[QUOTE=Rinfect;37753244]shit i uninstalled borderlands[/QUOTE]
well I converted all the textures, you could use the maskes as a alpha and make it color tool compatible but thats only if anyone actually wants to spend a few hours on each weapon.
[QUOTE=Rinfect;37754969]and that person is me, i will probably do the rifles first.[/QUOTE]
I'd help you, but I need to actually finish some shit I start... the witches for example next week, or next next week maybe. sometime basically.
How come no one ever ports crysis models? They have some excellent models.
[QUOTE=shian;37757329]How come no one ever ports crysis models? They have some excellent models.[/QUOTE]
[url]http://www.garrysmod.org/downloads/?a=view&id=52715[/url]
[url]http://www.garrysmod.org/downloads/?a=view&id=120846[/url]
Ahem.
There's plenty of models as I can see it.
plenty? that's a fraction of what we could have
I think FT ported the Warhead APC's, although i think they're private.
[url]http://puush.me/Dissolution/Gallery[/url]
Couldn't really post them here, about 20 skins done last night based off what Rusty said.
[QUOTE=Dissolution;37763530][url]http://puush.me/Dissolution/Gallery[/url]
Couldn't really post them here, about 20 skins done last night based off what Rusty said. :)[/QUOTE]
Is there any way to make the patterns smaller? Those pixel-based skins look extraordinarily large.
[QUOTE=AFewOstriches;37763561]Is there any way to make the patterns smaller? Those pixel-based skins look extraordinarily large.[/QUOTE]
Yeah, those ones were kinda sloppy. I was thinking of redoing them.
I'm working on the extraction of battlefield bad company 2 models but can take long time.
here I give two examples
[IMG]http://imageshack.us/a/img27/1402/russianspecialist.jpg[/IMG]
[IMG]http://imageshack.us/a/img560/7146/russiandemolition.jpg[/IMG]
Russian_example.rar
[URL]http://www.mediafire.com/?t6jbx6be46r0vb2[/URL]
.
Take all of my winners.
[editline]e[/editline]
Fuckin pageking.
[QUOTE=luxox_18;37763606]I'm working on the extraction of battlefield bad company 2 models but can take long time.
here I give two examples
[IMG]http://imageshack.us/a/img27/1402/russianspecialist.jpg[/IMG]
[IMG]http://imageshack.us/a/img560/7146/russiandemolition.jpg[/IMG]
Russian_example.rar (uploading)......[/QUOTE]
I though that it was impossible to port from Bad Company ?
Holy shit, someone HAS to rig these
[QUOTE=luxox_18;37763606]I'm working on the extraction of battlefield bad company 2 models but can take long time.
here I give two examples
[IMG]http://imageshack.us/a/img27/1402/russianspecialist.jpg[/IMG]
[IMG]http://imageshack.us/a/img560/7146/russiandemolition.jpg[/IMG]
Russian_example.rar
[URL]http://www.mediafire.com/?t6jbx6be46r0vb2[/URL]
.[/QUOTE]
How did you do that? HOW? TELL US
Is it possible to port the vehicles and/or weapons?
Russian_example.rar
[url]http://www.mediafire.com/?t6jbx6be46r0vb2[/url]
is not impossible rip from bf3, the trouble is that bf3 run under dx11 and many classical videogames engines don't support tilling and texture blending (white textures to which the material is applied overlying)
[editline]22nd September 2012[/editline]
[QUOTE=Trek;37763732]How did you do that? HOW? TELL US
Is it possible to port the vehicles and/or weapons?[/QUOTE]
is not impossible but the uv cords are damaged in many objects (are not in channel 8 ,6 ,4 )
Well, we can just port the BFP4F models and apply the BC2 textures on them (BFP4F is reusing content).
Could you rip some US character next?
[QUOTE=Trek;37763826]Well, we can just port the BFP4F models and apply the BC2 textures on them (BFP4F is reusing content).
Could you rip some US character next?[/QUOTE]
I have ready the US commandos and japaneses
AWESOME
[QUOTE=Trek;37763878]AWESOME[/QUOTE]
but.........
