• The Facepunch Model Ports and Hacks WIP Thread V2
    5,398 replies, posted
[img]https://dl.dropbox.com/u/9274354/cs_office0008.jpg[/img] I gave [I]everything[/I] lasers Well, everything that has rails that is.
[QUOTE=Rinfect;37517327]back to porting things. [img_thumb]http://i.imgur.com/ig3dI.jpg[/img_thumb] [url]http://www.garrysmod.org/downloads/?a=view&id=132363[/url][/QUOTE] fix the black ops ports in the workshop please.
any of you porters have the first clue how to decompile or extract the mgs hd collection models? i got a .tri a .mdl and a .cmdl
[QUOTE=Rusty100;37517772]any of you porters have the first clue how to decompile or extract the mgs hd collection models? i got a .tri a .mdl and a .cmdl[/QUOTE] Hey if you do figure out how to decompile them, you mind grabbing the KGB, gru, ocelot and the gurlkovich soldiers for me possibly? if it isn't too much trouble.
That's what I'm trying to get, I want them for JBE3. But so far I have know idea how to get the model files openable. I have the textures and everything though.
[QUOTE=Rusty100;37517772]any of you porters have the first clue how to decompile or extract the mgs hd collection models? i got a .tri a .mdl and a .cmdl[/QUOTE] Where did you get those though? Straight from the disk?
You'd have to ask this guy [url]http://facepunch.com/showthread.php?t=1188569&p=36212200&viewfull=1#post36212200[/url]
[QUOTE=Rinfect;37519354]Will be doing another pack [img]<m4 with a laser>[img][/QUOTE] [I][B]Lasers?![/B][/I]
[QUOTE=bloocobalt;37507691]-snip- [/QUOTE] not enough lasers
[QUOTE=Rusty100;37517897]That's what I'm trying to get, I want them for JBE3. But so far I have know idea how to get the model files openable. I have the textures and everything though.[/QUOTE] Do you mind sending over the gurlokovich soldier textures and normals? I have models all rigged up and ready for gmod but it's textures aren't the best.
Ah shit I've only got the Grus the KGB and the Ocelot Unit but do you mind sharing the gurlukovich soldier anyway?
LASERS FOR EVERYONE [URL=http://imageshack.us/photo/my-images/337/derpua.png/][IMG]http://img337.imageshack.us/img337/5440/derpua.png[/IMG][/URL] No beam because I'm fucking lazy. Will add when I have time.
[img]http://filesmelt.com/dl/gm_construct000299.jpg[/img] [img]http://filesmelt.com/dl/gm_construct000192.jpg[/img]
anyone think they might be able to help me with an interior for a car [img]http://gyazo.com/f45449441331dc496c563707b076c25a.png?1346616605[/img] in source [img]http://gyazo.com/a3ef2906331a4dce9dc3593d065c1c53.png?1346617153[/img] in max
Rig everything to a single bone?
[IMG_thumb]https://dl.dropbox.com/u/65039039/spectrerender.png[/IMG_thumb] Put some phong on it considering covenant vehicles are a bit shiny, also using halo 2 vista textures since they are higher quality.
[QUOTE=KingNick220;37524476][IMG_thumb]https://dl.dropbox.com/u/65039039/spectrerender.png[/IMG_thumb] Put some phong on it considering covenant vehicles are a bit shiny, also using halo 2 vista textures since they are higher quality.[/QUOTE] Hell yes!
[QUOTE=KingNick220;37524476][IMG_thumb]https://dl.dropbox.com/u/65039039/spectrerender.png[/IMG_thumb] Put some phong on it considering covenant vehicles are a bit shiny, also using halo 2 vista textures since they are higher quality.[/QUOTE] You should use phongwarp imho. Examples [t]https://dl.dropbox.com/u/6252145/me%20ports/hex.png[/t] [t]https://dl.dropbox.com/u/6252145/asw/ministrider.jpg[/t]
[QUOTE=sentrygunman;37523857]anyone think they might be able to help me with an interior for a car [IMG]http://gyazo.com/f45449441331dc496c563707b076c25a.png?1346616605[/IMG] in source [IMG]http://gyazo.com/a3ef2906331a4dce9dc3593d065c1c53.png?1346617153[/IMG] in max[/QUOTE] Yes, but what's the problem? Looks ok. Also. I tried using search, but that don't work, so I can't find TH89 thread with the futuristic cop car. Sadface.
[QUOTE=TehAgentGuy;37523967]Rig everything to a single bone?[/QUOTE] i did
A week of porting and finally when I finish something, this appears [IMG]http://gyazo.com/7f19b1af52e89cab499c65845df59641.png[/IMG] I feel sad
[img]https://dl.dropbox.com/u/9274354/gm_construct0176.jpg[/img] Original bones, yay! [editline]3rd September 2012[/editline] No eye\finger\faceposing yet, but will work on that later.
KEITH????????
[QUOTE=bloocobalt;37531723][img]https://dl.dropbox.com/u/9274354/gm_construct0176.jpg[/img] Original bones, yay! [editline]3rd September 2012[/editline] No eye\finger\faceposing yet, but will work on that later.[/QUOTE] [media]http://www.youtube.com/watch?v=InBXu-iY7cw[/media]
[QUOTE=Reflectent;37532284]KEITH????????[/QUOTE] It's his grandpa.
so can anyone help me or no because i really want to finish that car
Honestly? Seems like a rigging issue more than anytihng. Do any errors show up in your compile log? Quick question - does the car mesh have any transparent parts you don't see in the viewport?
Found this lizard. [img]https://dl.dropbox.com/u/16145629/Gmod/AeonTest.jpg[/img]
Do want
ooga the master of monsters and mutants
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