• The Facepunch Model Ports and Hacks WIP Thread V2
    5,398 replies, posted
The phong exponent on the visor should be much higher. Maybe slap a cubemap on there, too, if there isn't one.
willco
[QUOTE=Katra804;39619074]I get the feeling only a handful of people will actually know what this is without looking at the link. [IMG]http://img689.imageshack.us/img689/6451/auga3paramodelhack.png[/IMG] For the most part, this is just about done. I just need a bit of help with unwrapping it before I move on to texturing it.[/QUOTE] 9mm AUG A3 para? BTW I can't really see it well from this angle, but shouldn't there be some sort of thing behind the magazine well? Edit Fuck just saw the link lol
[QUOTE='Ninja Nub[NOR];39620928'][IMG]https://dl.dropbox.com/u/44650710/hazmast.jpg[/IMG] first skingroup is colourable [t]http://cloud-2.steampowered.com/ugc/594743994514762938/40AE9DD5139529E0081302E6654B54021AD0FFB7/[/t][/QUOTE] What game are they from?
Pay attention to what he's been posting lately. They're from Aliens: Colonial Marines.
I haven't played it and Ninja usually work on stuff from various games on a short amount of time so there's no way i could've known that.
Meh, the last few things he's been posting has all been Aliens related as far as I can tell. Hi Dictator Dean I love you too babe.
[img]http://www.1337upload.net/files/sleeper.png[/img] yo, remade this thing
[QUOTE=Joazzz;39623202][img]http://www.1337upload.net/files/sleeper.png[/img] yo, remade this thing[/QUOTE] [I]"Just for the Fhtagn of it"[/I]
What can I use to compile models? The last time I compiled a model was on WinXP and I used HL2 Compile Toolkit but that doesn't seem to work on Win7.
try GUIStudioMDL
[code] Loaded QC file - "C:\Users\Aaron\Desktop\broncohl2\FordBronco1990.qc" Created command line: G:\Steam\steamapps\darthvader1990\sourcesdk\bin\orangebox\bin\studiomdl.exe -game "g:\steam\steamapps\darthvader1990\counter-strike source\cstrike" -nop4 -nox360 C:\Users\Aaron\Desktop\broncohl2\FordBronco1990.qc qdir: "c:\users\aaron\desktop\broncohl2\" gamedir: "g:\steam\steamapps\darthvader1990\counter-strike source\cstrike\" g_path: "C:\Users\Aaron\Desktop\broncohl2\FordBronco1990.qc" Building binary model files... Working on "FordBronco1990.qc" ERROR: c:\users\aaron\desktop\broncohl2\FordBronco1990.qc(1): - bad command FordBronco1990" ERROR: Aborted Processing on '' [/code] What'd I break?
[QUOTE=Heydshaut;39621300]9mm AUG A3 para? BTW I can't really see it well from this angle, but shouldn't there be some sort of thing behind the magazine well? Edit Fuck just saw the link lol[/QUOTE] Yeah, that thing behind the magazine well is there. I was having issues getting it to show properly in 3DS Max, eventually gave up and just took a screenshot of the model in another program. Probably should've angled it a bit better, but it was 3 AM when I took the screenshot. I'll see about getting a better screenshot later, still need to figure out how to unwrap the model properly.
[QUOTE=InsanePyro;39625003][code] Loaded QC file - "C:\Users\Aaron\Desktop\broncohl2\FordBronco1990.qc" Created command line: G:\Steam\steamapps\darthvader1990\sourcesdk\bin\orangebox\bin\studiomdl.exe -game "g:\steam\steamapps\darthvader1990\counter-strike source\cstrike" -nop4 -nox360 C:\Users\Aaron\Desktop\broncohl2\FordBronco1990.qc qdir: "c:\users\aaron\desktop\broncohl2\" gamedir: "g:\steam\steamapps\darthvader1990\counter-strike source\cstrike\" g_path: "C:\Users\Aaron\Desktop\broncohl2\FordBronco1990.qc" Building binary model files... Working on "FordBronco1990.qc" ERROR: c:\users\aaron\desktop\broncohl2\FordBronco1990.qc(1): - bad command FordBronco1990" ERROR: Aborted Processing on '' [/code] What'd I break?[/QUOTE] Post your QC.
