• Team Fortress style Thompson SMG and Shotgun fix
    66 replies, posted
[QUOTE=Aaron0000;20637021]I tried the fix, it didn't work. I put the materials and models folder in garrysmod/garrysmod, but it's still the Half-Life 2 texture on my shotgun. Help please?[/QUOTE] Go to your "Browse" tab ingame, then hit "All". Find and click "bloocobalt", then "tf". You'll find the stuff in there. So, to recap.. Browse -> All -> bloodcobalt -> tf
The Thompson without a magazine model doesn't appear on my browse menu. Why is this?
[QUOTE=Red Toaster;20652148]The Thompson without a magazine model doesn't appear on my browse menu. Why is this?[/QUOTE] It's a bodygroup. :smug: Try this console command with your crosshair pointed at the Thompson. ent_fire !picker setbodygroup 1
Ah, thank you. Do most weapon models have this, or relatively few?
[QUOTE=Red Toaster;20704360]Ah, thank you. Do most weapon models have this, or relatively few?[/QUOTE] All of mine do, and some of TF2's do too. The sniper's bow, for example. Bodygroups pull the string back.
Oh wow, I never knew the bodygroups pull the string back. I only knew about the ones that removed the arrow. :razz:
Sorry, you need to Log In to post a reply to this thread.