• The Facepunch Model Ports and Hacks WIP Thread V2
    5,398 replies, posted
[img]http://dl.dropbox.com/u/21161113/b29_new.jpg[/img] Worth the effort.
[QUOTE=Kuro.;35883880]Hey yeah, speaking of that cyberdemon model, whatever happened to those two doomguy models some folks were making?[/QUOTE] probably died along half-dead's other projects
[QUOTE=Snood_1990;35875599][img]http://img268.imageshack.us/img268/2738/cyberwut.jpg[/img] Awww boy.[/QUOTE] If you want a not suck skin for that, DL my mod. [url]http://doom3.filefront.com/file/Abandon_All_Hope_In_Hell;91012[/url]
[img]http://dl.dropbox.com/u/21161113/b29_enolagay.jpg[/img] Getting there. Also if you have noseart requests, I'll do any that are easily cut and pasted.
[QUOTE=Lt_C;35888186][img]http://dl.dropbox.com/u/21161113/b29_enolagay.jpg[/img][/QUOTE] Now let's bomb the heterosexuals!
[img]http://dl.dropbox.com/u/21161113/b29_aperture.jpg[/img]
The blue on the front of the..uh...turbines?...could use a little detail. They're just seem like a completely solid texture from here. But otherwise, wow haha, that's awesome.
[img]http://dl.dropbox.com/u/11652921/fuckincarbineyeaeaheah.jpg[/img] My first two modelhacks, the segmented shoulderpads and the carbine I made out of the IG Lasgun and the Red Orchestra 2 PPSH. Quite happy with both.
PPsH Las-gun? That's just downright awesome.
I think you could brighten the PPSH texture and darken the Lasgun a bit so it blends more, but that's pretty nifty, and comes together pretty well.
[QUOTE=Lt_C;35888186] Getting there. Also if you have noseart requests, I'll do any that are easily cut and pasted.[/QUOTE] The Bockscar, it's the plane that dropped the Fat Man Bomb on Nagasaki. [URL]http://upload.wikimedia.org/wikipedia/commons/7/72/Bockscar.jpg[/URL] Here's another picture: [IMG]http://www.bayarearidersforum.com/forums/image.php?u=40375&dateline=1318179884[/IMG]
These. Chris Redfield's "Made in Heaven" bomber jacket logo. [img]http://fc05.deviantart.net/fs29/f/2008/129/c/c/RE2___Made_In_Heaven_logo_by_ryuuza_san.jpg[/img] and Claire Redfield's "Let Me Live" logo. [img]http://fc00.deviantart.net/fs71/f/2010/190/c/f/Let_Me_Live_ID_by_RedfieldClaire.jpg[/img]
I guess i'm going to need to make a few more than just 1 nose art skingroup for him, then. :v:
Probably, what other stuff do you plan on grabbing from New Vegas?
The missiles from Lonesome Road, since you want those according to LT_C. Most likely going to focus on vehicles, but i might end up taking requests. I'd do some guns, but i think Bloo's already got enough people trespassing on his turf.
Yeah Bloo will get mad if you start porting weapons. :V Yep I thought the rockets/missle would be something interesting to get. As for the vehicles which ones in particular?
The army trucks, for sure. I requested those years ago and they never got finished. I might end up doing the same thing i did for the mass effect vehicles and port every single vehicle in the game. :v:
[QUOTE=beat the zombie;35882028]I'm not really good at posing. [img]http://filesmelt.com/dl/dod_jagd00003.jpg[/img][/QUOTE] Are you sure those bumpmaps aren't inverted?
Well I took them from the game and applied halflambert because they are too strong. I don't think they are inverted.
They are most definitely inverted. Flip the red & green channels in the bump.
Rockets! [img]http://dl.dropbox.com/u/9988278/fallout/gm_bigcity0002.jpg[/img] [img]http://dl.dropbox.com/u/9988278/fallout/gm_bigcity0005.jpg[/img] Now i've established 'yes i can port from fallout' i should probably go finish the 4 or 5 mass effect model packs i said i'd do at some stage before getting bogged down in fallout stuff too.
[I]Once the rockets are up, who cares where they come down?[/I] Nice stuff, that. :smile:
[img]http://dl.dropbox.com/u/11652921/pdfrecruittroopas.jpg[/img] The beginning of the PDF variants of my models!
[QUOTE=A big fat ass;35895863]They are most definitely inverted. Flip the red & green channels in the bump.[/QUOTE] I will try it, but what do you mean exactly by flip? How do I do this operation in photoshop?
Ctrl + I
[QUOTE=beat the zombie;35904894]I will try it, but what do you mean exactly by flip? How do I do this operation in photoshop?[/QUOTE]Split the texture into RGB channels, then rebuild it so that it's in GRB order instead of RGB. (EDIT: Never mind what I said, I'm thinking about it the wrong way.)
like this? I've tried with green and red and it look like shit so bloo told me to try only red and it already looks better. [img]http://filesmelt.com/dl/dod_donner0007.jpg[/img]
Please BTZ, don't make them super floppy (RO2 models).
Messing around with a L4D 2 model. I don't know if this will be finished or not. It's a very heavy WIP. [img]http://i.imgur.com/VHR08.jpg[/img]
All the weapons are done with plenty of bodygroups [img]http://filesmelt.com/dl/gm_construct001322.jpg[/img] [img]http://filesmelt.com/dl/gm_construct001236.jpg[/img]
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