[editline]22nd September 2012[/editline]
many heads looks like damaged
[IMG]http://imageshack.us/a/img546/6483/111lm.png[/IMG]
apparently the game is able to apply facial "features" (japaneses and others) to standard heads models
[editline]22nd September 2012[/editline]
[IMG]http://imageshack.us/a/img580/6749/2222cd.png[/IMG]
Hey does anyone have a WW2 radio device a prop?
[IMG]http://onlinemilitaria.com/images/thumbs/BC-611_(SCR-536)_Handie-Talkie_Radio.gif[/IMG]
[QUOTE=VaciliNikoMav;37764877]Hey does anyone have a WW2 radio device a prop?
[IMG]http://onlinemilitaria.com/images/thumbs/BC-611_(SCR-536)_Handie-Talkie_Radio.gif[/IMG][/QUOTE]
There was one available in a Call of Duty: World at War pack. I think it was Bloo's, although it might have been in the one that one of the Korean users released.
Speaking of which, does anyone have the pack with the Japanese soldiers, and furthermore, is there anyone still working on fixing those? Because I remember they had absolutely atrocious rigging.
[QUOTE=Viper123_SWE;37757857]I think FT ported the Warhead APC's, although i think they're private.[/QUOTE]
I did whut?
You mean this?
[thumb]https://dl.dropbox.com/u/51361672/funAPCtimes.jpg[/thumb]
[editline]22nd September 2012[/editline]
Cause it's not private. I mean I want to release it, it's just that I never knew what it was, and I got it off of some weird russian modelling site.
It's buggy as hell though.
[QUOTE=luxox_18;37763606]I'm working on the extraction of battlefield bad company 2 models but can take long time.
here I give two examples
[IMG]http://imageshack.us/a/img27/1402/russianspecialist.jpg[/IMG]
[IMG]http://imageshack.us/a/img560/7146/russiandemolition.jpg[/IMG]
Russian_example.rar
[URL]http://www.mediafire.com/?t6jbx6be46r0vb2[/URL]
.[/QUOTE]
epic, any change you can post how it was done?
I was surprised at how well this hack went together. Even someone so incompetent as myself was able to fix up the rigging to work right.
[t]https://dl.dropbox.com/u/8416055/AdmiralBigNoseReportingForDuty.png[/t]
Even got him working in the SFM, as you can see. Built him a rig and everything.
The body is from Haxxer's casual Mass Effect citizens. I have plans to put the rest of his body-types onto the males. I'm torn between using his casual females, or FemShep's body for the casual females, for the female heads, though.
FemShep has a lot more casual bodies than Haxxer's, but I know for a fact that I can easily snap the heads onto Haxxer's bodies - I have no idea if I can do the same with FemShep.
his head looks disproportionately big
That must be perspective more than anything else, because his head is almost exactly the same size as the head I hacked off. It's a little bit bigger, but I don't think it'd be enough to look "disproportional".
[img]https://dl.dropbox.com/u/8416055/Heads.png[/img]
The selected head is the head that was on the model originally (male02's head, to be precise).
WIP as fuck but worth showing
[img]http://i.cubeupload.com/P3dHTH.jpg[/img]
[QUOTE=H4lf-D3ad;37768917]WIP as fuck but worth showing
[img]http://i.cubeupload.com/P3dHTH.jpg[/img][/QUOTE]
[I]Hothothothothothothothothothot[/I]
Finished this model now, was working on it on and off I'll get it in gmod soon enough.
Body/ears modeled by me helmet is from GTA4.
[img_thumb]https://dl.dropbox.com/u/11830984/pictures/modeling/Cetly%20final2.png[/img_thumb]
[QUOTE=Gmod4ever;37768218]I was surprised at how well this hack went together. Even someone so incompetent as myself was able to fix up the rigging to work right.
Even got him working in the SFM, as you can see. Built him a rig and everything.
The body is from Haxxer's casual Mass Effect citizens. I have plans to put the rest of his body-types onto the males. I'm torn between using his casual females, or FemShep's body for the casual females, for the female heads, though.
FemShep has a lot more casual bodies than Haxxer's, but I know for a fact that I can easily snap the heads onto Haxxer's bodies - I have no idea if I can do the same with FemShep.[/QUOTE]
You could try using the casual female bodies from Haxxer's asari pack. They use the ME3 casual body.
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