Some more skyrim ports
-the alchemy lab (with custom textures, since i could only find 2 of the original textures)
-the torture rack (the parts with the shackles are movable)
-the sharpeningwheel
-the blacksmith hammer and tong
-blacksmith workbench
-blacksmith anvil
[IMG]http://www.abload.de/img/gm_construct00009ykoe.jpg[/IMG]
Neat, keep it up!
You should fix the shading on those alchemy flask things.
I could have sworn that the small glass bottle that contain the orange like liquid is missing the upper half
[QUOTE=Deus ex Nihilo;35413927]Some more skyrim ports
-the alchemy lab (with custom textures, since i could only find 2 of the original textures)
-the torture rack (the parts with the shackles are movable)
-the sharpeningwheel
-the blacksmith hammer and tong
-blacksmith workbench
-blacksmith anvil
[IMG]http://www.abload.de/img/gm_construct00009ykoe.jpg[/IMG][/QUOTE]
So THATS how they make cell phones!
[QUOTE=warmarine;35417025]I could have sworn that the small glass bottle that contain the orange like liquid is missing the upper half[/QUOTE]
Possibly true. I couldn´t find any other textures than the ones of the tabe, the glasses and the fog inside them. All other objects (like the fluid) have custom textures, i scrapped together. It´s still a beta, and i´m not satisfied with the glasses` shading either.:wink:
And another wip:
Fire Atronach
[IMG]http://h11.abload.de/img/atronarchwip95k0t.jpg[/IMG]
Don´t worry, the flames are a problem of the render in the program.:wink:
Maybe, i´ll rig it to the normal source skeleton, so it can be made as a playermodel or even an NPC.
I would also need someone kind enough to give it simple face flexes.:downs:
I know this may be too much to ask but are you going to try and have the flames animated?
I don´t think , it would be too much work to animate the flames and i planned to do it anyway.:wink: I guess, it´s just some extra lines in the .vmt files.
[QUOTE=Deus ex Nihilo;35429000]I don´t think it would be too much work to animate the flames and I planned to do it anyway. :wink: I guess, it´s just some extra lines in the .vmt files.[/QUOTE]
Animated VTFs aren't too hard, I made one using multiple textures to create an animated, translucent and glowing laser from Crysis 1.
[url]https://developer.valvesoftware.com/wiki/Valve_Texture_Format[/url]
Ripped some props from Condemned:Criminal Origins
[url=http://uppix.net/5/e/a/abd719b4f43957f93fd720f7ec926.html][img]http://uppix.net/5/e/a/abd719b4f43957f93fd720f7ec926.jpg[/img][/url]
[QUOTE=juicyj;35401211]I've been working on a way to automate the conversion of a 3D Ripper DX scene into a VMF file.
[URL=http://imgur.com/EyYD7][IMG]http://i.imgur.com/EyYD7l.jpg[/IMG][/URL]
[URL=http://imgur.com/FjM19][IMG]http://i.imgur.com/FjM19l.jpg[/IMG][/URL][/QUOTE]
Good God! Please Share!
More Condemned props
[url=http://uppix.net/9/d/d/645c7ef055cdae40d6aad37981786.html][img]http://uppix.net/9/d/d/645c7ef055cdae40d6aad37981786.jpg[/img][/url]
Possible to get the mannequins?
[QUOTE=Banshee FrieNd;35460453]Good God! Please Share![/QUOTE]
Yes very interesting indeed
Hows the BSAA coming along guys?
[QUOTE=VaciliNikoMav;35469857]Hows the BSAA coming along guys?[/QUOTE]
Not done yet.
[code]BSAA Progress list:
Alpha (Alpha team gasmask\balaclava guy): Needs very minor faceposing
[highlight]Chris[/highlight]: Not hacked yet
Dave: Needs faceposing
Dechant: Needs faceposing
Delta Asian: Needs faceposing
Delta African: Needs faceposing
Delta Caucasian: Needs faceposing
Doug: Needs faceposing, minor skin tweaks
Josh: Needs extra special faceposing
Kirk: Needs faceposing
Ragdolled Vest Prop & accessories: Done
[/code]
So yeah, they pretty much just need faceposing then they're done.
[img]http://sae.tweek.us/static/images/emoticons/emot-smithicide.gif[/img]
[B]Edit:[/B]
Just remembered I didn't show you wonderful people dechant, well here you go:
[img]http://dl.dropbox.com/u/9274354/RE5_BSAA_Dechant_ohmanthishurts.jpg[/img]
[img]http://dl.dropbox.com/u/9274354/RE5_BSAA_Dechantderp.jpg[/img]
Hacking Bravo Six's MW3 woodland russians:
[thumb]http://dl.dropbox.com/u/16051712/Projects/GMod%20Models/gm_bigcity0019.jpg[/thumb]
It has some fingerposing, faceposing and eyeposing (thanks to bloocobalt, I used his MW2 Secret Agent's parts). Also, bodygroups for hands, helmets, gear setups and even for a scarf. And skingrouped facemaps.
Bravo Six, if you're watching this, then rig ALL TEH RUSSIANS! So I could add more shit to these models.
[QUOTE=bloocobalt;35470690]Not done yet.
[code]BSAA Progress list:
Alpha (Alpha team gasmask\balaclava guy): Needs very minor faceposing
[highlight]Chris[/highlight]: Not hacked yet
Dave: Needs faceposing
Dechant: Needs faceposing
Delta Asian: Needs faceposing
Delta African: Needs faceposing
Delta Caucasian: Needs faceposing
Doug: Needs faceposing, minor skin tweaks
Josh: Needs extra special faceposing
Kirk: Needs faceposing
Ragdolled Vest Prop & accessories: Done
[/code]
So yeah, they pretty much just need faceposing then they're done.
[img]http://sae.tweek.us/static/images/emoticons/emot-smithicide.gif[/img]
[B]Edit:[/B]
Just remembered I didn't show you wonderful people dechant, well here you go:
[img]http://dl.dropbox.com/u/9274354/RE5_BSAA_Dechant_ohmanthishurts.jpg[/img]
[img]http://dl.dropbox.com/u/9274354/RE5_BSAA_Dechantderp.jpg[/img][/QUOTE]
Sweet!
Looks REALLY promising Bloocobalt!
Generic Tacti-c00l PSC's to the rescue!
[img]http://dl.dropbox.com/u/50169265/generictacticoolpscstotherescue.jpg[/img]
Dat knees...
at least they aren't one of those super flexible kneepads
Someone should really port the Rainbow Six Vegas 2 head models and gear models (Kneepads, shin pads, all types of headgears, vests, shoulder pads, and hand armor)
I know this is possible because Predaaator had atleast ripped one head model and various head gears. Most probable is that they will come out low quality, but texture edits would be done later. Might be good model hackage material.
I like that solid green a lot more than these ACUs and whatthefuckever camopatterns that most other tactic00l models have.
[QUOTE=bloocobalt;35408268]
[thumb]http://filesmelt.com/dl/cs_office0700372.jpg[/thumb]
[/QUOTE]
Bloocobalt, I love this! This is just wonderful! Epic.
Bloocobalt and plasmid helped me with some tools to steal animations from Resident Evil: Darkside Chronicles.
[img]http://filesmelt.com/dl/hlmv_2012-04-08_18-49-12-60.gif[/img]
Got animations to work in Source.
[editline]i hate niggers[/editline]
[t]http://cloud.steampowered.com/ugc/578952670251960642/391C93FC2770FE27BDA9A6B20850F530CE10004E/[/t]
Should try and get those to work on ValveBiped, those animations would be awesome for a survival horror gamemode.
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