[IMG]http://i734.photobucket.com/albums/ww345/aanbh/Untitled-3-6.jpg[/IMG]
working on these...
[QUOTE=TehAgentGuy;37293605]Porting some obscure weapons some people never heard of.
QBZ-97:
[t]http://gyazo.com/4699136f185bbe3bc8f57c49490471dc.png[/t]
Daewoo K2:
[t]http://gyazo.com/2ecbd90102fcc4e80487a1ba4cb152c9.png[/t]
Daewoo K1A1:
[t]http://gyazo.com/5692a84db9b668017f391d80177aaf83.png[/t]
FN FNC:
[t]http://gyazo.com/a060a2b04b58774cca90110e46b57cce.png[/t]
Sterling L2A3:
[t]http://gyazo.com/987af0e34a28f0faa5bdc3f19ca7918b.png[/t]
As a bonus here's an AK-47:
[t]http://gyazo.com/e1e331c8f90fd859d90fbb2fe2d51358.png[/t]
(The K1A1 and K2 will go well with the ROK troops when i release these eventually.)[/QUOTE]
Are these AVA models?
I guess they are. Some nice weapons in that game.
Gonna work on more CSGO Terrorists so i started with redoing the Anarchists properly. This means keeping them on their original rig with the proper VMT settings and alpha channels. What i've done is fixed the body, put on new heads and added bodygroups.
[IMG]http://i.cubeupload.com/4nFKYV.jpg[/IMG]
Gonna add better physics later
Are you doing ful faceposing on them, like you have showed before? (The citizen outfit and BO head).
If yes, I'd love to have these.
[QUOTE=DemonRazgriz;37293935][IMG]http://i734.photobucket.com/albums/ww345/aanbh/Untitled-3-6.jpg[/IMG]
working on these...[/QUOTE]
that's look badass!
Doing fine!
The rigging stil needs to be fixed.
[img]http://a4.sphotos.ak.fbcdn.net/hphotos-ak-snc6/s720x720/226377_482722285073998_1090316894_n.jpg[/img]
decided to do a couple of extra variants for some of the CT factions while doing shit.
[IMG]https://dl.dropbox.com/u/8697486/cs_compound0000.jpg[/IMG]
(new variant is on the left, baseball cap + glasses from two of the fbi models, head from the SWAT. Made another with a black head from the SWAT and one of the helmets from the SWAT but that needs texture edits)
Current progression:
Completed: N/A
Rigging to be fixed: FBI (misc torso bits), GIGN (torso radio pouch), GSG9 (torso patch and radio bits)
To be compiled: IDF, SWAT
To be decompiled: ST6, SAS, All terrorists
Can't wait for the SAS!
Whoaaa! When will the FBI guys be released?
[QUOTE=Rinfect;37288326]Woot!
[img]http://puu.sh/WfzF[/img]
I am surprised no one has ever ported the weapons from cod to gmod[/QUOTE]
Because they're kinda bad, the world models are incredibly low quality and the view models have a bunch of holes.
Whilst that's the case for most models, there's a few gems in there, though.
Like the M16 Trek is working on.
[quote=Trek]
[img_thumb]https://dl.dropbox.com/u/16051712/Projects/GMod Models/gm_scenebuild_overcast0001 (2).jpg[/img_thumb]
[img_thumb]https://dl.dropbox.com/u/16051712/Projects/GMod Models/gm_scenebuild_overcast0002 (2).jpg[/img_thumb]
[/quote]
And not all the view models have holes, It's just the odd one or two.
New phymodel
[IMG]http://i.cubeupload.com/2gJCYB.jpg[/IMG]
[img]http://i.cubeupload.com/BDYskK.jpg[/img]
I finally was able to replace CS:GO weapons with a few tricks and turns
[img]http://i.cubeupload.com/ADX1DP.jpg[/img]
Wasn't easy because you can't decompile viewmodels properly without it crashing
Small update.
[img]http://gyazo.com/61d40c0c6c7fc0522afe35e7efefefa0.png[/img]
Getting the borderlands crimson lance troopers ported properly now
[t]http://cloud-2.steampowered.com/ugc/577838751024092808/A50CB956E209B987E77B4F57AB00F758C754CE90/[/t]
[t]http://cloud-2.steampowered.com/ugc/577838751023608790/97B8770BCF8E0A36B7C67FC8C9B49B8B83237B00/[/t]
And a pair of the skingroups
[t]https://dl.dropbox.com/u/44650710/camoskingroups.jpg[/t]
Expect these guys tomorrow (including some fixes for the earlier release)
[IMG]https://dl.dropbox.com/u/6252145/gmod2/rnl_stcomedumont0000.jpg[/IMG]
Will the bolter mags be fixed?
Also, I don't know if you know, but on the female IG 01, the shoulderpads aren't weighted to the forearms.
It's low poly glory
[IMG]http://gyazo.com/90300450c96c7c731a081ed42761255c.png[/IMG]
Eddie Carr's Lindstradt Tranquilizer Rifle from The Lost World: Jurassic Park
Extracted from Trespasser
CS:GO AK
[IMG]http://i.cubeupload.com/X0xuUx.jpg[/IMG]
Smoothing groups need some work.
fixed the smoothing and messed with the VMT. Looks less shitty now.
[URL]http://www.mediafire.com/?8ef483ay8fbfuuf[/URL]
[IMG]http://i.cubeupload.com/ZHITSK.jpg[/IMG]
[QUOTE=Taggart;37300400]decided to do a couple of extra variants for some of the CT factions while doing shit.
[IMG]https://dl.dropbox.com/u/8697486/cs_compound0000.jpg[/IMG]
(new variant is on the left, baseball cap + glasses from two of the fbi models, head from the SWAT. Made another with a black head from the SWAT and one of the helmets from the SWAT but that needs texture edits)
Current progression:
Completed: N/A
Rigging to be fixed: FBI (misc torso bits), GIGN (torso radio pouch), GSG9 (torso patch and radio bits)
To be compiled: IDF, SWAT
To be decompiled: ST6, SAS, All terrorists[/QUOTE]
I couldn't help but notice the guy second to right.
[i]"Dat ass."[/i]
[img]https://dl.dropbox.com/u/8697486/gm_construct0014.jpg[/img]
IDF compiled, don't have any rigging issues. Now to do the rest.
Completed: IDF
Rigging to be fixed: FBI (misc torso bits), GIGN (torso radio pouch), GSG9 (torso patch and radio bits)
To be compiled: SWAT
To be decompiled: ST6, SAS, All terrorists
What is that M4 from?
CS:GO?
Also:
[t]http://puu.sh/X7JC[/t]
[quote]12:00 PM - fury_161: looks like a robo mirelurk[/quote]
looks HOT!
[img]http://puu.sh/X8fA.png[/img]
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