• The Facepunch Model Ports and Hacks WIP Thread V2
    5,398 replies, posted
[img]http://dl.dropbox.com/u/16145629/Gmod/SkyrimDogTest.jpg[/img]
[QUOTE=oogaboogaman;34956809][img]http://dl.dropbox.com/u/16145629/Gmod/SkyrimDogTest.jpg[/img][/QUOTE] Any chance you could port the fox as well? Just extracting into a SMD would be enough.
[QUOTE=oogaboogaman;34956809][img]http://dl.dropbox.com/u/16145629/Gmod/SkyrimDogTest.jpg[/img][/QUOTE] It's so cute.
[QUOTE=oogaboogaman;34956809][IMG]http://dl.dropbox.com/u/16145629/Gmod/SkyrimDogTest.jpg[/IMG][/QUOTE] I really hope for some draugrs Really nice dog model
Does anyone here know how to do symmetrical faceposing. I'm trying to get the lips to look the same when they smile on both sides. I'm creating separate morphs for each side of the lip.
If you are in 3ds Max, you can mirror the face posing with the morpher tool, mirror tool, and skin wrap modifier. [url]http://www.3dtotal.com/tutorial/3d_studio_max/head_modeling_mirroring_morph_targets/head_modeling_mirroring_morph_targets_01.php[/url]
Well, shit. The model's hair isn't symmetrical.
[QUOTE=nayr7259;34971768]Well, shit. The model's hair isn't symmetrical.[/QUOTE] It might be a good idea to detach the hair from the main mesh when making flexes.
Try anyways. It can work to some extent on asymmetrical models. Just make sure the 2 meshes (the mirrored one with the morpher and the non-flipped one with the skin wrap) are on top of each other as close as possible. As in the vertices that you plan on moving are as close as each other as possible. Also try to mess around with the falloff and distance infl. values for the skin wrap. You may be able to move some vertices around, but also may have to do some manual tweaking after.
The hair is modeled with the head, so you can't detach it. Here is an image. [img]http://uppix.net/2/7/8/0c7576f28e9fe7194188f7fb6bc1c.jpg[/img]
Poor Obi...
The Ol' Lady, Hag Queen [IMG]http://img28.imageshack.us/img28/6505/queenvh.jpg[/IMG] The mistress of xenomorphs... and eggs. Yeah, I ported the eggs too. Predator related props; [IMG]http://img805.imageshack.us/img805/6310/gmconstruct0182.jpg[/IMG] Speargun, Battledisk, Mine from AVP2010 [IMG]http://img710.imageshack.us/img710/1485/gmconstruct0183.jpg[/IMG] Skinned body, The Kat, Powerlifter, Folklift(not seen in the picture, but quite a nice), Mast(It's quite a big object so I ported it too.) and lots of props WIP. I and some awsome guys made a team to suggest better AVP3 models.. so you may expect as well. New Pred Mask skin!! [IMG]http://img823.imageshack.us/img823/7129/gmconstruct0186.jpg[/IMG] Claw Predator
[QUOTE=oogaboogaman;34954071][img]http://dl.dropbox.com/u/16145629/Gmod/GiantTest.jpg[/img][/QUOTE] Awesomeee!!! btw are you going to port falmer and trolls too ?
[IMG]http://img198.imageshack.us/img198/6121/gmconstruct0189.jpg[/IMG] [IMG]http://img577.imageshack.us/img577/8303/gmconstruct0190.jpg[/IMG] So far so good. Resized predator weapons. I tried to port spear too, but I can't find its texture. ps. There's no any texture I used except colour and normal so they look sick.
[QUOTE=dmlxo21;34988147][IMG]http://img198.imageshack.us/img198/6121/gmconstruct0189.jpg[/IMG] [IMG]http://img577.imageshack.us/img577/8303/gmconstruct0190.jpg[/IMG] So far so good. Resized predator weapons. I tried to port spear too, but I can't find its texture. ps. There's no any texture I used except colour and normal so they look sick.[/QUOTE] out of curiosity, are you also porting the pretorian?
Will the predator weapons be scaled for humans as well as the predators? That'd be neat.
