So I ported the scientist model from HL1 on the PS2. I gave it fingerposing, eyeposing, and faceposing. Since this is the first model I've attempted faceposing on, I'm surprised how well it worked out. Of course it still needs a lot of work.
[video=youtube;ZAV9IINvSKg]http://www.youtube.com/watch?v=ZAV9IINvSKg[/video]
[editline]5:21am[/editline]
Oh god watch it with captions on, this is hilarious. When Google hears "Lamarr" it translates to "bob".
Not sure if i should be asking here but how would i go about making an a eye pupil texture move according to a bone or is this not possible ?
making a sphere eye clips through my model.
Why are you trying to move it through bones? if you're going to do that, make the entire eye a sphere and then apply the texture to it. Just rotate the eyes independently. Look at some of the HL1 PS2 models for an example. Their eyes are similar to what you're trying to do.
the problem with that is the sphere eyes clip through the model
Here is the model
[IMG]http://puu.sh/Djb2[/IMG]
[IMG]http://img593.imageshack.us/img593/5301/russian1.jpg[/IMG]
[IMG]http://img207.imageshack.us/img207/788/russian2.jpg[/IMG]
I wanted more variety MW2 Russian paratroopers that I started on them.
This time, I'll try to succeed in .qc files that I can make bodygroups and skins.
Can anyone give me a link for .qc scripts or teach me directly?
[QUOTE=dmlxo21;36468746]
Can anyone give me a link for .qc scripts or teach me directly?[/QUOTE]
I can teach you, it's quite easy. Add me on steam.
Edit: shit, I already got you, HOT-DOG. Now I get that koreans...
[QUOTE=shadowsX;36468343]the problem with that is the sphere eyes clip through the model
Here is the model [/QUOTE]
You could try using flexes?
[t]http://puu.sh/DiXM[/t]
[QUOTE=shadowsX;36467961]Not sure if i should be asking here but how would i go about making an a eye pupil texture move according to a bone or is this not possible ?
making a sphere eye clips through my model.[/QUOTE]
Valve eyes are generally flat meshes. The sphere itself is built with the shader.
[QUOTE=shadowsX;36468343]the problem with that is the sphere eyes clip through the model
Here is the model
[IMG]http://puu.sh/Djb2[/IMG][/QUOTE]
I will fully admit, that I've got no clue what I am looking at.
[QUOTE=wraithcat;36469645]I will fully admit, that I've got no clue what I am looking at.[/QUOTE]
I believe it's a shark of some sort
or a weird cat
[img]https://dl.dropbox.com/u/8697486/gm_construct0103.jpg[/img]
more robbers
still got to fix a little rigging and then I've gotta add the other 21 ties and the short sleeves
then I can get back to finishing the other jacket'd variant and then the update pack is probably ready
[QUOTE=Taggart;36470055][img]https://dl.dropbox.com/u/8697486/gm_construct0103.jpg[/img][/QUOTE]
Is it possible to remove masks?
[QUOTE=dmlxo21;36468746][IMG]http://img593.imageshack.us/img593/5301/russian1.jpg[/IMG]
[IMG]http://img207.imageshack.us/img207/788/russian2.jpg[/IMG]
I wanted more variety MW2 Russian paratroopers that I started on them.
This time, I'll try to succeed in .qc files that I can make bodygroups and skins.
Can anyone give me a link for .qc scripts or teach me directly?[/QUOTE]
Add one of those Russian helmets with the visors, get a 3 hole balaclava head, and we'll be set for more Battlefield 3 styled guys.
-snip-
[QUOTE=Taggart;36470055][img]https://dl.dropbox.com/u/8697486/gm_construct0103.jpg[/img]
more robbers
still got to fix a little rigging and then I've gotta add the other 21 ties and the short sleeves
then I can get back to finishing the other jacket'd variant and then the update pack is probably ready[/QUOTE]
A quick idea, if you are going to have different masks, I suggest these.
[IMG]http://www.bolgernow.com/blog/wp-content/uploads/2010/05/point-break-masks.jpg[/IMG]
It is Shiron from the anime Legendz
[IMG]http://puu.sh/DlHs[/IMG]
ripped it from ps2 game re working on it to make it more better
[QUOTE=Taggart;36470055][img]https://dl.dropbox.com/u/8697486/gm_construct0103.jpg[/img]
more robbers
still got to fix a little rigging and then I've gotta add the other 21 ties and the short sleeves
then I can get back to finishing the other jacket'd variant and then the update pack is probably ready[/QUOTE]
Maybe you could use the masks from A Clockwork Orange...
