• The Facepunch Model Ports and Hacks WIP Thread V2
    5,398 replies, posted
I can't wait to see the facials you've done with Marlon Brando. I'd love to see some Marlon Brando facials. Dang! [editline]4th August 2012[/editline] I think his head is a tad small.
[QUOTE=A big fat ass;37074504]I can't wait to see the facials you've done with Marlon Brando. I'd love to see some Marlon Brando facials. Dang! [editline]4th August 2012[/editline] I think his head is a tad small.[/QUOTE] Well his model was a a bit tall, which made things difficult during headhacking. My friend ~≠»ƤsŸķ0ƧŁąVɇ«≠~ helped me with this problem. I also had qc and compiling problems, all fixed by asteroidrules. This is the outcome of what I accomplished. My first headhack and proud
[img]http://gyazo.com/2d17eb6cfb38d0707e38165e61d023c6.png[/img] Sorting textures almost broke my fingers, now onto editing normals and exporting [B]ALL 63 TEXTURES[/B] to VTF.
You better not fuck up the bumpmaps. And you better compress those 63 textures correctly so the model isn't 200 MB.
[t]http://gyazo.com/50ddc173f4cfa913ad50db547bb07262.png?1344062691[/t] Gonna release them in like an hour or so, just gotta fix the alpha masks and tweak the phong
[img]http://filesmelt.com/dl/Sdkfz2512.jpg[/img]
Whoah, where is that from?
[QUOTE=Trek;37077573]Whoah, where is that from?[/QUOTE] By the looks of it, I [I]think[/I] it's from United Offensive?
[thumb]http://fc03.deviantart.net/fs70/f/2012/217/b/d/band_of_heroes_by_trek762-d59w0cg.jpg[/thumb] Uniform model from DoD:S (edited a bit), helmets and helmet gear from BiA: HH (also edited... a bit), and head model from CoD: MW2 (ported by bloocobalt), and face textures from CoD: MW3 (edited to remove shadows).
[QUOTE=Trek;37077857][thumb]http://fc03.deviantart.net/fs70/f/2012/217/b/d/band_of_heroes_by_trek762-d59w0cg.jpg[/thumb] Uniform model from DoD:S (edited a bit), helmets and helmet gear from BiA: HH (also edited... a bit), and head model from CoD: MW2 (ported by bloocobalt), and face textures from CoD: MW3 (edited to remove shadows).[/QUOTE] How do you remove the shadows?
[QUOTE=Fuck_The_Pooch;37078971]How do you remove the shadows?[/QUOTE] I jst combined some textures together. For example, I had a face texture without shadows, and one with shadows. I just erased the shadows, because textures were practically the same.
It has taken me over a year to get the Kane & Lynch multiplayer model bumpmaps, but I've finally done it [img]http://img1.uploadscreenshot.com/images/orig/8/21611511674-orig.png[/img] [editline]5th August 2012[/editline] so pretty
I apologize if this isn't the place to ask, but does anyone know if it's at all possible to port or rip models from the XBLA version of Perfect Dark? I'd love to have some of those weapon models, but I really don't know how I'd get them.
[QUOTE=A big fat ass;37084312]It has taken me over a year to get the Kane & Lynch multiplayer model bumpmaps, but I've finally done it [img]http://img1.uploadscreenshot.com/images/orig/8/21611511674-orig.png[/img] [editline]5th August 2012[/editline] so pretty[/QUOTE] Oh god yes, what happened to the trigger finger tho? You should try porting/ripping the Yakuza bikers and some NPC convicts..
[QUOTE=Trek;37077857][thumb]http://fc03.deviantart.net/fs70/f/2012/217/b/d/band_of_heroes_by_trek762-d59w0cg.jpg[/thumb] Uniform model from DoD:S (edited a bit), helmets and helmet gear from BiA: HH (also edited... a bit), and head model from CoD: MW2 (ported by bloocobalt), and face textures from CoD: MW3 (edited to remove shadows).[/QUOTE] Aren't those DOD:S models the Airborne models Shotup and I created? It's got the exact same thompson mag pouches.
