[QUOTE='Ninja Nub[NOR];36386141']I'll still have it as a bodygroup, though, and I have the other thing there too, and I'm going to do a ton of other bodygroups
but no blasphemy[/QUOTE]
So you're going to fix that it's positioned wrong and doesn't have working textures on the other side?
yep
I mean if i do a port i might as well do it properly
I AM planning to release it, after all
[QUOTE=Joazzz;36380251][IMG]http://www.leet.cc/RipNTear.png[/IMG]
now it just needs flexes and eye posing[/QUOTE]
chuck?
[QUOTE=Biscuit-Boy;36386050]Ninja you do realize that the EOTech 3x mag isn't an actual scope right? Like...you need to have a scope in front of it. And it's been mounted much too low from the looks of it.
[img]http://puu.sh/BTvW[/img]
And you need more blasphemy as well.
[img]http://puu.sh/BT4B[/img][/QUOTE]
4/10 not enough attachments would not fuck
[QUOTE=Rusty100;36393223]chuck?[/QUOTE]
yep
PUHSH IT TO THE LLIMIT EVEFRY DAY
[t]http://puu.sh/C27X[/t]
[QUOTE=shian;36394375]4/10 not enough attachments would not fuck[/QUOTE]
LEAVE ME ALONE MOM
So you've added an incorrectly scaled M203 with no mounting brackets, an awkwardly shaped rear sight, a G3 magazine (which could not work whatsoever), a masterkey that doesn't actually attach by any means, and a frickin heartbeat sensor?? You confuse me.
you do realize i do this for fun and not to please you, right?
right?
i hope you do
[QUOTE='Ninja Nub[NOR];36395478']you do realize i do this for fun and not to please you, right?
right?
i hope you do[/QUOTE]
You are a strange, strange boy.
So are you
.22 calibre masterkey? That's a new one.
[QUOTE=Biscuit-Boy;36395389]So you've added an incorrectly scaled M203 with no mounting brackets, an awkwardly shaped rear sight, a G3 magazine (which could not work whatsoever), a masterkey that doesn't actually attach by any means, and a frickin heartbeat sensor?? You confuse me.[/QUOTE]
[QUOTE='Ninja Nub[NOR];36395478']you do realize i do this for fun and not to please you, right?
right?
i hope you do[/QUOTE]
[QUOTE=Biscuit-Boy;36395488]You are a strange, strange boy.[/QUOTE]
[QUOTE='Ninja Nub[NOR];36395501']So are you[/QUOTE]
Stop doing another fucking CS:S model porting thread.
Aight I'll stop now.
also ported a usp
[img]https://dl.dropbox.com/u/44650710/usp.jpg[/img]
Well, while not exactly special at all, just ported GTA IV mods textures, but I thought it would be worth looking, since most don't have either GTA IV, or experience porting textures from it, althought I doubt it's the latter.
[IMG]http://uppix.net/9/a/0/ac732d22d1e3dd5349e9ffcb43744.jpg[/IMG]
[IMG]http://uppix.net/e/6/1/121991756ce74867cae62b949759d.jpg[/IMG]
It isn't hexed, nor bodygrouped, so as I said, nothing special.
[QUOTE=Fuck_The_Pooch;36402538]Well, while not exactly special at all, just ported GTA IV mods textures, but I thought it would be worth looking, since most don't have either GTA IV, or experience porting textures from it, althought I doubt it's the latter.
[IMG]http://uppix.net/9/a/0/ac732d22d1e3dd5349e9ffcb43744.jpg[/IMG]
[IMG]http://uppix.net/e/6/1/121991756ce74867cae62b949759d.jpg[/IMG]
It isn't hexed, nor bodygrouped, so as I said, nothing special.[/QUOTE]
I remembered when I exported some modded textures from GTA IV:
[img]https://dl.dropbox.com/u/16363265/moarsrsbusiness.jpg[/img]
:v:
[QUOTE='Ninja Nub[NOR];36395237'][IMG]https://dl.dropbox.com/u/44650710/more%20hk.jpg[/IMG]
:v:[/QUOTE]
*Drools from teh awesomenss this weapon represents*
Oh my gosh Ninja...this...is...PERFECT!
Is it (This gun) done or still in developement?
[IMG]http://img526.imageshack.us/img526/2269/gmbuttes0001warshot21.jpg[/IMG]
[IMG]http://img694.imageshack.us/img694/769/dedust00001warshot21.jpg[/IMG]
Sorry, images are tiny. I ported them long long time ago from COD:MW2, S.S.D.D.(as I remember), the Ranger Afghan campsite. Though I don't have much time for following few weeks, still I have enough time to turn on the computer. Which means, porting props would be easy as done. Incoming modelpack inform: MW2 Afghan Camp props and some crashed MW2 vehicles.
