• The Facepunch Model Ports and Hacks WIP Thread V2
    5,398 replies, posted
[QUOTE=A big fat ass;39359943]The ammo packs on the chest don't look right. I think they are supposed to protrude out instead in, so I'm assuming the chest is inverted too. I dunno.[/QUOTE] woah it does actually im just gonna create new bumpmaps on my own cause whoever did these is cray stupid [editline]25th January 2013[/editline] i wanna try enhancing the textures though, alot of people have been telling me they look like shit and i dont doubt it
[url=http://uppix.com/][img]http://uppix.com/f-aerial5103546c0011f35d.jpg[/img][/url]
[QUOTE=F T;39359993]actually im just gonna create new bumpmaps on my own cause whoever did these is cray stupid[/QUOTE] Just open the current normal map file in Photoshop or GIMP and invert the channels a bit. The green and (I think) red channels are mainly what you'll be looking at. Someone feel free to correct me on this if I'm mistaken.
[QUOTE=F T;39350244]Amazing Rainbow Six stuff, hnng[/QUOTE] Fuck yes, my dream since 2008 has been finally made true, good sir, you deserve all my assets. [editline]f[/editline] The RB6V2 heads could make a good alternative to the BMS and Blops 1&2 heads.
[QUOTE=Fuck_The_Pooch;39362481]Fuck yes, my dream since 2008 has been finally made true, good sir, you deserve all my assets. [editline]f[/editline] The RB6V2 heads could make a good alternative to the BMS and Blops 1&2 heads.[/QUOTE] they would, but i dont know of anyone who would take their time to do face/eyeposing for any of them. i mean i would do it if i knew how, but i dont. anyway i tried inverting the normal maps and now i dont know if its because i chose flatgrass (i didnt even select this map) but i dont see much of a difference [thumb]http://cloud-2.steampowered.com/ugc/902112783540935537/ED867A7AEF51CCEB9D2FD933088AE9141AAFAEB7/[/thumb] [thumb]http://cloud-2.steampowered.com/ugc/902112783540943882/5ABA4FBBA8A07642C589EBA243DB271AF39C8316/[/thumb] arms look like shit on the tanktop model though. might not include them if i cant make them look better.
[QUOTE=TheMask;39362138][url=http://uppix.com/][img]http://uppix.com/f-aerial5103546c0011f35d.jpg[/img][/url][/QUOTE] Impressive! What have you ported so far?
[QUOTE=F T;39363374]they would, but i dont know of anyone who would take their time to do face/eyeposing for any of them. i mean i would do it if i knew how, but i dont. anyway i tried inverting the normal maps and now i dont know if its because i chose flatgrass (i didnt even select this map) but i dont see much of a difference [thumb]http://cloud-2.steampowered.com/ugc/902112783540935537/ED867A7AEF51CCEB9D2FD933088AE9141AAFAEB7/[/thumb] [thumb]http://cloud-2.steampowered.com/ugc/902112783540943882/5ABA4FBBA8A07642C589EBA243DB271AF39C8316/[/thumb] arms look like shit on the tanktop model though. might not include them if i cant make them look better.[/QUOTE] There are a few models out there that could replace the undershirt, but then again, it wouldn't be original to the port. Also [URL="http://www.facepunch.com/showthread.php?t=1238174"]these[/URL] heads are a good alternative to the Black Mesa heads.
[QUOTE=Katazuro;39363647]There are a few models out there that could replace the undershirt, but then again, it wouldn't be original to the port. Also [URL="http://www.facepunch.com/showthread.php?t=1238174"]these[/URL] heads are a good alternative to the Black Mesa heads.[/QUOTE] no offense but those look like they came straight out of an animu~ with their eyes like that but do elaborate on the replacements.
[QUOTE=F T;39363653]no offense but those look like they came straight out of an animu~ with their eyes like that but do elaborate on the replacements.[/QUOTE] The Dante Rinfect recently extracted has a good undershirt, seen here. [t]http://arolemodel.com/wp-content/uploads/2013/01/DMC-Devil-May-Cry-Dante-by-Ninja-Theory.jpg[/t] Also, one of the characters from Black Ops 2 has the same kind of sleeveless vest, also seen here. [t]http://cloud.steampowered.com/ugc/577852093807666480/CF80F8B269F293015413C592A3E1D2C311023549/[/t]
Can someone [b] Please [/b] port simply the MMS and EoTech sight from Black Ops 2? No textures or anything, just simply their mesh. I need it for reasons that include 3D Printers.
[QUOTE=DarkKrystal;39363426]Impressive! What have you ported so far?[/QUOTE] well, right now i'm working on the "Witcher 2 Prop Pack #2" also on ~6 or 7 ragdolls from different games such as "Metro 2033", "Alice Madness Returns" and "AVP" for example. and DMC as shown above. still have to tweak the finger bones (rotate the axis) because right now it rotates the fingers instead of bending. it'a a thing of a few seconds but i also want to add another bone for the scissor blade. right now it's movable via "joint tool" but since i have to rename the blade-bone to "ValveBiped.Bip01_R_Hand" i want to add another bone for easy navigation when browsing through the bones with the joint tool. also the textures are low-res as shit but i'm not into texturing-stuff (yet) so maybe someone want to pick it up and make an hd-skin for it. just pm me.
