[QUOTE=Biaxailemperor;36478210]Awesome! You got one of the vehicles! While you're at it could you grab that Dodge Ramcharger from the Observatory? That thing would be quite useful.[/QUOTE]
In American Nightmare? Sure, I'll give it a shot.
[img]https://dl.dropbox.com/u/9274354/RE_RPD_SPF_03.jpg[/img]
Just need to add headgear on other males and they're done.
[QUOTE=Character;36478698]In American Nightmare? Sure, I'll give it a shot.[/QUOTE]
Thanks mate. Like I said before, it's in the Observatory level, and it's in red. It looks sorta like the drivable chevy pickups in the first game, but it's an SUV. Also, how are you getting those models? I was considering getting those games on steam so I could give porting from them a shot.
Hey Bloo, Those RPD officers are pretty slick.
[img]http://cloud.steampowered.com/ugc/540679056068908715/04F72109DBA0CAA7B39E3DDDAF2B6A6997724E8A/[/img]
Time to have nightmares...
[QUOTE=Character;36477758][t]http://gyazo.com/36e199e069df05d99152f5616335ee7e.png?1340597031[/t][/QUOTE]
The normal map on car, looks too strong.
[IMG]http://i.imgur.com/gvMy7.jpg[/IMG]
[IMG]http://i.imgur.com/4IVlY.jpg[/IMG]
[IMG]http://i.imgur.com/pALzv.jpg[/IMG]
Did some facemaps for Bloo's RPD guys.
[img]https://dl.dropbox.com/u/21161113/fempilot_wip10.jpg[/img]
We're close. Just to ask, would anyone want this released when it's done? It's a bit niche, not sure if anyone would really have a use for it.
Dude When I first saw that model I wanted it released so hell yeah.it looks good
Not going to lie, that is a beautiful model. I'd love for it to be released upon completion. Eagerly awaiting the other Synthetic models as well. Excellent work, partner.
Folks, when I turn on the studio compiler and compile models as using reference SMD, it works fine.
But when I set a .qc file, even though it was exactly what its smd file pooped, it says ERROR: - could not load file bla bla.
The hell?
[QUOTE=dmlxo21;36496996]Folks, when I turn on the studio compiler and compile models as using reference SMD, it works fine.
But when I set a .qc file, even though it was exactly what its smd file pooped, it says ERROR: - could not load file bla bla.
The hell?[/QUOTE]
Might have changed directories?
go place everything on a new folder and copy the address and paste it inside the parenthesis on $cd
[QUOTE=Justinx931;36497383]Might have changed directories?
go place everything on a new folder and copy the address and paste it inside the parenthesis on $cd[/QUOTE]
[IMG]http://th224.photobucket.com/albums/dd11/GilRuiz1/th_bender_persuasive.jpg[/IMG]
[I]"You're very persuasive."[/I]
[QUOTE=Lt_C;36492868]We're close. Just to ask, would anyone want this released when it's done? It's a bit niche, not sure if anyone would really have a use for it.[/QUOTE]
Hell yeah I want it.
She's just begging for some awesome helicopter dogfight screenshots, and I'm sure I can devise a story for a comic involving her that will be 90% completed and then forgotten as I pursue new comic ideas in the many-years-long streak that has been my making yet never finishing or releasing gmod comics.
:v:
Holy shit, someone get this man a new title.
[QUOTE=Lt_C;36492868][img]https://dl.dropbox.com/u/21161113/fempilot_wip10.jpg[/img]
We're close. Just to ask, would anyone want this released when it's done? It's a bit niche, not sure if anyone would really have a use for it.[/QUOTE]
I do.
[QUOTE=Lt_C;36492868]*image*
We're close. Just to ask, would anyone want this released when it's done? It's a bit niche, not sure if anyone would really have a use for it.[/QUOTE]
I'd like to use it.
[QUOTE=Lt_C;36492868]
We're close. Just to ask, would anyone want this released when it's done? It's a bit niche, not sure if anyone would really have a use for it.[/QUOTE]
It probably would be a good idea to have this released.
When it's done of course.
[IMG]http://img513.imageshack.us/img513/6408/gmconstruct0020u.jpg[/IMG]
[IMG]http://img26.imageshack.us/img26/1931/csassault0021.jpg[/IMG]
Yet, I'd better consider for the instant release since some models' shoulder physics are broken as you see. Still useful.
By mistake I left some guys with unbalanced clothes color like the right guy.
Just swap the texture names for the hoods.
[QUOTE=FloaterTWO;36514307]Just swap the texture names for the hoods.[/QUOTE]
Well, I can simply fix it just by turning on 3ds max and spend few minutes.
Anyway, here's the download link for the above model for who need them immediately.
Still, this is not a complete version, so please don't chew me.
[B]Download MW2 Paratroopers:[/B] [URL="http://www.mediafire.com/?532mha70d18rjc1"]Mediafire[/URL]
ps. Man I just realized that I tend to place comma after every first word!
little side project I'm working on beside the suits, re-porting the K&L LAPD SWAT
[img]https://dl.dropbox.com/u/8697486/cs_cabaret0011.jpg[/img]
now includes a face with flexes and normals and shit and they're not super thin anymore
still got some rigging to fix though, and a few other little bits and then they should be ready to release
then again maybe I'll make some alt skins for generic SWAT too, like green uniforms and black uniforms
All I ask, is that they keep the same physics as the original models you released. Anyhow, nice work!
Are you going to make the gys without balaclava?
maybe, but I'll need to make a shirt under the balaclava first
Yeah, I know. Fix that polygons clipping with the balaclava first.
Also, you promised to make the enhanced version of the security guards. Are you gonna port them?
[QUOTE=Trek;36518169]Fix that polygons clipping with the balaclava first.
[/QUOTE]
What polygons clipping with the balaclava? If you mean the skin coloured looking bits at the top above the face that's not clipping, that the textures, which I'll adjust when the rigging and shit is fixed.
[QUOTE=Trek]
Also, you promised to make the enhanced version of the security guards. Are you gonna port them?[/QUOTE]
Already am. Slowly.
[QUOTE=Taggart;36518692]What polygons clipping with the balaclava? If you mean the skin coloured looking bits at the top above the face that's not clipping, that the textures, which I'll adjust when the rigging and shit is fixed.
[/quote]
Alright, then. I thought they are clipping. And, are you able to rip specular maps for models? They would look alot better with the specs.
Also, maybe Rusty cold do some facemaps? The ones from HL2 are old, low-res and they don't look asexually and old.
[QUOTE=H4lf-D3ad;36065467]Ported a guy from some obscure game called Scourge Project.
[IMG]http://i.cubeupload.com/PVSBwS.jpg[/IMG]
[IMG]http://i.cubeupload.com/YJtyh0.jpg[/IMG]
Was a test to try my hand at using a new skeleton other than default valve biped but i may do more characters[/QUOTE]
I have to say i like the mask it look's kinda cool to me.
[QUOTE=Taggart;36518692]What polygons clipping with the balaclava? If you mean the skin coloured looking bits at the top above the face that's not clipping, that the textures, which I'll adjust when the rigging and shit is fixed.
Already am. Slowly.[/QUOTE]
What happened to those GTA IV ped clothes on the HL2 heads you were working on a while ago?
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