• The Facepunch Model Ports and Hacks WIP Thread V2
    5,398 replies, posted
So I'm working on porting some of the guards from Dishonored and I'm running into this error when compiling. [code]WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Error with convex elements of C:\Users\MThomas93\Desktop\Hex\Dishonored/phymodel.smd, building single convex!!!! eyebrow_c_L_jnt ( 75 verts, 1 convex elements) volume: 1.42 eyebrow_c_R_jnt ( 75 verts, 1 convex elements) volume: 1.42 eyebrow_ext_L_jnt ( 58 verts, 1 convex elements) volume: 2.80 eyebrow_ext_R_jnt ( 57 verts, 1 convex elements) volume: 2.80 eyebrow_int_L_jnt ( 49 verts, 1 convex elements) volume: 0.93 eyebrow_int_R_jnt ( 49 verts, 1 convex elements) volume: 0.93 shoulder_L_jnt (430 verts, 3 convex elements) volume: 1576.67 upper_arm_L_jnt (210 verts, 3 convex elements) volume: 1050.22 lower_arm_L_jnt (116 verts, 3 convex elements) volume: 366.79 handHelperBone_L_jnt ( 14 verts, 3 convex elements) volume: 22.29 hand_L_jnt (176 verts, 3 convex elements) volume: 121.67 Offset_hand_L_jnt (184 verts, 3 convex elements) volume: 162.82 index_0_L_jnt (164 verts, 3 convex elements) volume: 24.21 index_1_L_jnt (112 verts, 3 convex elements) volume: 3.25 StudioMDL Thread complete [/code] The problem seems to be with my physmodel (which I have no experience with making, I'm using the method used in this tutorial [url]http://www.facepunch.com/threads/542906?p=10073170#post10073170[/url] ) and I'm also assuming the problem is with the head. Dishonored (and most unreal games if I assume correctly) use bones in the head to animate the faces. [img]http://i.imgur.com/dwO7p.png[/img] Would it be easier for me to get rid of those bones in the head and skin the rest of the head to the a single head bone, or would it be easier to make an all new rig?
[QUOTE=TheGoodDoctorF;38019995]So I'm working on porting some of the guards from Dishonored and I'm running into this error when compiling. [code]WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!! WARNING: Error with convex elements of C:\Users\MThomas93\Desktop\Hex\Dishonored/phymodel.smd, building single convex!!!! eyebrow_c_L_jnt ( 75 verts, 1 convex elements) volume: 1.42 eyebrow_c_R_jnt ( 75 verts, 1 convex elements) volume: 1.42 eyebrow_ext_L_jnt ( 58 verts, 1 convex elements) volume: 2.80 eyebrow_ext_R_jnt ( 57 verts, 1 convex elements) volume: 2.80 eyebrow_int_L_jnt ( 49 verts, 1 convex elements) volume: 0.93 eyebrow_int_R_jnt ( 49 verts, 1 convex elements) volume: 0.93 shoulder_L_jnt (430 verts, 3 convex elements) volume: 1576.67 upper_arm_L_jnt (210 verts, 3 convex elements) volume: 1050.22 lower_arm_L_jnt (116 verts, 3 convex elements) volume: 366.79 handHelperBone_L_jnt ( 14 verts, 3 convex elements) volume: 22.29 hand_L_jnt (176 verts, 3 convex elements) volume: 121.67 Offset_hand_L_jnt (184 verts, 3 convex elements) volume: 162.82 index_0_L_jnt (164 verts, 3 convex elements) volume: 24.21 index_1_L_jnt (112 verts, 3 convex elements) volume: 3.25 StudioMDL Thread complete [/code] The problem seems to be with my physmodel (which I have no experience with making, I'm using the method used in this tutorial [url]http://www.facepunch.com/threads/542906?p=10073170#post10073170[/url] ) and I'm also assuming the problem is with the head. Dishonored (and most unreal games if I assume correctly) use bones in the head to animate the faces. [img]http://i.imgur.com/dwO7p.png[/img] Would it be easier for me to get rid of those bones in the head and skin the rest of the head to the a single head bone, or would it be easier to make an all new rig?[/QUOTE] Those bones aren't a problem, the problem is that you shouldn't be making a seperate physics model for each of those bones, you only need one "head" part.
[QUOTE=plasmid;38004901]I'm modeling regina... heres a base mesh. lot of work to go. [img_thumb]https://dl.dropbox.com/u/11830984/pictures/modeling/regina%20base.png[/img_thumb][/QUOTE] Wow Plasmid, look forward to seeing progress on that! Regina was the best!
Ok, I done goofed somewhere. I just don't know where. Anyone have any ideas? [t]http://i.imgur.com/5sdvT.jpg[/t]
Ask MLC. He might have an idea.
So I ripped the dishonored hand rig, now I ask, anyone that is willing to rig this beautiful piece? [img_thumb]https://dl.dropbox.com/u/13090789/DONT%20DELETE/dishonored_rig_fp.png[/img_thumb] [url=https://dl.dropbox.com/u/13090789/DONT%20DELETE/Dishonored_Rig.rar]Download[/url]
[t]https://dl.dropbox.com/u/50169265/dkokrender.jpg[/t]
[QUOTE=pvt.jenkins;38021788][t]https://dl.dropbox.com/u/50169265/dkokrender.jpg[/t][/QUOTE] Finally somebody is going to port those!
makin' tanks 'cause theres nothin' to do [img]http://www.1337upload.net/files/tankz.png[/img] for scale reference, the black one is roughly the size of a modern MBT
[QUOTE=pvt.jenkins;38021788][t]https://dl.dropbox.com/u/50169265/dkokrender.jpg[/t][/QUOTE] Hnnng....