It's weird, I've exported everything from the UPK files in DMC, and it feels like half the stuff is missing. Like weapons and such.
i had the same issue with "Alice Madness Returns". either with a .bat file or the umodelgui ... it seems ~80% of the ragdolls and static meshes aren't extracted. and yeah. same with DMC for me. only around 12 ragdolls or so when extracted.
I used a .bat. Son of a bitch. Time to commit seppeku.
[QUOTE=Katazuro;39363669]The Dante Rinfect recently extracted has a good undershirt, seen here. [t]http://arolemodel.com/wp-content/uploads/2013/01/DMC-Devil-May-Cry-Dante-by-Ninja-Theory.jpg[/t] Also, one of the characters from Black Ops 2 has the same kind of sleeveless vest, also seen here. [t]http://cloud.steampowered.com/ugc/577852093807666480/CF80F8B269F293015413C592A3E1D2C311023549/[/t][/QUOTE] I think I'll pass [editline]26th January 2013[/editline] But thanks though
made a new render (this time on construct) with inverted bumpmaps arms still look wonky though [thumb]http://cloud-2.steampowered.com/ugc/902112783553609818/4D3F7D3652BC91D4ECA3CF607B9ED4F96B45A26A/[/thumb] [thumb]http://cloud-2.steampowered.com/ugc/902112783553670596/9CADAA55303899AB390E5B692A94B4CB9C961C43/[/thumb] i still wanna try making my own normals
man the upper arms look hella weird, their backsides are all saggy and the front halves are sculpted wood
[QUOTE=Joazzz;39370197]man the upper arms look hella weird, their backsides are all saggy and the front halves are sculpted wood[/QUOTE] thats what me and a bunch of others noticed too
They are like that in the game itself too, unfortunately.
They're still inverted. Did you invert both channels? Only one channel may have been inverted in the first place. [editline]26th January 2013[/editline] Also, please don't ever use CrazyBump or a Photoshop filter to make your own bumpmaps on character models.
A good way to figure out if something is inverted is to look at the specific channels. Find something you know points outward, and make sure the black/white angles on the channels reflect that. I generally use this little reference image I made for this tutorial. [t]https://dl.dropbox.com/u/21161113/vertexlitgeneric2.jpg[/t]
[QUOTE=A big fat ass;39370539]They're still inverted. Did you invert both channels? Only one channel may have been inverted in the first place. [editline]26th January 2013[/editline] Also, please don't ever use CrazyBump or a Photoshop filter to make your own bumpmaps on character models.[/QUOTE] i inverted both red and green, but green looks like whats causing it to look like shit. but whats wrong with crazybump if i may ask? [editline]26th January 2013[/editline] [QUOTE=Lt_C;39370675] [t]https://dl.dropbox.com/u/21161113/vertexlitgeneric2.jpg[/t][/QUOTE] this will help
[QUOTE=A big fat ass;39370539]They're still inverted. Did you invert both channels? Only one channel may have been inverted in the first place. [editline]26th January 2013[/editline] Also, please don't ever use CrazyBump or a Photoshop filter to make your own bumpmaps on character models.[/QUOTE] I use the photoshop filter but i only use it for little details or fine lines. Like if i want the text to be on the bumps.
[IMG]http://gyazo.com/8181aa89e225a16916fb5e82f7d666b9.png[/IMG] [IMG]http://gyazo.com/841812bcee58fe2499c49e2998adfe34.png[/IMG] [IMG]http://gyazo.com/ad249cbf63ec29a1e5ae36769edd60be.png[/IMG] [IMG]http://gyazo.com/102ff7d718c5e55241b3611146e8599d.png[/IMG]
Well Outbreak UBCS are now defunct, nice work with the ORC ones. [editline]26th January 2013[/editline] [img]https://dl.dropbox.com/u/9274354/Fo_SniperRifle.gif[/img] Millenia's UVs and textures on the Fallout 3\New Vegas Sniper Rifle.
ok so a few new things [thumb]http://cloud.steampowered.com/ugc/902112783557871333/63F536395A66B76FE43DC791A20628D70BC4A622/[/thumb] i made new normals, and i had to give the tanktop a new texture cause it turns out the one i had belonged to the female rainbow operator. i knew this because the normal map had hard nipples on it. [editline]26th January 2013[/editline] oh and i fixed the arms too
[url=http://uppix.com/][img]http://uppix.com/f-Buzzsaw5104b27a0011f5a6.jpg[/img][/url] Buzzsaw from DMC.
skingroups cos why not [img]http://www.1337upload.net/files/kingvskins.png[/img]
Can Someone Please Fix This Model For Me Because I Tried To Fix The Ragdoll of The NMPD Officer But Its Just Glitchy And I Tried Making It Have Half Life 2 Citizen Animations For Garrysmod But Its Just Not Working For Me So Can Anyone Fix This For Me Because I Really Need This To Be A Snpc. here is a link for the model to fix // this is the model im talking about [URL="http://www.moddb.com/games/garrys-mod-10/addons/nmpd-officer-beta-v1-ragdoll"]http://www.moddb.com/games/garrys-mod-10/addons/nmpd-officer-beta-v1-ragdoll[/URL]
[QUOTE=TheMask;39374304][url=http://uppix.com/][img]http://uppix.com/f-Buzzsaw5104b27a0011f5a6.jpg[/img][/url] Buzzsaw from DMC.[/QUOTE] "And who are you, fuck-nut?"
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