• The Facepunch Model Ports and Hacks WIP Thread V2
    5,398 replies, posted
[IMG]http://imageshack.us/a/img9/6870/valerian.png[/IMG] Here a wip Valerian model from Starcraft 2...still got some problems woth the coat and eye texture and i'm not quite sure how to fix those but somehow it will work eventually Edit: Worked perfectly with the coat thanks
Add $nocull 1 to the cape's .vmt and it should fix it.
Just testing out the MGS 3 square camo ingame. [IMG]http://i.imgur.com/gJMJNIV.jpg[/IMG]
[QUOTE=Joazzz;39590629]it's that stuff on the exoskeleton that makes it look really, really rough and uneven; clearly visible on the head dome in your first pic, for example. are the aliens not supposed to be smooth and slimy? because they appeared that way in the movie also, take a look at this. the first normal map is the one used on the main xenomorph model (downscaled from 2048), the second one is from the gibbed upper torso. see the difference? [t]*pic*[/t] [t]*pic*[/t] good job releasing an unfinished game, Gearbox/SEGA. i merged the body parts of the normal with the low-quality head ones, too bad there aren't any HQ versions of the head normals. compare to Ninja's version that had the unmodified normals/alpha channels *awesome pic*[/QUOTE] Sorry for making this but i need too say it I LOVE YOU SO MUCH!
[img_thumb]https://dl.dropbox.com/u/9988278/ports/misc/de_dust0003.jpg[/img_thumb] [img_thumb]https://dl.dropbox.com/u/9988278/ports/misc/de_dust20002.jpg[/img_thumb] Got pretty much all the cod4 vehicle models i was planning to do (for now) finished, so i'll release them later today or tomorrow.
[QUOTE=FloaterTWO;39599990][img_thumb]https://dl.dropbox.com/u/9988278/ports/misc/de_dust0003.jpg[/img_thumb] [img_thumb]https://dl.dropbox.com/u/9988278/ports/misc/de_dust20002.jpg[/img_thumb] Got pretty much all the cod4 vehicle models i was planning to do (for now) finished, so i'll release them later today or tomorrow.[/QUOTE] what about bms jeep and abrams
Yeah i'm going to release those too tomorrow along with the LAV-25 since 2 vehicles doesn't seem quite enough for a pack.
[t]http://i.cubeupload.com/QZ9Kik.jpg[/t] I thought I'd give the Revenant from Wolfenstein a whirl. Some of the rigging needs fixing, as well as fixed textures.
[QUOTE=Srgt. Shotup;39606555][t]http://i.cubeupload.com/QZ9Kik.jpg[/t] I thought I'd give the Revenant from Wolfenstein a whirl. Some of the rigging needs fixing, as well as fixed textures.[/QUOTE] Those teleporting ninja guys would be cool
[QUOTE=Korro Bravin;39576789]Darn, ah well, thanks anyway, at least it'll get fixed :v: Actually I did find a way to see the double faces, if you pop it into max, and go to editable mesh, and select all the faces, the double faces will appear darker red.[/QUOTE] try select by element. if they're not in the same element you could hide the face one and then delete with impunity.
[img]http://uppix.net/4/5/3/f6c6824905685ea9fdd9ba2ed2352.png[/img]
[IMG]http://gyazo.com/aba370c9966f7c32d24301820bfd0eef.png?1360967802[/IMG] [IMG]http://gyazo.com/bf72055df45d5f748ba50bfc03179edb.png?1360968086[/IMG]
[QUOTE='Ninja Nub[NOR];39608061'][IMG]http://gyazo.com/aba370c9966f7c32d24301820bfd0eef.png?1360967802[/IMG] [IMG]http://gyazo.com/bf72055df45d5f748ba50bfc03179edb.png?1360968086[/IMG][/QUOTE] Banelings, banelings, banelings, ohhhhhh! [T]http://imageshack.us/a/img826/4950/sc25k.jpg[/T] Since that models are not good enough for garrysmod and yet they're not even properly rigged(barely can use for Source Filmmaker, and nope for gmod) so I won't make another thread but just upload here. This pack is containing portrait model of wraith, hyperion low-polygon model, scourge portrait(which is perfect in every view), cinematic mutalisk, and three different fake backdrops which can be tasted by your favorite. You need to gather up splattered 4 different pieces of wraith: arms, body and head, seat, and the windshield. About the windshield, along with my poor porting skill, texture does suck. I hope someone can figure it out. Happy gmod or SFM. [url]http://www.mediafire.com/?l2pjyoscaoc39qh[/url] And, and uhm, it's quite embarrasing, but does anyone tell me what the heck is dynamic shadow and how to apply it on models? What I know is that mine doesn't have one.
