[QUOTE=I<3 LongBeach;39324763]nice! can you do agent as well?[/QUOTE]
Yeah i'm planing on porting all major characters working on Sherry now
[QUOTE=wauterboi;39325292]What would it take to get my hands on these sexy models?
I'll do anything.
[i]Anything.[/i][/QUOTE]
I'll port a few more things and release it.
(tried) to port this table from sims 3
[t]http://i.imgur.com/pctckpl.png[/t]
[t]http://i.imgur.com/J6Wr4dD.png[/t]
amazing scale
ArcticCombat Weapons rip
Here are files for processing CS: S
enjoy :)
Download: [url]http://www.mediafire.com/?fze5fcfz6st463z[/url]
[video=youtube;f8Z0M7rQ7wc]http://www.youtube.com/watch?v=f8Z0M7rQ7wc&feature=youtu.be[/video]
-snip- wrong thread.
[t]http://puu.sh/1RGai.png[/t]
[t]http://puu.sh/1RGkh.png[/t]
[t]http://puu.sh/1RGme.png[/t]
Now isn't that the cutest little killing machine you've seen yet?
[QUOTE=TehAgentGuy;39332559][t]http://puu.sh/1RGai.png[/t]
[t]http://puu.sh/1RGkh.png[/t]
[t]http://puu.sh/1RGme.png[/t]
Now isn't that the cutest little killing machine you've seen yet?[/QUOTE]
Some nice shiz.
You wouldn't mind having a go at that C.L.A.W four-legged thing would you?
[QUOTE=dragbody;39325500]It's very easy. First, go to [url]www.gildor.org[/url] and get umodel. Watch the tutorial on how to install it. Then, purchase Ravaged. Then use umodel to unpack all of those models and textures. Easy breezy.[/QUOTE]
Hey smartass, you're not funny.
[QUOTE=TehAgentGuy;39332559][t]http://puu.sh/1RGai.png[/t]
[t]http://puu.sh/1RGkh.png[/t]
[t]http://puu.sh/1RGme.png[/t]
Now isn't that the cutest little killing machine you've seen yet?[/QUOTE]
I was working on these as well, but my exporting process has been borked ever since I moved all of my files. So I haven't been able to export it.
They look good though. When can we expect a release?
[url]http://www.facepunch.com/showthread.php?t=1238067&p=39334457&viewfull=1#post39334457[/url]
Also in workshop flavor.
Next thing to port.
[t]http://puu.sh/1RL9o.png[/t]
LAPD.
[QUOTE=Norpo;39288998]Bunch of props from Ravaged.
[img]https://dl.dropbox.com/u/28638338/facepunch/ravaged01.jpg[/img]
your turn Korro.[/QUOTE]
I see your props and raise you some vehicles...
[t]https://dl.dropbox.com/u/11742779/GarrysMod%20WiPs/Ravaged/Vehicles/Buggy_01.jpg[/t]
[t]https://dl.dropbox.com/u/11742779/GarrysMod%20WiPs/Ravaged/Vehicles/Charger_01.jpg[/t]
[t]https://dl.dropbox.com/u/11742779/GarrysMod%20WiPs/Ravaged/Vehicles/Pickup_01.jpg[/t]
[t]https://dl.dropbox.com/u/11742779/GarrysMod%20WiPs/Ravaged/Vehicles/Pickup_02.jpg[/t]
[t]https://dl.dropbox.com/u/11742779/GarrysMod%20WiPs/Ravaged/Vehicles/Stryker_01.jpg[/t]
[t]https://dl.dropbox.com/u/11742779/GarrysMod%20WiPs/Ravaged/Vehicles/Tractor_01.jpg[/t]
[img]https://dl.dropbox.com/u/11742779/Garrys%20Mod%20Screenshots/2013_January/gm_atomic0000.jpg[/img]
[img]https://dl.dropbox.com/u/11742779/Garrys%20Mod%20Screenshots/2013_January/gm_atomic0001.jpg[/img]
[img]https://dl.dropbox.com/u/11742779/Garrys%20Mod%20Screenshots/2013_January/gm_atomic0002.jpg[/img]
These are the most awesome and badass vehicles I've yet to see ported into Gmod. The quality, man.
But what happened with that Stryker's suspension?
My long simmering love for the post apocalypse has recently been reawakened and these vehicles are like sex unto my eyes.
[QUOTE=gudman;39344200]
But what happened with that Stryker's suspension?[/QUOTE]
I'm more curious as to just what makes a Stryker with a big gun a suitable SWAT vehicle as it says on one side.
[QUOTE=dvaderv2;39345706]I'm more curious as to just what makes a Stryker with a big gun a suitable SWAT vehicle as it says on one side.[/QUOTE]
I imagine it was originally a SWAT transport before whatever apocalypse took place, and was re purposed for tanking
[QUOTE=gudman;39344200]These are the most awesome and badass vehicles I've yet to see ported into Gmod. The quality, man.
But what happened with that Stryker's suspension?[/QUOTE]
The shocks went out... I fixed it now (actually it is like that in the game because it uses some sort of bone moment for suspension simulation) I've lowered it to fit right
if i add, say, additional jigglebones to a Valve skeleton, does it fuck up the animations?
