[QUOTE=Gmod4ever;37694962]Okay, well, let's do this.
Rate this post [b]Agree[/b] if you think I should make a tool to randomize the facial-structure flexes of the BMS characters right now, as they are.
Rate this post [b]Informative[/b] if you think I should wait until someone fixes the flexes to work with gmod.[/QUOTE]
The flexes are most likely broken only in the gmod facepose tool anyways. It has a fairly bad track record of messy support - like dropping the last flex on custom models and other issues which are not prevent when using source tools.
[QUOTE=wraithcat;37695355]The flexes are most likely broken only in the gmod facepose tool anyways. It has a fairly bad track record of messy support - like dropping the last flex on custom models and other issues which are not prevent when using source tools.[/QUOTE]
Well, if they're broken in the gmod faceposer tool, then they'll be broken in a Lua tool as well.
At least for GMod 12. I don't know how GMod 13 handles flexes, but in GMod 12, I would be using the control Entity:SetFlexWeight(), which is exactly what the Faceposer tool uses.
Currently dumping all the Black Mesa content into an addon in my gmod folder, though. Once it's done, I'm going to begin work on the tool. I'll post again in here when it's released, in the Lua section.
[editline]fish[/editline]
[b]GOOD NEWS EVERYONE![/b]
The reason why the last 20 or so flexes on the BMS models don't work with the Faceposer is because the Faceposer is only built to support the first 64 flexes, and there are about 85 total flexes on the BMS models.
[b]However![/b] This is [b]not[/b] a limitation on the SetFlexWeight control - Garry simply didn't have the system automatically create console commands to translate the slider values onto the server. What this means is that, while those sliders don't work in the Faceposer, if you manually force the flexweights using Lua controls, it [b]does[/b] work.
That means, we will have full facial-structure control over the BMS models! Woo!
[editline]17th September 2012[/editline]
And released.
[url=http://facepunch.com/showthread.php?t=1212468&p=37696280#post37696280]Release Thread Here[/url].
[editline]Fish[/editline]
Here, have a .gif.
[img]http://filesmelt.com/dl/BMS.gif[/img]
Good, then I can use the mesa heads to their fullest!
[img]https://dl.dropbox.com/u/9274354/H3_Korps_Fremen.jpg[/img]
"yore ded fremen!!!"
I was expecting a "Bad news everyone".
[QUOTE=bloocobalt;37696287]
[IMG]https://dl.dropbox.com/u/9274354/H3_Korps_Freman.jpg[/IMG][/QUOTE]
What are you going for with this/these?
Model looks good. Especially like what you've done to the helmet.
[QUOTE=plasmid;37690386]they could bankrupt you and take away your dog as well.[/QUOTE]
Okay then Arma 1/OFP? Surely they won't be too bothered with it.
Oh wait, I remembered that someone uploaded some military planes from OFP/arma 1. Had like F-15, c130 or some shit.
[editline]17th September 2012[/editline]
Yeah, this
[url]http://www.garrysmod.org/downloads/?a=view&id=75057[/url]
BIS is very strict when it comes to their content being moved to another game engine without permission.
And yes. They do not want you to use ArmA1 / OFP content either.
There is however LOADS of user created content that's created with great authenticity most of the time.
Hit one of the devs up with a PM and ask for permission and you'll probably get it aslong as you give em all the credit for their work =)
Here's the Black Mesa heads files with working faceposing for those who want to use them
[url]http://www.mediafire.com/?ueam1bn6yk9dxne[/url]
I fixed the eyelids on the males but the females still need it fixed
Just imagine what'll happen when the model-hackers at DigitalEro get a hold of these. :v:
you are da best gmod4ever
[QUOTE=AlexVestin;37696477]BIS is very strict when it comes to their content being moved to another game engine without permission.
And yes. They do not want you to use ArmA1 / OFP content either.
There is however LOADS of user created content that's created with great authenticity most of the time.
Hit one of the devs up with a PM and ask for permission and you'll probably get it aslong as you give em all the credit for their work =)[/QUOTE]
Pretty much this. So much of the user created stuff for ARMA II is outstanding.
[QUOTE=AlexVestin;37696477]BIS is very strict when it comes to their content being moved to another game engine without permission.
And yes. They do not want you to use ArmA1 / OFP content either.
There is however LOADS of user created content that's created with great authenticity most of the time.
Hit one of the devs up with a PM and ask for permission and you'll probably get it aslong as you give em all the credit for their work =)[/QUOTE]
Actually I'm pretty sure Bohemia will get on your shit even if it is user made content, as long as you used their tools to extract that shit.