[QUOTE=TheGoodDoctorF;38020408]Ok, I done goofed somewhere. I just don't know where. Anyone have any ideas? [t]http://i.imgur.com/5sdvT.jpg[/t][/QUOTE] Its either your phymodel or your rigging. make sure also all your smd's bones match up or this might happen.
[img]http://www.1337upload.net/files/tankz.jpg[/img] scale shot the viewport hatches on the leftmost tank destroyer and the turret hatch on the big one are bodygrouped to open and close
What're they actually ported from? The shape on some of them made me think they were from something 40k related, but i don't think that's right.
that old HL2 mod called Empires, but only the black one is an actual tank in the game (which I ragdolled along with the rest, because the cannons and turrets were separate props originally), all the others have been modified in some way. all use different sized versions of the gun from the black tank the big one is a Northern Faction armored car chassis rammed between two sets of tracks and a stripped down minesweeper from a NF heavy tank, with a heavy tank turret on top the leftmost tank is p. much just the NF medium tank the rightmost tank is the NF artillery tank, but i moved the gun from the back to the front because it looked much cooler than the original version here's how the original models look [t]http://wiki.empiresmod.com/images/9/96/NFArtil.jpg[/t] [t]http://wiki.empiresmod.com/images/7/70/IMPArtil.jpg[/t] [t]http://wiki.empiresmod.com/images/d/d7/NFHeavytank.jpg[/t] [t]http://wiki.empiresmod.com/images/c/cb/NFTank.JPG[/t] i'm going to use these in Es Wars. tank destroyer, mobile artillery, heavy troop carrier and general purpose battle tank; so far i've only reskinned the tank destroyer
[QUOTE=FloaterTWO;38025285]What're they actually ported from? The shape on some of them made me think they were from something 40k related, but i don't think that's right.[/QUOTE] Empires it was a RTS/FPS mod for Half-Life 2, it used to be considered one of the better mods. It died after it's leader left the team. I enjoyed the mod itself, but the community for it had a very "anti-new guy" attitude which is what really killed it for me.
[QUOTE=Bbarnes005;38025372]Empires it was a RTS/FPS mod for Half-Life 2, it used to be considered one of the better mods. It died after it's leader left the team. I enjoyed the mod itself, but the community for it had a very "anti-new guy" attitude which is what really killed it for me.[/QUOTE]i loved that mod to death
[QUOTE=Joazzz;38025413]i loved that mod to death[/QUOTE] I'm just saying that the community for it was pretty bad(New guys were treated like they were scum of the Earth), the mod itself was really great when you were on the right server and you had players willing to work with their squads and commander. I actually use the vehicles models quite frequently in Garry's Mod for my GMOD poses. I would use the infantry, but they're not very...poseable...and the weapon models are effects.
Guess who's getting an upgrade. [img]http://i.cubeupload.com/X3CyEC.jpg[/img]
that reminds me, anyone feel like helping with my doomguy's eyes? they're 'a bit' fucked up at the moment
More progress, I still need to adjust the face as right now it looks nothing like her second sculpt normals for the boots, then texture her gear. [img_thumb]https://dl.dropbox.com/u/11830984/pictures/modeling/regina%20wip%202.png[/img_thumb]
[QUOTE=plasmid;38030539]More progress, I still need to adjust the face as right now it looks nothing like her second sculpt normals for the boots, then texture her gear. [img_thumb]https://dl.dropbox.com/u/11830984/pictures/modeling/regina wip 2.png[/img_thumb][/QUOTE] I really don't like the sculpt to be honest. It looks like it's made from soft PVC or something as opposed to form a hard rubber|leatherlike material as on old concepts. The model also looks a bit flat in certain areas where you should have a bit more of a curve.
[QUOTE=wraithcat;38030834]I really don't like the sculpt to be honest. It looks like it's made from soft PVC or something as opposed to form a hard rubber|leatherlike material as on old concepts. The model also looks a bit flat in certain areas where you should have a bit more of a curve.[/QUOTE] Ill keep it in mind when im finishing off the normals, theres still a lot more work to be done on the diffuse as well.
Added the grenadiers armour and helmet cover, and the vox operator pack. [t]https://dl.dropbox.com/u/50169265/dkok.jpg[/t]
Rather bored atm. [img]https://dl.dropbox.com/u/12654117/Vodka.jpg[/img]
wheres that from? looks friggin sweet
[QUOTE=zurf3r;38037862]wheres that from? looks friggin sweet[/QUOTE] Black Ops' Juggernaut.
[QUOTE=Kuro.;37919774]Demon's Souls.[/QUOTE] Do you plan to do other models from Demon's Souls? Like Maiden in Black?
Maybe if Vindictus has any clothing meshes that look similar so I can hack them together. It's not meant to be the Demon's Souls fluted armor anyways, it was just loosely based on it.
[QUOTE=Kuro.;38039738]Maybe if Vindictus has any clothing meshes that look similar so I can hack them together. It's not meant to be the Demon's Souls fluted armor anyways, it was just loosely based on it.[/QUOTE] It is possible to port from Dark Souls, so maybe you'd use the same method for Demon's?
Suddenly, guns. [img]https://dl.dropbox.com/u/16145629/Gmod/DLizardTest.jpg[/img]
Sorry, you need to Log In to post a reply to this thread.