[img]https://dl.dropbox.com/u/35858669/char_hawke.jpg[/img] [img]https://dl.dropbox.com/u/35858669/char_wraith.jpg[/img]
[QUOTE=zupadupazupadude;37087401]Aren't those DOD:S models the Airborne models Shotup and I created? It's got the exact same thompson mag pouches.[/QUOTE] Yes, it is. But I think I will relace the mag pouches and all the gear.
APB up in dis bitch. [t]http://puu.sh/OP5d.png[/t] [t]http://puu.sh/OP7a.png[/t] [t]http://puu.sh/OPb0.png[/t]
[QUOTE=TehAgentGuy;37090362] [t]http://puu.sh/OPb0.png[/t][/QUOTE] Guess he couldn't decide whether to have shorts or trousers? :v:
All night I've been trying to rip from GoldenEye Reloaded. No dice, I failed. Luckily my friend Fixer, sent me all his models he got from 007 games through gmail. [IMG]http://gyazo.com/ec91133506cecc2cd66d84f9a87c161c.png[/IMG]
[QUOTE=wraithcat;36982898]Have to resize the sister, by a pretty fair margin. But as far as the marine goes - [b]probably going to release him tomorrow.[/b] Just need to remember to not forget to rig the backpack to the spine bone as opposed to the pelvic one. - that's the spikes you see near the head. [IMG]https://dl.dropbox.com/u/6252145/misc%20ports/gm_scenebuild_dusk0000.jpg[/IMG] Also fingerposing works, so that's good. Probably going to do the IG after that. Got the models extracted, so it shouldn't be too hard.[/QUOTE] It's been a week now so what happened to the release? I'd really like to have that Space Marine :v:
[QUOTE=Nixux86;37097236]It's been a week now so what happened to the release? I'd really like to have that Space Marine :v:[/QUOTE] Life happened, most likely. Chill and be patient.
Here guys have a free hoodie model from APB. It has the smd and textures included. I was gonna just give it to the perskinners but i figured you guys could use it too for something. [URL]http://www.mediafire.com/?8p4mr4hm1975zmm[/URL] [IMG]http://i.cubeupload.com/P9ijUb.jpg[/IMG]
[QUOTE=Squiddy;37087577][img]https://dl.dropbox.com/u/35858669/char_hawke.jpg[/img] [img]https://dl.dropbox.com/u/35858669/char_wraith.jpg[/img][/QUOTE] These look fantastic. Too bad this probably won't be rigged to ValveBiped in anyway, these would be awesome to use as the character's model for the map I'm trying to make for that Sci-Fi horror competition.
[QUOTE=Nixux86;37097236]It's been a week now so what happened to the release? I'd really like to have that Space Marine :v:[/QUOTE] Life happened and been trying to figure out some issues with the multiplayer meshes. They seem to import really weird. Low poly version shows up fine and rigged and the high poly version is all over the place and generally unrigged. Makes it slow to work on them.
[QUOTE=H4lf-D3ad;37097696]Here guys have a free hoodie model from APB. It has the smd and textures included. I was gonna just give it to the perskinners but i figured you guys could use it too for something. [URL]http://www.mediafire.com/?8p4mr4hm1975zmm[/URL] [IMG]http://i.cubeupload.com/P9ijUb.jpg[/IMG][/QUOTE] Do you have the hoodie-down version? [editline]6th August 2012[/editline] I don't particularly need it compiled for source
Unfortunately there's only a hood up version for males.
[QUOTE=Kuro.;37097736]These look fantastic. Too bad this probably won't be rigged to ValveBiped in anyway, these would be awesome to use as the character's model for the map I'm trying to make for that Sci-Fi horror competition.[/QUOTE] They're almost kind of rigged to the valve biped, but it's modified enough that it would just make any animations really painful, haha.
time to get the finger rigging done on this and tweak the phong a little, then I'll release it [img]https://dl.dropbox.com/u/44650710/mmmmm.jpg[/img]
Work on the arms and hip rigging a bit too. but other than that it's really cool to pose.
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