• The Facepunch Model Ports and Hacks WIP Thread V2
    5,398 replies, posted
[QUOTE=zurf3r;39722935]How do you go about porting from skyrim?[/QUOTE] It's the same as porting from Fallout 3 and Fallout New Vegas.
[QUOTE=Ellis :P;39723004]It's the same as porting from Fallout 3 and Fallout New Vegas.[/QUOTE] I have never ported from thoose games, what program should i use?
[QUOTE=sentrygunman;39723002]ok normally what happens is it either throws this because its too high poly or because it cant find one of the smds so check those too.[/QUOTE] every .smd is there. in the .qc as well as in the folder. and believe me ... he's not too high poly. as i said i've had him compiled before, and the female vampirelord is done too. you wouldn't believe how low-poly this bitch is. that shit is giving me a headache.
[QUOTE=zurf3r;39723048]I have never ported from thoose games, what program should i use?[/QUOTE] First get this extractor: [url]http://fallout3.nexusmods.com/mods/34[/url] Then you should get the latest .nif importer/exporter plug-in if you're using 3D Studio Max from here: [url]http://niftools.sourceforge.net/wiki/3ds_Max[/url] As for the scaling models to Source it's best to use 55.0 Scaling rigged models (monsters, npcs etc.) requires the use of a maxscript from the source files of the male Argonians that oogaboogaman released here: [url]http://www.facepunch.com/threads/1149115[/url] I'am sure you can figure out how the rest works.
[QUOTE=Rinfect;39723154][url]http://niftools.sourceforge.net/forum/viewtopic.php?f=4&t=2683[/url] used this when porting some mod from fallout --imgsnipsex--[/QUOTE] Thx beebz [editline]26th February 2013[/editline] [QUOTE=Ellis :P;39723179]First get this extractor: [url]http://fallout3.nexusmods.com/mods/34[/url] Then you should get the latest .nif importer/exporter plug-in if you're using 3D Studio Max from here: [url]http://niftools.sourceforge.net/wiki/3ds_Max[/url] I'am sure you can figure out how the rest works.[/QUOTE] Thanks!
[img]http://i.imgur.com/hwC5kuA.png[/img]
[QUOTE=Hunterdnrc;39724366][img]http://i.imgur.com/hwC5kuA.png[/img][/QUOTE] that B looks kind of, uh... bad
Actually now that I checked the Vampire Lord texture files... I don't really see how 2048x2048 is "low-res" and "ugly". Personally I like it. But it is your work so I'am not gonna force you to change it TheMask, keep at it.
[QUOTE=Cone;39724529]that B looks kind of, uh... bad[/QUOTE] I changed the letter, what do you guys think? [IMG]http://i.imgur.com/XuWbqiO.png[/IMG]
Better.
Hey guys, I've got a bit of an odd request here. I want to port some stuff from Unreal Tournament 3: Black Edition and TES: Skyrim. I have the latest version of Blender, what other tools do I need? Also, are there any unique difficulties porting the character heads from Skyrim? I noticed Norpo managed to crank out the Dawnguard Armor, but besides Argonians I haven't seen any other character heads for the other races. I've got some cool stuff in mind, but I really want to not only make them myself, but to have them the way I want them, instead of asking someone else to do it and bitching if they don't include something.
[QUOTE=Angry man;39670822]Gregori could look like this guy: [img]http://rocknrollghost.com/wp-content/uploads/2010/05/bhd.jpg[/img] maybe its just me[/QUOTE] Turned out ok. The only problem is Gregori's stupid modeled on mustache that you can still see. [IMG]http://i.imgur.com/xqhogIz.png[/IMG]
[QUOTE=-Rusty-;39725636]Turned out ok. The only problem is Gregori's stupid modeled on mustache that you can still see. [IMG]http://i.imgur.com/xqhogIz.png[/IMG][/QUOTE] Can't you flatten that part of the mesh or something?
[QUOTE=Ellis :P;39725733]Can't you flatten that part of the mesh or something?[/QUOTE] No I don't think so. I think it'll break the face posing.
[QUOTE=-Rusty-;39725756]No I don't think so. I think it'll break the face posing.[/QUOTE] Not all of it though. I think.
You could of course just give him a mustache, you know. If I remember correctly, I don't think the military has any problems with mustaches, as long as they're kept short (what Gregori already has) Just a thought.
[QUOTE=-Rusty-;39725756]No I don't think so. I think it'll break the face posing.[/QUOTE] Claim that he just has a fat lip and call it good. :v:
Also, I might as well ask [I]again[/I], What tools besides Blender would be needed to port models from UT3: Black Edition and TES: Skyrim? I want to make some cool shit, but I may as well be pounding the keyboard with my face if I don't have the proper tools. Just saying, Having some proper dragons and Draugr would be awesome, and I have yet to see any [I]public[/I] models in that regard
[QUOTE=MrStevenWolfe;39726822]Also, I might as well ask [I]again[/I], What tools besides Blender would be needed to port models from UT3: Black Edition and TES: Skyrim? I want to make some cool shit, but I may as well be pounding the keyboard with my face if I don't have the proper tools. Just saying, Having some proper dragons and Draugr would be awesome, and I have yet to see any [I]public[/I] models in that regard[/QUOTE] Unreal Tournament 3/UT3 Black: UModel Skyrim/Skyrim DLC: Nifskope and a BSA viewer/unpacker.
[QUOTE=MrStevenWolfe;39726822]Just saying, Having some proper dragons and Draugr would be awesome, and I have yet to see any [I]public[/I] models in that regard[/QUOTE] Perhaps you should try looking for oogaboogaman\Chrysaetos' releases. He's done all of the dragons [i]and[/i] the Draugr, and they've all been publicly released. Well, he's done all that were present in vanilla Skyrim.
[QUOTE=-Rusty-;39725636]Turned out ok. The only problem is Gregori's stupid modeled on mustache that you can still see. [IMG]http://i.imgur.com/xqhogIz.png[/IMG][/QUOTE] Fucking brilliant. [editline]26th February 2013[/editline] (i have a massive boner for anything blackhawk down related)
[QUOTE=-Rusty-;39725756]No I don't think so. I think it'll break the face posing.[/QUOTE] That depends, really. around the lips is tricky but you can actually edit the mesh quite a bit before you break things.
For curiosity. What you guys use to make the models? Blender, Maya or 3ds max? Just for know cuz I'll start with character modeling and I want choose one for training.
[QUOTE=TheMask;39722085]i've had him finished already. [t]http://uppix.com/f-Male_Vamp512cd023001238ac.jpg[/t] [/QUOTE] Ever seen The Night Flier based on the Stephen King book? Well, not terribly similar, but it's the first thing I thought when I saw that pic.
Say has anyone ever considerd trying to port the evil geniuses / their henchmen from the game Evil Genius ? [IMG]http://eggaming.ucoz.com/_ph/1/542282621.jpg[/IMG]
I don't know, maybe you should go make a request thread instead of posting it in a thread about WIP model/skin ports.
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