• The Facepunch Model Ports and Hacks WIP Thread V2
    5,398 replies, posted
Guys, what's going on?
[QUOTE=Trek;38126764]Guys, what's going on?[/QUOTE] custom work in a game porting thread i think
Im confused here... Custom as in made from scratch? or custom as in a edit model ripped from a game?
[QUOTE=plasmid;38126883]Im confused here... Custom as in made from scratch? or custom as in a edit model ripped from a game?[/QUOTE] i think Rinfect thinks they are custom made models from scratch with the reach textures uved on not ported from halo reach
Stop filling the thread with pointless arguments and go back to posting content: [img]https://dl.dropbox.com/u/9274354/H3_korps_light_infantry.jpg[/img] Yeah it's from Halo Reach, I helped fix the ammo counter so it could have skins for all 32 bullets. Also added a few bodygroups and world_model compatibility.
Got help from bloocobalt to get selfillum and translucent on the displays and scopes now, above used unlitgeneric, translucent. This is what it looks like: [img]http://i.cubeupload.com/ESW0xi.jpg[/img]
Reach tools came out of hiding again? I'm assuming It's still private. If gravemind had the source we would probably have many more models, and ofc he would respect the original code. I cant speak for him entirely, but im certain he would love to help the many porting communites, with as much work as he has done with halo 3/odst stuff.
Why make SWEPs, though?
[QUOTE=DarkKrystal;38128855]Why make SWEPs, though?[/QUOTE] To be fair, why not? It's not as though quality would be particularly dropped if they became SWEPs if high quality models for posing would be available on the side. And I'm not going to lie, these would make nice SWEPs, if then again you run into the problem of making the ammo counter work.
[QUOTE=itak365;38128933]To be fair, why not? It's not as though quality would be particularly dropped if they became SWEPs if high quality models for posing would be available on the side. And I'm not going to lie, these would make nice SWEPs, if then again you run into the problem of making the ammo counter work.[/QUOTE] I know a lot of people (including me) would love to see those made into SWEPS.
Halo 3 Sniper Rifle System 99D-S2 Anti-Matériel [img]https://dl.dropbox.com/u/9274354/H3_SRS_99D-S2.jpg[/img] [img]https://dl.dropbox.com/u/9274354/H3_SRS_99D-S2_bg_1.jpg[/img] [img]https://dl.dropbox.com/u/9274354/H3_SRS_99D-S2_bg_2.jpg[/img] [img]https://dl.dropbox.com/u/9274354/H3_SRS_99D-S2_Illum.jpg[/img]
Yeah, is there anyway to make the textures not look as glossy and more sharp? Anyways good job.
[QUOTE=itak365;38128933]... these would make nice SWEPs, if then again you run into the problem of making the ammo counter work.[/QUOTE] Sorry for just jumping in, but I had something in mind that I think will be both useful for modelers, and lua coders. For the ammo counter, people could do the drawing from lua, but there is something that is a realy pain. Positioning the ammo counter is always a long time, since coders have to play with vector offsets, if you want to make your weapons 'SWEP friendly', put attachment points to the center of the dynamic screen elements, like ammo counter, or heat indicator, whatever... ( Saving time for the coders, and also making easier to make sweps out of your models )
[QUOTE=SpartanXC9;38129018]Yeah, is there anyway to make the textures not look as glossy and more sharp? Anyways good job.[/QUOTE] Not as glossy yes, more sharp? Not without actually making the textures higher res & completely remaking them, afaik. [img]https://dl.dropbox.com/u/9274354/H3_SRS_99D-S2_w_model.jpg[/img] w_model anims woop.
[QUOTE=MDave;38129342]Sorry for just jumping in, but I had something in mind that I think will be both useful for modelers, and lua coders. For the ammo counter, people could do the drawing from lua, but there is something that is a realy pain. Positioning the ammo counter is always a long time, since coders have to play with vector offsets, if you want to make your weapons 'SWEP friendly', put attachment points to the center of the dynamic screen elements, like ammo counter, or heat indicator, whatever... ( Saving time for the coders, and also making easier to make sweps out of your models )[/QUOTE] Oh, that's true also, I swear someone did it, or tried to do it for the Halo: Combat Evolved assault rifle we currently have but nothing really came out of it as far as I know.
[QUOTE=bloocobalt;38127133]Stop filling the thread with pointless arguments and go back to posting content: [img]https://dl.dropbox.com/u/9274354/H3_korps_light_infantry.jpg[/img] Yeah it's from Halo Reach, I helped fix the ammo counter so it could have skins for all 32 bullets. Also added a few bodygroups and world_model compatibility.[/QUOTE] do these ODST dudes still have citizen heads as well as the Black Mesa ones, or did you replace them all with BM heads?