[QUOTE=simkas;37699331]Actually I'm pretty sure Bohemia will get on your shit even if it is user made content, as long as you used their tools to extract that shit.[/QUOTE]
Yeah, they said that anything that went trough their tools is untouchable. If you get the source files from the modmaker then you're good to go though.
I might be late or whatever, but..
Anyone tried porting Dragon Age 1/2 NPCs (or companions at least)? I only saw DA2 Flemeth.
[QUOTE=simkas;37699331]Actually I'm pretty sure Bohemia will get on your shit even if it is user made content, as long as you used their tools to extract that shit.[/QUOTE]
Yeah, I was refereing to getting it directly from the creator of the custom content. Not ask if you could port his model.
Altough, it still would not make a difference. Nothing in the ported custom content is really altered because BIS tools were used to make it.
Nothing gives BIS the rights to your own model, right?
It's just more or less the custom content + bis script files that aren't even going to get used in GMOD.
[QUOTE=wraithcat;37699370]Yeah, they said that anything that went trough their tools is untouchable. If you get the source files from the modmaker then you're good to go though.[/QUOTE]
Content for ArmAII can be modeled in 3DS max with plugins, so there's not necessarily any "BIS created" files getting used.
I don't think there's a way either to see if 3DS max were used, or BIS tools entirely.
Aslong as you get permission from the author It'll be fine.
Source files are probably best still, though.
German testing
[IMG]http://i.cubeupload.com/Io8z9K.jpg[/IMG]
"Germans, quick, hiiide!"
Now everyone can make their own grunts.
[IMG]http://i.imgur.com/u8Ip1.jpg[/IMG]
you messed up the combat shirt on your desert camo tho. JS~
No shit.
I only did that as a quick test to show an example.
[QUOTE=bloocobalt;37696287]Good, then I can use the mesa heads to their fullest!
[img]https://dl.dropbox.com/u/9274354/H3_Korps_Freman.jpg[/img]
"yore ded freman!!!"[/QUOTE]
Actually, his armor says "Fremen". Neat, he's a fan of Harkonnen! :v:
but the fremen hate the harkonnen
I decided to make a short M16 variant by combining the commando and M16 from black ops, and i got a little carried away with bodygroups. Everything you can move on a real M16 is bodygrouped except for the bolt catch and the mag catch. Rear sight is adjustable, though.
[img_thumb]https://dl.dropbox.com/u/9988278/Hacks/lodsofemsixteans.jpg[/img_thumb][img_thumb]https://dl.dropbox.com/u/9988278/Hacks/emsextean.jpg[/img_thumb]
I'd make an XM177 if i had the correct flash hider, but the carbine is almost a Colt Model 653 or a USAF GUU-5p. It looks like a 'nam era carbine so i'm going to leave it like it is.
[QUOTE=Killerjc;37702058]but the fremen hate the harkonnen[/QUOTE]
The armor says "Fremen Yore Dead". He's clearly Harkonnen. :v:
[QUOTE=Red Katana;37693929]I don't see why if someone else is doing the same thing you should stop. It's not like people gain monopolies over models they edit. (I always see people pulling that "I'm working on it too so stop" shit all the time.)[/QUOTE]
[QUOTE=plasmid;37694449]Exactly, 5 people can work on the same thing, its variety not everyone does things the same way, and if people get pissed then let em its childish to care about what port you stole from what game haha.[/QUOTE]
Don't see why people can't let it be, At least it wasn't like during 2007-2010, when Mariokart did that kind stuff. "I'm working on it too so stop"
At least now, it's not that serious. But yah, people should have the freedom to do what they wish, even if there's a duplicate.
[QUOTE=FloaterTWO;37702217][img_thumb]https://dl.dropbox.com/u/9988278/Hacks/emsextean.jpg[/img_thumb][/QUOTE]
I want this as a mod for the m16 of l4d2 please
If someone gives me a detailed guide on how to make l4d2 weapon replacements, i'd love to.
last time i tried using my own initiative and what little info is actually written down about how to make weapon replacements, it failed horribly.
[QUOTE=Nexus_Elite;37702793]Don't see why people can't let it be, At least it wasn't like during 2007-2010, when Mariokart did that kind stuff. "I'm working on it too so stop"
At least now, it's not that serious. But yah, people should have the freedom to do what they wish, even if there's a duplicate.[/QUOTE]
No one's talking about freedom or monopolies or any of that bullshit, they're talking about not wasting time doing something when someone else is already doing the exact same thing.
Looks like a bunch of recolors.
I can still see the original camo pattern underneath that black/white digital pattern.
That may be because it's not done. ;)
[editline]e[/editline]
You aren't allowed to decide when my projects are done or not done, Gregster.
Work on it more then, because it doesn't look like you did much.
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