Still, if you immediatly need them, here's the link for ported ones, are gonna be ported again for more reasonable size, etc)
Link: [url]http://www.mediafire.com/?ky8w0tby5d5swgv[/url]
ps. there are Brazillian wagon and monster-sized truck in it.
[QUOTE=dmlxo21;36411386][IMG]http://img526.imageshack.us/img526/2269/gmbuttes0001warshot21.jpg[/IMG]
[IMG]http://img694.imageshack.us/img694/769/dedust00001warshot21.jpg[/IMG]
Sorry, images are tiny. I ported them long long time ago from COD:MW2, S.S.D.D.(as I remember), the Ranger Afghan campsite. Though I don't have much time for following few weeks, still I have enough time to turn on the computer. Which means, porting props would be easy as done. Incoming modelpack inform: MW2 Afghan Camp props and some crashed MW2 vehicles.
Still, if you immediatly need them, here's the link for ported ones, are gonna be ported again for more reasonable size, etc)
Link: [url]http://www.mediafire.com/?ky8w0tby5d5swgv[/url]
ps. there are Brazillian wagon and monster-sized truck in it.[/QUOTE]
could you port The Crates on your next Port??
[QUOTE=DemonRazgriz;36413813]could you port The Crates on your next Port??[/QUOTE]
What crates? Was there any crate in S.S.D.D? Anyway I'll check it out.
[QUOTE=FloaterTWO;36396304].22 calibre masterkey? That's a new one.[/QUOTE]
Maybe it's a really thin door?
[QUOTE=dmlxo21;36417304]What crates? Was there any crate in S.S.D.D? Anyway I'll check it out.[/QUOTE]
ill do some screencaps for it.
[IMG]http://3.bp.blogspot.com/-FUtqHmARAjI/T-TVjpgP43I/AAAAAAAAAuQ/o0NF2vMEHmQ/s1600/chrysler+aspen+alldoorsopen.png[/IMG]
Picked up the Aspen project again. I think I figured out smoothing, although I can spot a few errors here and there. I'm going to get some texture work done on that soon. Each door is a component, so I guess I'll try out the stuff I've been reading up on bodygroups. I also rebuilt the headlights to better match the real deal's. The model sure is a heavyweight for source engine polycount, as far as I could tell. 16000 Tris. Trying to optimize this as best as I can.
This topic is a massive strip tease. I can look all I want, but I know I will never get my hands on most of these...
[QUOTE=Klaykid;36446648]This topic is a massive strip tease. I can look all I want, but I know I will never get my hands on most of these...[/QUOTE]
You're right, I feel guilty. Tomorrow night I'll see if I have time to reinstall GMod quick and release some weapons perhaps.
I'm back to porting after windows 7 killed it self, and a long week of my summer job. I still have to get banshee friend to convert the bump maps but other than that its pretty much done. The bloody dead bodies have something messed up with the skin texture were the decal is applied, so I'll see if i can fix it and then do skin groups.
[thumb]https://dl.dropbox.com/u/65039039/gay.png[/thumb]
I also did this, but I figure I should just release prop packs instead of individual ports
[thumb]http://cloud-2.steampowered.com/ugc/594722251477185798/7D93E012826539BD6665BCDB0ECEFCB01D7FA48C/[/thumb]
[QUOTE=Biscuit-Boy;36451336]You're right, I feel guilty. Tomorrow night I'll see if I have time to reinstall GMod quick and release some weapons perhaps.[/QUOTE]
I thought it was all for the sexual thrill... :(
On a more concerned note, what games that from Nick?
Tried ragdolling the jacket on the suit citizens:
[t]http://uppix.net/d/0/0/1c65c6ddd7741f7892ed258bf363f.jpg[/t]
[t]http://uppix.net/a/b/8/6e3c1b085426c1d366acfc6d280e7.jpg[/t]
[t]http://uppix.net/5/2/6/022b13f9d64044fa0ba6e5632f89e.jpg[/t]
[t]http://uppix.net/a/6/5/59dab45424cc455682386f98c0da6.jpg[/t]
Right now I seem to have added a bit too many bones, but once I merge some of them together it should be pretty useful and easy to pose.
hnnnnnnnnngggggggggg could do with that on the trenchcoat lol
[editline]24th June 2012[/editline]
speaking of trenchcoats, still working on that update
[img]https://dl.dropbox.com/u/8697486/gm_construct0102.jpg[/img]
more robber variants coming later, gotta fix the alphas for the gasmask though so the glass is actually glass as opposed to big black circles that obscure vision entirely
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