[QUOTE=warmarine;34990578]out of curiosity, are you also porting the pretorian?[/QUOTE] I cannot rig as well, but maybe any other team members can take care of it. I'll ask them. [QUOTE=Hunterdnrc;34994268]Will the predator weapons be scaled for humans as well as the predators? That'd be neat.[/QUOTE] Piece of cake. 2012-03-07 Dropship in shapes with enhanced vmt files by Lt_C [IMG]http://img72.imageshack.us/img72/7323/gmconstruct0191.jpg[/IMG] [IMG]http://img27.imageshack.us/img27/9818/gmconstruct0193.jpg[/IMG] [IMG]http://img220.imageshack.us/img220/1538/gmconstruct0194.jpg[/IMG] And a folklift without texture modification. [IMG]http://img171.imageshack.us/img171/5783/gmconstruct0195.jpg[/IMG] Now that's the next step. ps. Now I'm to busy to be online often, so I just hope other guys are doin' fine. More update: AVP3 1st personal view weapons are coming through! [IMG]http://img515.imageshack.us/img515/1231/gmconstruct0196.jpg[/IMG] Sorry for the Scoped Rifle. It is not from 1st view because I need to slightly fix the model due to the lack of front barrel of it in 1st personal view. But still fine with the others, except for the problem that M41A1 or its family has a stupid lousy physics. Everything is fine. ps2. Missing trigger on pistol.
[img]http://www.1337upload.net/files/ImAllAboutThatPlasmaRifle.jpg[/img] Should I keep this head or should I try using Chuck Greene's head instead? Because his head would look and work much better. I can do that but then I have to get someone to remake the face flexes. All of the bones are fucked up at the moment too, but Haxxer is looking into it. Going for this of course: [img]http://www.1337upload.net/files/DOOOOOOM.png[/img] Actually it's pretty funny how much Greene would look like the Doomguy after some reskinning.
Chuck's face is more burly, I guess it's the better option.
Right-o, will require some additional effort but it'll be worth it.
[IMG]http://img100.imageshack.us/img100/9086/gmconstruct0199.jpg[/IMG] All marine weapons except for flamethrower. It's quite a tough job because flamethrower has lots of unnecessary faces and with my skills, I have to remove them myself. ps. There are stims(used and unused) too, but I forgot to contain.
when the avp pack for gmod will available ???? sry for bad english, i am french [editline]8th March 2012[/editline] New Pred Mask skins pack ?? when the avp pack for gmod will available ???
[img]http://www.1337upload.net/files/buddabudda.png[/img] Because fuck reasonable weapon designs.
[QUOTE=Joazzz;35052417]Because fuck reasonable weapon designs.[/QUOTE] Surely you mean fuck reality.
[QUOTE=dvaderv2;35053742]Surely you mean fuck reality.[/QUOTE] Reality's too boring anyway
Compiled, still working on rest of body and skingroups. [t]http://dl.dropbox.com/u/12654117/67e846ec314b2148c848515cbca7d496.png[/t] COMES WITH EYEPOSING! [t]http://dl.dropbox.com/u/12654117/e90498d7024b80214c642741b79bd1a7.png[/t] Awww yeah. [t]http://dl.dropbox.com/u/12654117/372983437b832c59511c95b51997a448.png[/t]
[QUOTE=Joazzz;35052417][img]http://www.1337upload.net/files/buddabudda.png[/img] Because fuck reasonable weapon designs.[/QUOTE] The barrels should be half that length, just based on the world sprite for the chaingun. [img]http://pnmedia.gamespy.com/planetdoom.gamespy.com/oldimages/new_classic_doom_weap_cg.gif[/img] Also, do you plan on remaking his helmet or using the one from Quake 3 Doomguy's model? If you're gonna use the Q3A one you should give it better textures.
Nirrti/Ilwrath made a Doom helmet a few years ago, it should still be around somewhere. And yeah gonna tune the chaingun a bit, in addition to changes to the barrel I gotta adjust the handguard, and the grip is way too small too.
[img]http://dl.dropbox.com/u/12654117/0de6efc532dcd899a8a5c2b20ee501d5.png[/img]
[img]http://www.1337upload.net/files/chaingun.png[/img] much more doomish now
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