Some New Vegas crap
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I thought we agreed that you would stop porting firearms damnit.
[img]http://dl.dropbox.com/u/9274354/FoNV_44MagnumRevolver.jpg[/img]
[img]http://sae.tweek.us/static/images/emoticons/emot-arghfist.gif[/img][img]http://sae.tweek.us/static/images/emoticons/mad.gif[/img]
Bloo wants the monopoly over weapons.
It's an Arms Race.
and I said I was doing the guns for fun
Since i figured out how to port stuff from NV too, I call the monopoly on porting vehicles since nobody's done many of them without them being plagued with problems. :v:
And there's not many vehicles ported out of the shitload of them that are in NV.
[QUOTE=beat the zombie;35856381][img]http://filesmelt.com/dl/dod_argentan00004.jpg[/img][/QUOTE]
Hope jerry don't mind us, Droppin in'.
[QUOTE=FloaterTWO;35866724]Since i figured out how to port stuff from NV too, I call the monopoly on porting vehicles since nobody's done many of them without them being plagued with problems. :v:
And there's not many vehicles ported out of the shitload of them that are in NV.[/QUOTE]
Are you gonna get a properly scaled Pick up truck and the army truck?
Yeah, eventually. I requested the army truck years ago and nobody managed to do it. I'm working on the B-29 at the moment and it doesn't exactly seem like rocket science, so i might end up doing a vehicle pack again. Probably going to re-port all the cars with correct scaling and without the fucked up UVmaps on the undersides too.
I need to start keeping tabs on all the shit i said i'd do, i've got 2 mass effect prop packs planned/being worked on and about 4 texturing projects i said i'd do. :v:
B29 Done except for physmodel which is too busy sucking dicks to work properly at the moment.
[img]http://dl.dropbox.com/u/9988278/gm_buttes0000.jpg[/img]
[img]http://dl.dropbox.com/u/9988278/gm_buttes0001.jpg[/img]
It turned out nice.
[QUOTE=FloaterTWO;35867632]Yeah, eventually. I requested the army truck years ago and nobody managed to do it. I'm working on the B-29 at the moment and it doesn't exactly seem like rocket science, so i might end up doing a vehicle pack again. Probably going to re-port all the cars with correct scaling and without the fucked up UVmaps on the undersides too.
I need to start keeping tabs on all the shit i said i'd do, i've got 2 mass effect prop packs planned/being worked on and about 4 texturing projects i said i'd do. :v:
B29 Done except for physmodel which is too busy sucking dicks to work properly at the moment.
[img]http://dl.dropbox.com/u/9988278/gm_buttes0000.jpg[/img]
[img]http://dl.dropbox.com/u/9988278/gm_buttes0001.jpg[/img]
It turned out nice.[/QUOTE]
Any chance you could make a Enola Gay skin for that?
I'll make the decal bodygrouped, that way it can just be used as a generic B-29. I'm not going to make any specific skins for it.
[QUOTE=bloocobalt;35866629]I thought we agreed that you would stop porting firearms damnit.
[img]http://sae.tweek.us/static/images/emoticons/emot-arghfist.gif[/img][img]http://sae.tweek.us/static/images/emoticons/mad.gif[/img][/QUOTE]
I'm just going to say that they don't count if they're collecting dust in the recesses of your hard drive.
Some small stuff before bed
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[QUOTE=bloocobalt;35866629]I thought we agreed that you would stop porting firearms damnit.
[/QUOTE]
Shut up with that.
[QUOTE=CrzyMLC;35839034][img]http://dl.dropbox.com/u/16363265/hunk.jpg[/img]
funk
Texture updated (leather gloves and boots, which you can hardly see, also sharpen the uniform a bit) and normal maps. Courtesy to Ninja_Nub:
[img]http://dl.dropbox.com/u/16363265/hunkfunk.jpg[/img][/QUOTE]
Whoaaa! Is that soldier ragdoll done?
May I please have a link? Please?
Doom 3 models are ridiculously easy to port.
[img]http://img641.imageshack.us/img641/6800/tuttplasmagun.jpg[/img]
Shame they look like big blobs without their bumpmaps. The view model comes with animations also from the game.
So I tried something out by porting from SW Republic Commando again. I've got working Droid models with animations and ragdolls now.
[IMG_thumb]http://filesmelt.com/dl/gm_construct000364.jpg[/IMG_thumb]
Eww damn those textures ugly. Are you gonna attempt to spruce them up a bit?
Maybe, they were really just a test to see if I could get the animations exported and working properly in source.
someone was porting that D3 Cyberdemon. what happened to it?
[QUOTE=Snood_1990;35871737]Doom 3 models are ridiculously easy to port.
[img]http://img641.imageshack.us/img641/6800/tuttplasmagun.jpg[/img]
Shame they look like big blobs without their bumpmaps. The view model comes with animations also from the game.[/QUOTE]
Well use their bumpmaps then? :P
[img]http://dl.dropbox.com/u/9988278/fallout/gm_buttes0003.jpg[/img]
Bodygrouped the landing gear and propellers, probably going to release this today once i get the wrecked version and the parts ported.
[QUOTE=wraithcat;35873319]Well use their bumpmaps then? :P[/QUOTE]
That's exactly what you see there. :D
And I thought the Cyberdemon had already been done, otherwise I could have a go at doing it if ya want.
[QUOTE=FloaterTWO;35873963][img]http://dl.dropbox.com/u/9988278/fallout/gm_buttes0003.jpg[/img]
Bodygrouped the landing gear and propellers, probably going to release this today once i get the wrecked version and the parts ported.[/QUOTE]
I think it could be a bit more reflective. I know it's worn down, but b-29s had a mirror finish.
It might be worth making a skingroup.
[QUOTE=Snood_1990;35874170]And I thought the Cyberdemon had already been done, otherwise I could have a go at doing it if ya want.[/QUOTE]Yes
YES
I'm not really good at posing.
[img]http://filesmelt.com/dl/dod_jagd00003.jpg[/img]
[IMG]http://dl.dropbox.com/u/9274354/DR2_Boykin_faceposable.jpg[/IMG]
I finally stopped being lazy, I'll do the other 3 when I have some more time.
[img]http://dl.dropbox.com/u/9274354/DR2_Boykin_faceposable2.jpg[/img]
Hey yeah, speaking of that cyberdemon model, whatever happened to those two doomguy models some folks were making?
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