• The Facepunch Model Ports and Hacks WIP Thread V2
    5,398 replies, posted
Alright off-white it is. [IMG]http://i.imgur.com/pwWliFr.png[/IMG] [editline]6th February 2013[/editline] And some progress on the bunny. [img]http://i.imgur.com/JCNIDb0.png[/img]
[img]http://imageshack.us/a/img6/1294/2013020700002q.jpg[/img] [img]http://imageshack.us/a/img5/3176/2013020700001.jpg[/img] BF3 M27 IAR Should I make'em more bright?
higher phong exponent pls
Sorry, guys. It's kind of late here so I thought I'd leave this incomplete pussy magnet of Slavic descent for you: [IMG]http://img547.imageshack.us/img547/4834/lookylooky.jpg[/IMG] Russian recon and the whole US team coming tomorrow, along with details if you so desire.
YEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS been waiting for this.
[img]https://dl.dropbox.com/u/9988278/ports/misc/t72_sandy.jpg[/img] [img_thumb]https://dl.dropbox.com/u/9988278/ports/misc/t72_onfire.jpg[/img_thumb] [img_thumb]https://dl.dropbox.com/u/9988278/ports/misc/t72_woodland.jpg[/img_thumb] [img_thumb]https://dl.dropbox.com/u/9988278/ports/misc/t72_chinese.jpg[/img_thumb] [img]https://dl.dropbox.com/u/9988278/ports/misc/uaz_sandskins.jpg[/img] [img_thumb]https://dl.dropbox.com/u/9988278/ports/misc/uaz_snowy1.jpg[/img_thumb] [img_thumb]https://dl.dropbox.com/u/9988278/ports/misc/uaz_snowy2.jpg[/img_thumb]
That Uaz is fucking awesome.
You could replace the HMG with BF2 KORD model, it'd look far better and more detailed. On the other hand, the BF2 vehicles are more detailed, anyway... Still, damn nice ports. [editline]8th February 2013[/editline] Also, ask Dean if the bumps are inverted or not.
[QUOTE=Hunterdnrc;39491853]Sup [img]http://i.imgur.com/py6mAHs.png[/img] [img]http://i.imgur.com/uUNx6DX.png[/img][/QUOTE] Awesome stuff. The chicken reminds me of my old Business teacher, this brings back some great memories :)
[QUOTE=Trek;39517378]You could replace the HMG with BF2 KORD model, it'd look far better and more detailed. On the other hand, the BF2 vehicles are more detailed, anyway... Still, damn nice ports. [editline]8th February 2013[/editline] Also, ask Dean if the bumps are inverted or not.[/QUOTE] Dean hasn't yelled at me about inverted bumps on anything yet so i'd guess the way i'm doing it is right :v: And coincidentally i just finished replacing the shitty NSVT with a Kord, since they look pretty much the same. [img]https://dl.dropbox.com/u/9988278/ports/misc/T72_MG.jpg[/img] Has the optics box from the original NSVT and the Metro 2033 DSHK ammo can and grips, no idea if the spade grips are accurate but without those it doesn't have a trigger.
So it turns out that the reason most all of the Dragon Age 2 XNALara models couldn't load in my XNALara is because I had an old version of XNALara. What more, I couldn't find a newer version because it apparently changed its name to XPS, which I thought was something different and thusly ignored. :v: So I may work on porting Dragon Age 2 characters again. On that note, does anyone know of a script for 3DS Max 2010 that will automatically stitch vertices that are on top of each other? Exporting XNALara models as .OBJs exports them as various objects, and when I merge them all together, a bunch of ugly seam appear. I can manually fix them by dragging a tiny select box over the verts along the seam, which selects 2 o 3 verts that are laying on top of each other, and then Welding them. But that's a tedious task, especially when the model is split into like 20 different pieces, with seams everywhere. If I had a script that would just iterate through every selected vertex, and find all vertices that are under a threshold of like 0.1 units away from said vertex, then weld all those vertices together, that would make my life a lot easier. If I knew the first thing about MaxScript, I would just write the script myself. But I don't. :v:
Incoming dead space 3 ports -eerrr- -errrr- Warning -errr- -errrr- So, it'll probably happen within march/april in gmod functionality, huh?
It came out 3 days ago. Take a chill pill. I messed around with ninjaripper to no avail. Someone on xentax said the demo uses the same format as DS2. So lets see if the real game uses the same format.
[QUOTE=Gmod4ever;39520396] On that note, does anyone know of a script for 3DS Max 2010 that will automatically stitch vertices that are on top of each other? Exporting XNALara models as .OBJs exports them as various objects, and when I merge them all together, a bunch of ugly seam appear. I can manually fix them by dragging a tiny select box over the verts along the seam, which selects 2 o 3 verts that are laying on top of each other, and then Welding them. But that's a tedious task, especially when the model is split into like 20 different pieces, with seams everywhere. If I had a script that would just iterate through every selected vertex, and find all vertices that are under a threshold of like 0.1 units away from said vertex, then weld all those vertices together, that would make my life a lot easier. If I knew the first thing about MaxScript, I would just write the script myself. But I don't. :v:[/QUOTE] by saying stitch are you referring to UVW?
