• The Facepunch Model Ports and Hacks WIP Thread V2
    5,398 replies, posted
[QUOTE=Bbarnes005;37781021]That guy has a ridiculously tall forehead or a ridiculously small face.[/QUOTE] [img]http://i.imgur.com/5PiDM.png[/img]
[QUOTE=Rinfect;37781151]Look what me and my friend found [IMG]http://puu.sh/187Rt[/IMG][/QUOTE] His mask goes over that, also. Mask has posable eyes and shit.
I'll start rigging up those BC2 Russians when I get home, the detail in them is amazing, way better than BF3
[QUOTE=plasmid;37769008]Finished this model now, was working on it on and off I'll get it in gmod soon enough. Body/ears modeled by me helmet is from GTA4. [img_thumb]https://dl.dropbox.com/u/11830984/pictures/modeling/Cetly%20final2.png[/img_thumb][/QUOTE] Oh wow thats cool! A friend of mine had a girlfriend who dressed up like that for my sneior highschool costume day last year.
Based on Squiddy's females [img]http://i.cubeupload.com/4PJ7el.jpg[/img]
They look good, but the UVs on the thigh and shoulder pads are broken, and there's that long grey line straight down the texture seams. I'd really suggest fixing that before you release them.
[QUOTE=Bbarnes005;37781021]That guy has a ridiculously tall forehead or a ridiculously small face.[/QUOTE] They all have really big ass foreheads which is why I don't like them too much.
[QUOTE=Rinfect;37781151]Look what me and my friend found [IMG]http://puu.sh/187Rt[/IMG][/QUOTE] Almost reminds me of John Carradine [IMG]http://www.latimes.com/includes/projects/hollywood/portraits/john_carradine.jpg[/IMG]
[img]http://dl.dropbox.com/u/17839936/gm_construct0033.jpg[/img] after 4 attempts i finally got this bitch into gmod. first ragdoll i've ever completely rigged and compiled
Nothing much. [img]https://dl.dropbox.com/u/8416055/Dont_Delete_Me/PublicRelease/BMS_Glasses.gif[/img] Don't think this warrants its own thread, so I'll just put the download link here. Glasses are hacked off the BMS scientists. The glasses are bodygrouped. All the frame-types are in the first bodygroup, subs 0 through 7. Also works in the SFM - again, 0 through 7. [url=https://dl.dropbox.com/u/8416055/Dont_Delete_Me/PublicRelease/BMS_Glasses.rar]Download[/url]
We defenately need some more glasses styles.
[URL=http://www.facepunch.com/showthread.php?t=878541][img]https://dl.dropbox.com/u/9274354/DS2_Security.jpg[/img][/url] Released the Earthgov Security, click image to go to thread.
Working on all the Suits from Amazing Spiderman. Have the Default and Black done. And i did the zombie variant skin. [IMG]http://i.cubeupload.com/2kzitF.png[/IMG]
What is the deal with handsome Jack mask thing ? Spoilers ?
[IMG]https://dl.dropbox.com/u/14265853/ADVK/Gmod13/gm_construct0005.jpg[/IMG] Hair colour corrected, skingroup for marking glow.
[QUOTE=H4lf-D3ad;37788318]Based on Squiddy's females [/QUOTE] So awesome! Do want it nao! On a second thought, take your time to polish them, would suck to have these guys crawling with bugs.
More BM:S vehicles, Did the abrams, added some bodygroups to it and ragdolled it properly. [img_thumb]https://dl.dropbox.com/u/9988278/Hacks/ABRAMSES.jpg[/img_Thumb] I ragdolled the tracks to see how hard/useful it'd be, they're a pain in the ass to pose but i can see them being helpful to someone, I'll do a version with static tracks too when i release it.
