[QUOTE=Cone;37430289]the butt stock is a machete
that's genius[/QUOTE]
It also has 3 barrels, two shotgun barrels and one rifle barrel.
Would it be possible to snag Daniel Craig from one of the 20 James Bond games?
[img]http://www.leet.cc/toothjob.png[/img]
bam, fixed
and bam
[img]http://www.leet.cc/Belligerent.png[/img]
[QUOTE=Joazzz;37432811][IMG]http://www.leet.cc/toothjob.png[/IMG]
bam, fixed
and bam
[IMG]http://www.leet.cc/Belligerent.png[/IMG][/QUOTE]
That looks a lot better.
Any chances of seeing this?(The Power Chair)
[IMG]http://media.desura.com/images/members/1/564/563301/333px-Folding_chair.jpg[/IMG]
That chair is fucking hilarious, I love the angry marines. Very nice work, Joazzz.
So been curious, what do people think of this.
[img]https://dl.dropbox.com/u/6252145/misc%20ports/SisterofBattleIdea.jpg[/img]
[QUOTE=wraithcat;37435398]So been curious, what do people think of this.
[img]https://dl.dropbox.com/u/6252145/misc%20ports/SisterofBattleIdea.jpg[/img][/QUOTE]
Well well done
[QUOTE=Hunterdnrc;37431503]Would it be possible to snag Daniel Craig from one of the 20 James Bond games?[/QUOTE]
I have daniel craig, check the 007 ports thread, you can see his model
[QUOTE=TheKritter71;37411329]Trespasser. Hppav released his models (which were in seperate maps) including his accurate town from The Lost World Jurassic Park (place where raptor fight is). I ported this from his Town map, so all credit goes to him of every object
Set
[IMG]http://lh5.ggpht.com/_jLz9jaUnct4/RlkxsyOks7I/AAAAAAAAAcI/lqVDjcHknu4/dcp_1777.jpg[/IMG]
[IMG]http://sites.google.com/site/arquivoingen/_/rsrc/1227748635624/complexo-isla-sorna/1090_10.jpg?height=275&width=420[/IMG][/QUOTE]
Dear Kritter,
Wow! That work is absolutely jaw-dropping. I'm actually a huge fan of Trespasser myself. It seems so many have forgotten just how much potential that game had. Interestingly enough, I'm currently making a Garry's Mod webcomic based on Trespasser. By any chance, would you (and Hppav) be willing to provide me with these fine models for use in my comic? Again, very impressive work. Seeing this made my day.
[QUOTE=Ryben;37437133]Dear Kritter,
Wow! That work is absolutely jaw-dropping. I'm actually a huge fan of Trespasser myself. It seems so many have forgotten just how much potential that game had. Interestingly enough, I'm currently making a Garry's Mod webcomic based on Trespasser. By any chance, would you (and Hppav) be willing to provide me with these fine models for use in my comic? Again, very impressive work. Seeing this made my day.[/QUOTE]
These are just map meshes for a Source map, plus hppav isn't apart of it, these are his models I just ported from his maps.
I'm still playing with the CS:GO weapons, just a few more things to do before I'm satisfied.
[IMG]https://dl.dropbox.com/u/9274354/CSGO_M4A1.jpg[/IMG]
[IMG]https://dl.dropbox.com/u/9274354/CSGO_G3.jpg[/IMG]
[IMG]https://dl.dropbox.com/u/9274354/CSGO_Scar-H_Tacticool.jpg[/IMG]
[IMG]https://dl.dropbox.com/u/9274354/CSGO_Scar-H.jpg[/IMG]
Still can't get the M4's scale right...
[QUOTE=bloocobalt;37437739]I'm still playing with the CS:GO weapons, just a few more things to do before I'm satisfied.
[IMG]https://dl.dropbox.com/u/9274354/CSGO_M4A1.jpg[/IMG]
[IMG]https://dl.dropbox.com/u/9274354/CSGO_G3.jpg[/IMG]
[IMG]https://dl.dropbox.com/u/9274354/CSGO_Scar-H_Tacticool.jpg[/IMG]
[IMG]https://dl.dropbox.com/u/9274354/CSGO_Scar-H.jpg[/IMG]
Still can't get the M4's scale right...[/QUOTE]
Good ports. Hope to see release
All in due time. [I]Valve time[/I]
No, but seriously. I'll release, it's part of a collab with floater. I'm doin the rifles\pistols and he's doing the smgs\shotguns\mgs.
Only things left to do, for me at least, is to fix a few bugs and finish the AKM ("AK47"). There are a lot of view model holes towards the front of the barrel area that still need fixing.
An experiment in rigging: Porting over the classic gign model to CSGO. Kind of interesting how different the proportions are (had to scale the model by roughly 15% larger, and work on the arms).
