img]https://dl.dropbox.com/u/44650710/fuckin%20casual.jpg[/img]
[QUOTE='Ninja Nub[NOR];39282825'][IMG]http://gyazo.com/bb3ca42346ebda57be82c32e6cdc7207.png[/IMG][IMG]http://gyazo.com/fe628841a5551cce517fb5cfe6470cd6.png[/IMG] [IMG]http://gyazo.com/81b7c98d05bd9ad3ff315156534c9645.png[/IMG][IMG]http://gyazo.com/cc6e468d3f280d231693f063680a3e31.png[/IMG][/QUOTE] Hnng
Bunch of props from Ravaged. [img]https://dl.dropbox.com/u/28638338/facepunch/ravaged01.jpg[/img] your turn Korro.
Is it okay to come to this topic for help, or should I go to another topic or just create a thread? In a nutshell it's a problem with the eyes on all my headhacked models.
what kind of problem?
Well, I've hacked Jack's head from [URL="http://www.garrysmod.org/downloads/?a=view&id=130828"]this[/URL] onto the obsolete combine soldier model. It turns out okay, except for the eyes. I think it has something to do with me porting a faceposed head onto a model without faceposing and then not porting the faceposing over. It turns out like this: [url]http://i.imgur.com/bKuz7Ce.png[/url] Eugh. Not sure what I'm doing wrong, pretty new to this whole headhacking business. [URL="http://pastebin.com/DFWWVmHJ"]Model QC and Compile Log[/URL]
there's no parameters for the eyeballs in that QC. grab some from the QC of the decompiled citizen model and then fine-tune the coordinates so that they match the new model's eyes
Sorry to be a bother, but I couldn't find my way around a .QC file to save my life. What should I be looking for?
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