Congrats to Fatal frame 2 remake being one of the few games GA doesnt T-pose.... but at least I finally got Sae, which was a mess to put together and I still have to t pose it and fix some of the mesh. [B]Edit[/B] Shit.... the alphas aren't intact ... well I guess her hair is getting a new look. [img]https://dl.dropbox.com/u/11830984/pictures/garrys%20mod/SAE%20is%20here.PNG[/img]
How do you use GA anyway? Im always doing something wrong with it.
[QUOTE=F T;37801483]How do you use GA anyway? Im always doing something wrong with it.[/QUOTE] [url]http://o0crofty0o.deviantart.com/art/Tut-Ripping-with-GA-272839387[/url]
[IMG]https://dl.dropbox.com/u/12318809/ShineyThang.png[/IMG][IMG]https://dl.dropbox.com/u/12318809/Man_Spider.png[/IMG]
I'm not the greatest at T posing but heres a what it looks like after a 2 hours work, Oh yes resetting her face to expression to natural position was... soo fun... anyway I remade the broken alphas so now all thats left is do do a sculpt in mudbox for normals, get some spec maps and done. [I]Old[/I] [img_thumb]https://dl.dropbox.com/u/11830984/pictures/garrys%20mod/SAE%20is%20here.PNG[/img_thumb] [I]New[/I] [img]https://dl.dropbox.com/u/11830984/pictures/garrys%20mod/T%20posed%20sae.PNG[/img]
-el snipo-
plasmid talk to whoever did gloria, i think it might have been ash. they had some issues with transparency although i'm not sure it was the same as yours.
surprisingly the head was in the perfect position for the body, so I didn't have to move it or anything. [img]https://dl.dropbox.com/u/50169265/3dsmayahahahtheyhavethesamenameholyshitthisisalongname.jpg[/img]
[QUOTE=Nuclear Arbitor;37803112]plasmid talk to whoever did gloria, i think it might have been ash. they had some issues with transparency although i'm not sure it was the same as yours.[/QUOTE] I didn't know anyone else ripped from Fatal frame 2 remake, is there a thread you can give me?
[QUOTE=plasmid;37802983]I'm not the greatest at T posing but heres a what it looks like after a 2 hours work, Oh yes resetting her face to expression to natural position was... soo fun... anyway I remade the broken alphas so now all thats left is do do a sculpt in mudbox for normals, get some spec maps and done. [I]Old[/I] [img_thumb]https://dl.dropbox.com/u/11830984/pictures/garrys%20mod/SAE%20is%20here.PNG[/img_thumb] [I]New[/I] [img]https://dl.dropbox.com/u/11830984/pictures/garrys%20mod/T%20posed%20sae.PNG[/img][/QUOTE] Kinda looks like bingo wings
I'm just realizing there's no George Washington model That I know of anyway... Is there?
not fatal frame, Gloria from devil may cry 4. the white hair didn't work because there were jagged, black edges where the polygons ended. the release thread is on digitalero. yup, ash: [url]http://digitalero.freeforums.xxx/viewtopic.php?f=5&t=31[/url]
[QUOTE=Nuclear Arbitor;37815083]not fatal frame, Gloria from devil may cry 4. the white hair didn't work because there were jagged, black edges where the polygons ended. the release thread is on digitalero. yup, ash: [url]http://digitalero.freeforums.xxx/viewtopic.php?f=5&t=31[/url][/QUOTE] My problem wasnt that the alpha wasnt working, rip just didnt get the alpha channel of any of the textures. but I remade them so its cool now, and once I rip more of the characters Ill release the model resource for you guys Second I finally managed to rip some of the DOA5 models from the DEmo, even though support is coming for the full game which I will look into, the Demo models are different, Hitome I know for sure they edited her face a lot before final release. [img]https://dl.dropbox.com/u/11830984/pictures/garrys%20mod/DOA%205%20hitome%20beta.PNG[/img] [img]https://dl.dropbox.com/u/11830984/pictures/garrys%20mod/doa5%20beta%20h%20face.PNG[/img] <--- They actually redid her huge ears in the final release.
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