[code] $modelname ""FordBronco1990" $cdmaterials "FordBronco1990\" $cdmaterials "FordBronco1990\" $scale 10 $surfaceprop "metal" $staticprop $body studio "FordBronco1990" $sequence idle "FordBronco1990" fps 1 $collisionmodel "FordBronco1990" { $concave } [/code] Like I said...its been a while since I've done this so if its something painfully obvious try not to laugh too hard
[QUOTE=InsanePyro;39625261][code] $modelname ""FordBronco1990" $cdmaterials "FordBronco1990\" $cdmaterials "FordBronco1990\" $scale 10 $surfaceprop "metal" $staticprop $body studio "FordBronco1990" $sequence idle "FordBronco1990" fps 1 $collisionmodel "FordBronco1990" { $concave } [/code] Like I said...its been a while since I've done this so if its something painfully obvious try not to laugh too hard[/QUOTE] Try: [code] $modelname "FordBronco1990" $cdmaterials "FordBronco1990\" $scale 10 $surfaceprop "metal" $staticprop $body studio "FordBronco1990" $sequence idle "FordBronco1990" fps 1 $collisionmodel "FordBronco1990" { $concave } [/code]
[IMG]http://s18.postimage.org/6hbxc3vll/Untitled.png[/IMG] Now what?
Try taking the $concave line out.
That worked...now just to figure out how I messed up the texture...model is invisible showing only the shadow And how do I make it so that the model outputs in a specific folder instead of just in the models folder?
add something to the model name path, like "mymodels/thisthing/model.mdl"
[IMG]http://cloud.steampowered.com/ugc/578981395551013793/A0770578EFB03BEEFBC3EE1D7078CDC49AEFCA37/[/IMG] Whoops....just a little big...anyways thanks guys!
You might be able to fix the size of it by fiddling with the $scale command.
Yup I already halved for the next compile... Is there a tutorial for rigging vehicles anywhere? With the '85 Bronco I converted the model and someone else rigged it...I'd like to try and do it all myself this time around
-snip slow and late-
[QUOTE=Joazzz;39623202][img]http://www.1337upload.net/files/sleeper.png[/img] yo, remade this thing[/QUOTE] Can you tell me where that's from? I'd love to get my hands on it. I've been working on decompiling RAGE models... [URL=http://imgbox.com/abiCEUNU][IMG]http://t.imgbox.com/abiCEUNU.jpg[/IMG][/URL]
[QUOTE=InsanePyro;39626057][IMG]http://cloud.steampowered.com/ugc/578981395551013793/A0770578EFB03BEEFBC3EE1D7078CDC49AEFCA37/[/IMG] Whoops....just a little big...anyways thanks guys![/QUOTE] Okay... I really gotta ask.. are you making this because I'm working on an '89 Chevy Blazer and think I need some competition? I kid though. Great work on the Broncos. Looking forward to driving them.
[QUOTE=dragbody;39627163]Can you tell me where that's from? I'd love to get my hands on it. [/QUOTE] I know for a fact that the head is from Skyrim.
[QUOTE=Griffster26;39627736]I know for a fact that the head is from Skyrim.[/QUOTE] Ahhh, and is the body from Painkiller? That looks right.
Excellent news, everyone! I managed to write up a simple little program that can edit compiled flex files (.vta's) and modify them to allow for moving heads around without breaking flexes. What does this mean? Well, for one, it allowed me to make this picture, which is a head sent to me that was about three standard units above the valve biped rig, but not anymore. [img]https://dl.dropbox.com/u/21161113/moved_faceposing.jpg[/img] Once I get rid of all the major kinks and increase the level of automation, I'll release it publicly. In the mean time, if you want to try it out, just shoot me a PM and I'll send it your way.
[QUOTE=Biaxailemperor;39627682]Okay... I really gotta ask.. are you making this because I'm working on an '89 Chevy Blazer and think I need some competition? I kid though. Great work on the Broncos. Looking forward to driving them.[/QUOTE] The black Bronco has been out for few years....I just found a '90 model and am working on converting that now. The one that is actually finished and working is a '85 How do I assign textures to a face rather then a whole "chunk" in 3ds max?
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