[img]http://the303.org/imaeg/dust_gign.jpg[/img]
Not sure if I want to do a whole set until I speed up my workflow.
That's hilarious, only suggestion I have would be to mirror the legs so the holster is on the correct side, and removing the pistol from it if that's possible. Seems sidearms just float at their right hip at the moment.
[QUOTE=CAS303;37437885]An experiment in rigging: Porting over the classic gign model to CSGO. Kind of interesting how different the proportions are (had to scale the model by roughly 15% larger, and work on the arms).
[img]http://the303.org/imaeg/dust_gign.jpg[/img]
Not sure if I want to do a whole set until I speed up my workflow.[/QUOTE]
I know they're all low poly and shit, but man do they look way cooler
[QUOTE=Bbarnes005;37433860]That looks a lot better.
Any chances of seeing this?(The Power Chair)
[IMG]http://media.desura.com/images/members/1/564/563301/333px-Folding_chair.jpg[/IMG][/QUOTE]
possibly. first we gotta get some power fists with lightning claw bodygroups; they should be ragdolled props with fingerposing, but i can't really make custom finger rigs
anyone on my steam list who could help?
[QUOTE=CAS303;37437885]An experiment in rigging: Porting over the classic gign model to CSGO. Kind of interesting how different the proportions are (had to scale the model by roughly 15% larger, and work on the arms).
[img]http://the303.org/imaeg/dust_gign.jpg[/img]
Not sure if I want to do a whole set until I speed up my workflow.[/QUOTE]
That is neat as fuck.
[QUOTE=CAS303;37437885]An experiment in rigging: Porting over the classic gign model to CSGO. Kind of interesting how different the proportions are (had to scale the model by roughly 15% larger, and work on the arms).
[img]http://the303.org/imaeg/dust_gign.jpg[/img]
Not sure if I want to do a whole set until I speed up my workflow.[/QUOTE]
Reminds me of how Rockstar got the original Max Payne model into MP3.
Been messing around with the mesh a bit further. Admittedly I think my biggest problem will be textures to tie the whole mesh together.
Anyone would be willing to help with that?
[t]https://dl.dropbox.com/u/6252145/misc%20ports/sobtake3.jpg[/t]
[img]https://dl.dropbox.com/u/9988278/Hacks/blackops/mi24a_1.jpg[/img]
Finally got around to actually compiling this. Textures are all WIP.
Alright, finally finished scale on M4:
[img]https://dl.dropbox.com/u/9274354/CSGO_M4A1.jpg[/img]
[img]https://dl.dropbox.com/u/9274354/CSGO_M4A1_M203.jpg[/img]
[img]https://dl.dropbox.com/u/9274354/CSGO_M4A1_Masterkey.jpg[/img]
[img]https://dl.dropbox.com/u/9274354/CSGO_M4A1_Scoped.jpg[/img]
Redoing the citizens i did a while back
[IMG]http://i.cubeupload.com/5Mw1uV.jpg[/IMG]
Now significantly less shitty!
[QUOTE=FloaterTWO;37450347][img]https://dl.dropbox.com/u/9988278/Hacks/blackops/mi24a_1.jpg[/img]
Finally got around to actually compiling this. Textures are all WIP.[/QUOTE]
Please, please, port the Huey, please!
[QUOTE=Trek;37457166]Please, please, port the Huey, please![/QUOTE]
Did he not. Looks like it's on an NT map.
Here's a few props I've ported from SWAT 4 (that game is a goldmine of props):
[IMG]http://cloud.steampowered.com/ugc/594727976622901174/D9A8CA0A7928750936EA7B17CF16EF0D128A4164/[/IMG]
Is there any way to get both a $bumpmap and a $selfillum for the same material?
I found something quite interesting hidden deep in the Medal of Honor 2010 files, does it look familiar to any of you?
[IMG]http://uppix.net/9/9/4/bc96a6a26da380496f55ce72c8b79.png[/IMG]
[IMG]http://uppix.net/8/2/7/8cb70103e81fddb9a27261c8c8dd1.png[/IMG]
It's in 010_GDZ_BH_HostageH_Des.upk, under the name CH_Vm_bodyTemp-
I got bored.
[img]http://gyazo.com/cb3ad9b77bf4effcbb0df7837f5cec10.png[/img]
[QUOTE=H4lf-D3ad;37456682]Redoing the citizens i did a while back
-Ready for the rain-
Now significantly less shitty![/QUOTE]
Neat!
Will they have the sacks and backpacks like the old version?
I recently downloaded the old version, just to hack those off, because I can't find any decent rucksack / backpack / duffel-bag models anywhere. :v:
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