[QUOTE=dmlxo21;39608221]Banelings, banelings, banelings, ohhhhhh! [T]http://imageshack.us/a/img826/4950/sc25k.jpg[/T] Since that models are not good enough for garrysmod and yet they're not even properly rigged(barely can use for Source Filmmaker, and nope for gmod) so I won't make another thread but just upload here. This pack is containing portrait model of wraith, hyperion low-polygon model, scourge portrait(which is perfect in every view), cinematic mutalisk, and three different fake backdrops which can be tasted by your favorite. You need to gather up splattered 4 different pieces of wraith: arms, body and head, seat, and the windshield. About the windshield, along with my poor porting skill, texture does suck. I hope someone can figure it out. Happy gmod or SFM. [url]http://www.mediafire.com/?l2pjyoscaoc39qh[/url] And, and uhm, it's quite embarrasing, but does anyone tell me what the heck is dynamic shadow and how to apply it on models? What I know is that mine doesn't have one.[/QUOTE] Models you got like the wraith portrait which has translucent used needs to have $mostlyopaque in the qc to get a dynamic shadow. I guess it is the same for the mutalisk, scrouge, but maybe not the battlecruiser so that can have $opaque.
To do list: [b]- Update rig. - Face flexes. - Don't be lazy. - Bodygroups. - Bow prop.[/b] Done: [b]- Tomahawk with jiggleboned feathers. - Physics. - Fingerposing. - ValveBiped base.[/b] [i]Not sure if I will finish it this week. I have to focus on quality.[/i] [thumb]http://www.deviantart.com/download/353990513/brother_of_the_creed_by_nikout-d5ur8tt.png[/thumb]
[QUOTE=minson97;39608024][img]http://uppix.net/4/5/3/f6c6824905685ea9fdd9ba2ed2352.png[/img][/QUOTE] you haven't lived until you've seen a forty year-old man with animu hair
[QUOTE=minson97;39608024][img]http://uppix.net/4/5/3/f6c6824905685ea9fdd9ba2ed2352.png[/img][/QUOTE] His Eyes 0_0 soo blue
[QUOTE=NikouT;39608502]To do list: [b]- Update rig. - Face flexes. - Don't be lazy. - Bodygroups. - Bow prop.[/b] Done: [b]- Tomahawk with jiggleboned feathers. - Physics. - Fingerposing. - ValveBiped base.[/b] [i]Not sure if I will finish it this week. I have to focus on quality.[/i] [thumb]http://www.deviantart.com/download/353990513/brother_of_the_creed_by_nikout-d5ur8tt.png[/thumb][/QUOTE] YES! Connor is coming! at least something that isn´t a soldier posted here!
Connor's bumpmaps look suspicious. I don't think they're inverted, but it looks like a hint of CrazyBump to me.
[QUOTE=A big fat ass;39610805]Connor's bumpmaps look suspicious. I don't think they're inverted, but it looks like a hint of CrazyBump to me.[/QUOTE] Those are original normal maps being used from the game.
Let's some Brit and American soldiers going and we'll be all set for some awesome ass Rev. War poses.
I figured out how to extract video files from Crysis 2 if anybody is interested in any particular ones. I believe sound for it is separate so I am going to try to get sound from Crysis 2 next. Edit: Models are also a possibility.
[QUOTE=ddok1994;39525562][img]http://img38.imageshack.us/img38/6243/usmcl.jpg[/img] I'm gonna add more loadouts and faces. I need someone who can headhack those with BM:S heads. Please PM me. ;)[/QUOTE] Are those models gonna get released some time soon? :D.
[img]https://dl.dropbox.com/u/16349584/extraction.PNG[/img] Christ we are going to have a ton of crysis 2 models. It's been 5 minutes. Edit: Okay done. [img]https://dl.dropbox.com/u/16349584/objectextraxtion.PNG[/img] Looks like I got a lot of work to do.
Trees and some other foliage would be amazing.
cw2_armoured_no_weels.cfg What great spelling :v: Yeah I can look at foliage, I am also going to look at vehicles since I believe nobody has extracted any of those. Edit: Anybody know of a program that can convert .CFD to a different format that I could use?
I get the feeling only a handful of people will actually know what this is without looking at the link. [IMG]http://img689.imageshack.us/img689/6451/auga3paramodelhack.png[/IMG] For the most part, this is just about done. I just need a bit of help with unwrapping it before I move on to texturing it.
[QUOTE=Katra804;39619074]I get the feeling only a handful of people will actually know what this is without looking at the link.[/QUOTE] [sp]AUG A3 9mm XS[/sp], your filename is somewhat off.
[QUOTE=asteroidrules;39619112][sp]AUG A3 9mm XS[/sp], your filename is somewhat off.[/QUOTE] I don't think it really matters, tbh. It's also known as the [sp]AUG A3 Para XS[/sp], so it can be called either way.
[IMG]https://dl.dropbox.com/u/44650710/hazmast.jpg[/IMG] first skingroup is colourable [t]http://cloud-2.steampowered.com/ugc/594743994514762938/40AE9DD5139529E0081302E6654B54021AD0FFB7/[/t]
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