[QUOTE=Senscith;39521045]It came out 3 days ago. Take a chill pill. I messed around with ninjaripper to no avail. Someone on xentax said the demo uses the same format as DS2. So lets see if the real game uses the same format.[/QUOTE] Hm. Well, it came out for PC on origin and the only port I want really is the arctic survival suit -beep-
[QUOTE=Nuclear Arbitor;39524400]by saying stitch are you referring to UVW?[/QUOTE] Nah. I found out I can just select the whole mesh, and then weld with a low threshold, and it does what I want. Then I apply a smoothing group to iron out what kinks are left. Need to be careful not to select the lips and eyelids though when welding. Elsewise I weld the eyelids to the eyeballs and the lips together. Figured that out after I built all the faceposing. Had to start completely over on it. :v:
[img]https://dl.dropbox.com/u/9988278/ports/misc/zpu4_workslol.jpg[/img]
the stabalizers are down but the wheels are still touching the ground; i was under the impression that they generally lift what ever they are stabalizing off the ground. given how long the outer cylinder is i'm not even sure you would be able to extend them that far though. [QUOTE=Gmod4ever;39525453]Nah. I found out I can just select the whole mesh, and then weld with a low threshold, and it does what I want. Then I apply a smoothing group to iron out what kinks are left. Need to be careful not to select the lips and eyelids though when welding. Elsewise I weld the eyelids to the eyeballs and the lips together. Figured that out after I built all the faceposing. Had to start completely over on it. :v:[/QUOTE] what you figured out was my first thought but i couldn't remember how new you were to modeling and therefore wasn't sure if you already knew that; it's pretty basic. ah well, onto the next minor issue you can't figure out how to solve/word google to find.
[img]http://img38.imageshack.us/img38/6243/usmcl.jpg[/img] I'm gonna add more loadouts and faces. I need someone who can headhack those with BM:S heads. Please PM me. ;)
we seriously don't have enough tactical operators yet?
[QUOTE=Joazzz;39526567]we seriously don't have enough tactical operators yet?[/QUOTE] I just wanted to make ordinary grunt. But well.. Those models have became tactical as other ragdolls.
[QUOTE=ddok1994;39525562][img]http://img38.imageshack.us/img38/6243/usmcl.jpg[/img] I'm gonna add more loadouts and faces. I need someone who can headhack those with BM:S heads. Please PM me. ;)[/QUOTE] Me want.
You can use the BF3 LWH helmet model. Also, you could recolor the collar to tan, so it'd look like it's actually part of the vest.
[QUOTE=gtanoofa;39526630]We might have a lot of l33t operator models but we don't have proper marines, neither we have proper us army infantry, you see the US Army infantry we have is wearing UCP instead of the OCP camouflage and don't have the Tactical assault panel or the issued chest rig that most infantry men use right now on deployment on top of their IOTV's along with other minor details. That and even if he releases the models they will still not look like marines because the vest MW2 vests look like MTV's which were replaced by SPC vests in 2010 by the marines and MTV's are rare in use in the USMC as of right now on deployment.[/QUOTE] We also don't have proper modern Russian soldiers. We only have models representing the Spetsnaz and the Soviet military. The closest thing I know of to a proper US Marine is the Crysis 2 operators.
[QUOTE=gtanoofa;39526630]We might have a lot of l33t operator models but we don't have proper marines, neither we have proper us army infantry, you see the US Army infantry we have is wearing UCP instead of the OCP camouflage and don't have the Tactical assault panel or the issued chest rig that most infantry men use right now on deployment on top of their IOTV's along with other minor details. That and even if he releases the models they will still not look like marines because the vest MW2 vests look like MTV's which were replaced by SPC vests in 2010 by the marines and MTV's are rare in use in the USMC as of right now on deployment.[/QUOTE] i don't understand shit about what you said about the gear but yea we lack ordinary soldiers
[QUOTE=Joazzz;39526567]we seriously don't have enough tactical operators yet?[/QUOTE] Well nobody seems to be doing that shit properly.
true that how about some old school tactical operators, 50's-70's stuff
[img]http://uppix.net/9/4/c/c42e8c1887976d740b39a79da4ad2.jpg[/img] I think it's almost done. I've been working on this fucker for so much that I can't even see if there's anything wrong with it. If anyone thinks they could do some stuff to make it better, it would be cool if you could take the model and do whatever with it, a fresh look at the model would probably help.
[img]https://dl.dropbox.com/u/9988278/ports/misc/TEL_desert.jpg[/img] [img_thumb]https://dl.dropbox.com/u/9988278/ports/misc/TEL_dest1.jpg[/img_thumb] [img_thumb]https://dl.dropbox.com/u/9988278/ports/misc/TEL_woodland.jpg[/img_thumb] Only one vehicle and a few props left to do and i'll release them as a pack.
[QUOTE=simkas;39528119][img]http://uppix.net/9/4/c/c42e8c1887976d740b39a79da4ad2.jpg[/img].[/QUOTE] looks really damn good man!
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