[QUOTE=Griffster26;36470678]A quick idea, if you are going to have different masks, I suggest these.
[IMG]http://www.bolgernow.com/blog/wp-content/uploads/2010/05/point-break-masks.jpg[/IMG][/QUOTE]
Well, the closest things to these would be these masks from Payday:
[img]http://images4.wikia.nocookie.net/__cb20120408201207/payday/images/thumb/1/12/Presidential_Dallas.png/121px-Presidential_Dallas.png[/img][img]http://images3.wikia.nocookie.net/__cb20120408201225/payday/images/thumb/9/90/Presidential_Hoxton.png/121px-Presidential_Hoxton.png[/img][img]http://images4.wikia.nocookie.net/__cb20120408201231/payday/images/thumb/b/b5/Presidential_Wolf.png/121px-Presidential_Wolf.png[/img][img]http://images1.wikia.nocookie.net/__cb20120408201237/payday/images/thumb/0/0d/Presidential_Chains.png/121px-Presidential_Chains.png[/img]
[QUOTE=Blooper Reel;36470791]Well, the closest things to these would be these masks from Payday:
[img]http://images4.wikia.nocookie.net/__cb20120408201207/payday/images/thumb/1/12/Presidential_Dallas.png/121px-Presidential_Dallas.png[/img][img]http://images3.wikia.nocookie.net/__cb20120408201225/payday/images/thumb/9/90/Presidential_Hoxton.png/121px-Presidential_Hoxton.png[/img][img]http://images4.wikia.nocookie.net/__cb20120408201231/payday/images/thumb/b/b5/Presidential_Wolf.png/121px-Presidential_Wolf.png[/img][img]http://images1.wikia.nocookie.net/__cb20120408201237/payday/images/thumb/0/0d/Presidential_Chains.png/121px-Presidential_Chains.png[/img][/QUOTE]
That's horrifying.
[QUOTE=Griffster26;36471740]That's horrifying.[/QUOTE]
Have you seen you're avatar? :P
I agree, payday masks would be awesome. Also, it's amazing how such minor models from K&L can be used for so many things. :D
[img]https://dl.dropbox.com/u/8697486/gm_construct0107.jpg[/img]
something else for the addon, heh
still need to fix smoothing, but yeah
Yay, vests.
They'll come without jackets too, right?
Working on a damaged version of the AVP synth floater and I are working on.
[img]https://dl.dropbox.com/u/21161113/fempilot_damaged_3.jpg[/img]
[QUOTE=Taggart;36475823][img]https://dl.dropbox.com/u/8697486/gm_construct0107.jpg[/img]
something else for the addon, heh
still need to fix smoothing, but yeah[/QUOTE]
Vests.
Oh my, I'm looking forward to it. Especially without the jacket.
[QUOTE=Skerion;36476160]
They'll come without jackets too, right?[/QUOTE]
at the moment, no, unless I can find a waistcoat model that isn't shit and could be fixed up to fit the suits, since Miller's vest has holsters on it
this is probably the first real rig, port and basically everything that I've ever done. I'll re-rig Wake after as this was more of a proof of concept thing for me, just to see if my self-taught shit is reliable.
[img]http://gyazo.com/2cfd112d3525d974b624d6e5564258e6.png?1340589513[/img]
Oh shit oh shit if you port the cameras from the original game I'll give you all of my internet.
[QUOTE=Character;36476528]this is probably the first real rig, port and basically everything that I've ever done. I'll re-rig Wake after as this was more of a proof of concept thing for me, just to see if my self-taught shit is reliable.
[img]http://gyazo.com/2cfd112d3525d974b624d6e5564258e6.png?1340589513[/img][/QUOTE]
Don't know if you'd want to but could you port a few vehicles from Alan wake too? if not that's ok then.
[QUOTE=Minimole;36477326]Don't know if you'd want to but could you port a few vehicles from Alan wake too? if not that's ok then.[/QUOTE]
[t]http://gyazo.com/36e199e069df05d99152f5616335ee7e.png?1340597031[/t]
[img]https://dl.dropbox.com/u/9274354/RE_RPD_SPF_04.jpg[/img]
Workin on some more RPD officer variants.
[QUOTE=Character;36477758][t]http://gyazo.com/36e199e069df05d99152f5616335ee7e.png?1340597031[/t][/QUOTE]
Awesome! You got one of the vehicles! While you're at it could you grab that Dodge Ramcharger from the Observatory? That thing would be quite useful.
Sorry, you need to Log In to post a reply to this thread.