[QUOTE=who1fe;38128370]Reach tools came out of hiding again? I'm assuming It's still private. If gravemind had the source we would probably have many more models, and ofc he would respect the original code. I cant speak for him entirely, but im certain he would love to help the many porting communites, with as much work as he has done with halo 3/odst stuff.[/QUOTE] yes it's still private and the only reason stuff is coming to light right now is cause we are working on a halo 4 tool., gravemind in do time will get the code i've already talked it over with the leader of the project, but for now everyone will have to wait until i release these, and the reason i am not showing these off at halomaps.org is because of what happened when i leaked the spartans, i am giving dragbody a lot of halo reach models to put into fallout NV over at vgunetwork.and thin they will be released here and sometime way after on halomaps.org because of how that community is, don't get me wrong there is a lot of great people over there, like waffle,Jesse,032 Mendicant Bias,ODX and others to name a few people but there is some that is well you know ( Altheros) and some others that just want want want and pout cause they don't get them right away. end rant
[QUOTE=Cone;38129630]do these ODST dudes still have citizen heads as well as the Black Mesa ones, or did you replace them all with BM heads?[/QUOTE] This isn't even an ODST, it's just a Dead Space Earthgov Security officer with some Halo armor\gear on. Made it for the screenshots espionage thread as part of a faction I'm making. I do plan on making ODSTs, but they'll consist of parts only taken from the game Halo 3: ODST. I'll probably put on BMS heads as well as the original squad's heads.
[QUOTE=Corra_Ashu;38129771]yes it's still private and the only reason stuff is coming to light right now is cause we are working on a halo 4 tool., gravemind in do time will get the code i've already talked it over with the leader of the project, but for now everyone will have to wait until i release these, and the reason i am not showing these off at halomaps.org is because of what happened when i leaked the spartans, i am giving dragbody a lot of halo reach models to put into fallout NV over at vgunetwork.and thin they will be released here and sometime way after on halomaps.org because of how that community is, don't get me wrong there is a lot of great people over there, like waffle,Jesse,032 Mendicant Bias,ODX and others to name a few people but there is some that is well you know ( Altheros) and some others that just want want want and pout cause they don't get them right away. end rant[/QUOTE] Yeah doesn't halomaps.org absolutely hate ports? That's really all I saw when even I went there.
[QUOTE=Rinfect;38129854]Hey if your ~porting~ from reach can i make a request for the focus rifle?[/QUOTE] in do time, now time to make a WIP thead and gets photo's together and a video
[QUOTE=Rinfect;38129854]Hey if your ~porting~ from reach can i make a request for the focus rifle?[/QUOTE] Focus rifle was almost impossible to use if your target wasn't staying still You guys are porting over some nice guns and all, but what about the explosive weapons? Can't us pyromaniacs get some love over here?
[QUOTE=bloocobalt;38129805]This isn't even an ODST, it's just a Dead Space Earthgov Security officer with some Halo armor\gear on. Made it for the screenshots espionage thread as part of a faction I'm making. I do plan on making ODSTs, but they'll consist of parts only taken from the game Halo 3: ODST. I'll probably put on BMS heads as well as the original squad's heads.[/QUOTE] o i c
If you guys are porting from reach can you please get the marines and army troopers out for me? I'd love to rig them up and put the civilian heads on them :3.
I'd love having some of the Covenant :wink:
M7 and M7S Caseless SMG [img]https://dl.dropbox.com/u/9274354/H3_M7_SMG.jpg[/img] [img]https://dl.dropbox.com/u/9274354/H3_M7_SMG_bg.jpg[/img] [img]https://dl.dropbox.com/u/9274354/H3_M7_SMG_w.jpg[/img] Doing these because we don't have any good ones out, turning out very well I think.
[QUOTE=Rinfect;38131879][sp]textures still look funky you might want to fix them if you can[/sp] but still good![/QUOTE] I've already fixed the bumps so they're proper for source, but if you mean the diffuse I'm not sure what you're referring to, aside they look a bit blued.
you have to make ego tests when using sentient weapons
Here at Facepunch, we take the time for our headhacked pistols to fully mature before compiling them into every mod.
Is there a link to the Death Korps of Krieg Guardsmen?
[QUOTE=SpartanXC9;38129018]Yeah, is there anyway to make the textures not look as glossy and more sharp? Anyways good job.[/QUOTE] By writing a decent VMT?
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