Been porting crysis trees. mostly for mapping and learning how to do stuff like this. UVs are screwed up on some models so I need to fix em.
[IMG]http://cloud.steampowered.com/ugc/595867835643832066/08F756FD0C624879991F5F6A137EFE874CB23D05/[/IMG]
remodeling rebeccas n64 costume Ill port the default one too with billy, then release.
[img]http://fc07.deviantart.net/fs70/f/2013/024/2/4/rebecca_n64_wip_2_by_plasmidgene-d5sl6mt.png[/img]
If those are the near-finished legs, you may want to consider redoing the back of the knees.
[img]http://cdn1.bigcommerce.com/server1200/421b9/products/207/images/485/Alpine_Stars_Street_Cargo_Pants_Back__22724.1280939294.1280.1280.jpg[/img][img]http://www.thefashionmanual.com/wp-content/uploads/2008/05/gp582805-00p02v01.jpg[/img][img]http://www.denimblog.com/wp-content/uploads/2010/05/7-For-All-Mankind-Josefina-Cargo-Pants-back.jpg[/img]
nope still lots to go on the textures, notice theres not even pockets on them yet.
And now for my next magic trick, I will attempt to port some Rainbow's for GMOD.
[thumb]http://cloud.steampowered.com/ugc/902112610322169669/6322CE94CC070530EE22B018CDD6331A6073D41B/[/thumb]
[thumb]http://cloud-2.steampowered.com/ugc/902112610324167670/E6A2F32D7E29EB8B8CABD58769A1E07E66EB243A/[/thumb]
Im aware of some of the vertices on the NVG aren't rigged, and that they have black teeth:
[thumb]http://cloud.steampowered.com/ugc/902112610322525495/BF99EC6CB696C286D061FCD989BC025F73BD7844/[/thumb]
Bumpmaps are inverted (see legs).
dude how can you tell
[editline]25th January 2013[/editline]
just asking
It's his sixth sense.
So I don't want to make a thread for this, and I don't really know where else to put this, so I'll just post about it here.
For those who use a tool like VTACreate to create flexes (or really any method that produces a bunch of different VTAs, where each VTA is only a single flex), I created a batch script that makes generating a QCI for the flexes a lot easier.
Just copy the code below and paste it into a file named something like "QuickQCI.bat". Then drop the .bat into the folder with all of your flex VTAs, and run the batch file. It will generate a "flex.qci" that is fully functional right out the gate. Just $include it properly in your QC and you're good to go.
[code]@ECHO OFF
echo // Flexfiles >> flex.qci
for %%i in (*.*) do (
IF "%%~xi" == ".vta" (
echo flexfile "%%i" { >> flex.qci
echo flex "%%~ni" frame 1 >> flex.qci
echo } >> flex.qci
)
)
echo // >> flex.qci
echo // >> flex.qci
echo // Flexcontrollers >> flex.qci
for %%i in (*.*) do (
IF "%%~xi" == ".vta" (
echo flexcontroller phoneme %%~ni "range" 0.000 1.000 >> flex.qci
)
)
echo // >> flex.qci
echo // >> flex.qci
echo // Binding >> flex.qci
for %%i in (*.*) do (
IF "%%~xi" == ".vta" (
echo %%%%~ni = %%~ni >> flex.qci
)
)
echo Completed. Wrote flexes to flex.qci
pause
[/code]
Can be modified to support flexpair and other things. By default, it only does normal flexes.
You are a genius, I've always wanted something like that.
[QUOTE=T F;39355145]dude how can you tell
[editline]25th January 2013[/editline]
just asking[/QUOTE]
I find it stranger that people [I]don't[/I] notice it. You look at the legs/torso and see the wrinkles aren't reacting to light as they should. If you have a crease in your shirt and you have a light above you, the crease will make a shadow below it and not the other way around. On the Rainbow legs, the fold is supposed to be going inward so the shadow should be below it. It can be hard to tell sometimes from a picture, as it needs proper lighting. That's partially why it's sometimes difficult to tell in the SDK model viewer, because there's very little harsh light.
[IMG]http://puu.sh/1SBj4.png[/IMG]
inb4 Dean.
[QUOTE=TehAgentGuy;39358632][IMG]http://puu.sh/1SBj4.png[/IMG]
inb4 Dean.[/QUOTE]
[t]http://cloud-2.steampowered.com/ugc/595866493172833682/F69396D8F01BB1F96EE5673B87E197DAD7D32904/[/t]
good, i didn't have the motivation to fix dese guys anyways.
[QUOTE=A big fat ass;39358010]You are a genius, I've always wanted something like that.
I find it stranger that people [I]don't[/I] notice it. You look at the legs/torso and see the wrinkles aren't reacting to light as they should. If you have a crease in your shirt and you have a light above you, the crease will make a shadow below it and not the other way around. On the Rainbow legs, the fold is supposed to be going inward so the shadow should be below it. It can be hard to tell sometimes from a picture, as it needs proper lighting. That's partially why it's sometimes difficult to tell in the SDK model viewer, because there's very little harsh light.[/QUOTE]
oh my god dean youre a genius!!!
what about the vest though? it looks normal to me. it's supposed to have all those creases n shit
The ammo packs on the chest don't look right. I think they are supposed to protrude out instead in, so I'm assuming the chest is inverted too. I dunno.
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