Some LA Noire cars ripped by [url=http://cgig.ru/forum/viewtopic.php?f=3&t=22]this guy[/URL], which I'm porting to Gmod. I haven't ported anything before so I'm still reading up on the material documentation, but I think they're nearly done.
[IMG]http://i.imgur.com/wsOIxl.jpg[/IMG]
Holy shit!
[QUOTE=juicyj;35591307]Some LA Noire cars ripped by [url=http://cgig.ru/forum/viewtopic.php?f=3&t=22]this guy[/URL], which I'm porting to Gmod. I haven't ported anything before so I'm still reading up on the material documentation, but I think they're nearly done.
[IMG]http://i.imgur.com/wsOIxl.jpg[/IMG][/QUOTE]
I almost choked on my biscuit.
[IMG]http://3.bp.blogspot.com/-nq0XR5gXHrM/T4w-JLdA-_I/AAAAAAAAAhs/UxyAELdg1vo/s1600/D-FENS.png[/IMG]
If you can get this reference without the help of wikipedia, you get a cookie.
Can i have a cookie anyway?
Alright. Since no one seems to be getting this, I'll explain.
It's a reference to the Joel Schumacher film, Falling Down. In the film, Michael Douglas's character, William Foster, is a former member of the US Department of Defense. During his service he commissioned a set of vanity plates labeled "DFens" for his car. Since Third Echelon is part of the US Department of Defense through its parenting agency, the NSA, was created by the DoD, I thought to make a subtle reference to the film, since the only place you can find the Aspen in Splinter Cell Conviction is in the Third Echelon Parking Garage.
EDIT: Anyway, I'm now doing conversions of my aspen model into other vehicle models. Here's an early version of the '07 Durango:
[IMG]http://4.bp.blogspot.com/-9gjJeHsq0ko/T421i865YzI/AAAAAAAAAh4/MnVxcVQNGSk/s1600/2007%2BDodge%2BDurango.png[/IMG]
My plans from here for this model: Make '07 Durango, then make '05 Durango, and finally make '04 Durango "Dude" concept.
UPDATE: The 2007 Dodge Durango is now complete.
[IMG]http://3.bp.blogspot.com/-zHGPfo713Do/T467IYNxwHI/AAAAAAAAAiE/hXLDebr_fGM/s1600/Aspen%252C%2BDurango%252C%2B2007.png[/IMG]
[img]http://img40.imageshack.us/img40/8092/clearsnood.jpg[/img]
Anybody interested in S.T.A.L.K.E.R ports?
[I]Hell yes.[/I]
I am.
Is there anything anyone wants in particular from STALKER that we haven't got so far?
[QUOTE=Snood_1990;35635051]Is there anything anyone wants in particular from STALKER that we haven't got so far?[/QUOTE]
That weird ass dwarf thing.
[img]http://img443.imageshack.us/img443/5717/burrrrx.jpg[/img]
Boop. Still need to do the ragdoll and physics model, comes with two skins that'll put into skingroups.
[IMG]http://1.bp.blogspot.com/-pM2PkQpj_oc/T5A47sNEn-I/AAAAAAAAAkI/_OyDopCrYc0/s1600/powerbox%2Bseries%2B2.png[/IMG]
2005 Durango is done, Durango Dude Concept Truck almost finished. Needs new wheels.
Interesting fact: the nose of Dodge Durango Dude concept is the inspiration for the nose of the Rams from 2006-2008. That's why it looks a bit like an SRT10, like TheDanishMaster's.
[QUOTE=Snood_1990;35635051]Is there anything anyone wants in particular from STALKER that we haven't got so far?[/QUOTE]
How about a few more of the other mutants? The Call of Pripyat versions are the better ones to use. Other than that I'd say grab the Clear Sky outfits and maybe Sidorovich.
[url]http://stalker.wikia.com/wiki/List_of_mutants[/url]
To my knowledge the ones that haven't been done already are the Poltergeist, Pseudogiant, Zombie Stalker, Chimera and Rodents.
What? So these ones have been done already?
-Blind Dog
-Pseudo Dog
-Boar
-Cat
-Flesh
-Izlom
I've done all those except the Cat and the Izlom. So there's those to do as well.
[QUOTE=Snood_1990;35635584][img]http://img443.imageshack.us/img443/5717/burrrrx.jpg[/img]
Boop. Still need to do the ragdoll and physics model, comes with two skins that'll put into skingroups.[/QUOTE]
[I]open your minnndddddddd[/I]
We have a bunch of the stalker ragdolls, but they all have really shitty rigging and lack finger posing, dunno if that is anything you'd consider doing.
Je deteste custom ragdolling, it's not that it's hard it just takes bloody ages. :v:
Also I know for a fact ages a go there was a release of the SKAT military suit that didn't have any finger posing and I fixed that up some time a go as well but never released it.
Also if anyone wants to lend a hand with the task feel free to add me on Steam.
I really hope I'm not being too much of a bother, but how's the BSAA going?
[QUOTE=VaciliNikoMav;35642895]I really hope I'm not being too much of a bother, but how's the BSAA going?[/QUOTE]
Good.
[QUOTE=Banshee FrieNd;35641681][img]http://dl.dropbox.com/u/43157158/dickyourself.png[/img]
[img]http://dl.dropbox.com/u/43157158/huntre.png[/img]
[img]http://dl.dropbox.com/u/43157158/hlmv%202012-04-19%2020-38-33-03%2000_00_00-00_00_02.20%7E3.gif[/img]
Npc(s).[/QUOTE]
That looks oddly familiar...
Grenade Rifle from New Vegas
[url=http://uppix.net/6/8/e/724480e5869c6301ec7ceb5d3a9b1.html][img]http://uppix.net/6/8/e/724480e5869c6301ec7ceb5d3a9b1.jpg[/img][/url]
[QUOTE=Nexus_Elite;35642978]Good.[/QUOTE]
Okay :D
I was just wondering because you an dBloocobalt did an awesome job so far! I'm confident the final products will looks excellently amazing!
[QUOTE=TheFallen(TF2);35643202]That looks oddly familiar...[/QUOTE]
hunter from halo combat evolved
Wouldn't you think phong would look nicer than the environment map you have on right now, Banshee?
[QUOTE=Katazuro;35643679]Wouldn't you think phong would look nicer than the environment map you have on right now, Banshee?[/QUOTE]
Well, for the Halo 1 variant I'm going to apply the original 'non-dynamic' cubemaps from the game, they're just hard to port. As for the Halo 2 (and possibly 3) variant(s) I'm going to probably use phong because the game just fakes phong anyway.
It's using env_cubemap right now.
Ah, sorry - got both of them confused. Nice job on the model.
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