• Sonic The Hedgehog thread 4
    1,769 replies, posted
[QUOTE=LilRobot;34678592]i'm not entirely sure where this should go, but i made this while i was trying to figure out how to make the nega-armor a good ragdoll, while staying under the bone limit. [video=youtube;3qKarcj1m8I]http://www.youtube.com/watch?v=3qKarcj1m8I[/video][/QUOTE] ... That's fucking genius! You gotta keep working on that aswell! Show this off to the Mapping Section and see what they say.
how come no one had never worked on metal overlord from Sonic Heroes [url]http://info.sonicretro.org/images/4/4b/Metal_Madness.png[/url] (cant find an embed image for the forum) i mean he cant be that hard to work one beside the bones
that model may be low poly but.. oh dear god it's so [b]big[/b] on another note, the reason nega-wisp armor was so perfect to port was it had a limited size. it was a small robot, not a giant...metal..tentacle beast thing
[QUOTE=LilRobot;34688438]that model may be low poly but.. oh dear god it's so [b]big[/b] on another note, the reason nega-wisp armor was so perfect to port was it had a limited size. it was a small robot, not a giant...metal..tentacle beast thing[/QUOTE] How big could it possibly be? o.o
[QUOTE=Nu-San;34688649]How big could it possibly be? o.o[/QUOTE] well, the sonic model at 1.0 scale is about the size of the pyro, maybe less. now put the sonic model from heroes side by side with final metal sonic and..
[IMG]http://i391.photobucket.com/albums/oo354/Nu-Senpai/G-mod/gm_grassland0007.jpg[/IMG] [IMG]http://i391.photobucket.com/albums/oo354/Nu-Senpai/G-mod/gm_grassland0008.jpg[/IMG] [IMG]http://i391.photobucket.com/albums/oo354/Nu-Senpai/G-mod/gm_grassland0009.jpg[/IMG] Remember when SEGA did what Nintendon't? :V
Is it good or bad that I read that old slogan in the voice from the commercial? Also why would TF2 and Touhou characters be playing on a NES, last I checked they're both PC games.
anyway someone can fix the eyes of the sonic unleashed model? to make it more like this one, also make blink eyes separately?
[QUOTE=LilRobot;34688438]that model may be low poly but.. oh dear god it's so [b]big[/b] on another note, the reason nega-wisp armor was so perfect to port was it had a limited size. it was a small robot, not a giant...metal..tentacle beast thing[/QUOTE] well can we port it??
[QUOTE=Nu-San;34689509][IMG]http://i391.photobucket.com/albums/oo354/Nu-Senpai/G-mod/gm_grassland0007.jpg[/IMG] [IMG]http://i391.photobucket.com/albums/oo354/Nu-Senpai/G-mod/gm_grassland0008.jpg[/IMG] [IMG]http://i391.photobucket.com/albums/oo354/Nu-Senpai/G-mod/gm_grassland0009.jpg[/IMG] Remember when SEGA did what Nintendon't? :V[/QUOTE] It's the other way round now.
[QUOTE=whackjob278;34692646]well can we port it??[/QUOTE] while it is possible, it'll probably have to be massively scaled down. i would happily port it, but i'm a little busy with the nega-wisp armor. also i don't have sonic heroes.
Roken, how's it going? Any news?
Well not much news in regards to modeling but I did manage to make a working day and night transition in UDK after some difficulty. Oh and I'm gonna have to redo the buttons on eggman I goofed up the uv mapping somehow.
[QUOTE=LilRobot;34678592]i'm not entirely sure where this should go, but i made this while i was trying to figure out how to make the nega-armor a good ragdoll, while staying under the bone limit. [video=youtube;3qKarcj1m8I]http://www.youtube.com/watch?v=3qKarcj1m8I[/video][/QUOTE] sorry for reposting this, but i want some feedback on the wisps aswell. those will be a crucial part to both the boss and the sonic colors pack. did they turn out fine to you guys, or do i need to work on the reflections? (there is a notable error on the side of laser's head, i fixed that since the video aired.)
[QUOTE=Itauske Roken;34695227]Well not much news in regards to modeling but I did manage to make a working day and night transition in UDK after some difficulty.[/QUOTE] Sorry, I didn't get what you were saying here... Can you explain it better, if possible? Thanks.
[QUOTE=LilRobot;34702095]sorry for reposting this, but i want some feedback on the wisps aswell. those will be a crucial part to both the boss and the sonic colors pack. did they turn out fine to you guys, or do i need to work on the reflections? (there is a notable error on the side of laser's head, i fixed that since the video aired.)[/QUOTE] Well, the wisps seemed fine to me. they didnt seem that off.
[QUOTE=xrick;34702135]Sorry, I didn't get what you were saying here... Can you explain it better, if possible? Thanks.[/QUOTE] IN Unreal Development Kit I was working on a system that changes from night to day. As for actual modeling Eggman's buttons need to be fixed because I somehow screwed up the UV mapping.
[QUOTE=Itauske Roken;34707096]IN Unreal Development Kit I was working on a system that changes from night to day. As for actual modeling Eggman's buttons need to be fixed because I somehow screwed up the UV mapping.[/QUOTE] AH!!! Now I got it XD Well, good luck.
[QUOTE=LilRobot;34678592]i'm not entirely sure where this should go, but i made this while i was trying to figure out how to make the nega-armor a good ragdoll, while staying under the bone limit. [video=youtube;3qKarcj1m8I]http://www.youtube.com/watch?v=3qKarcj1m8I[/video][/QUOTE] That's awesome right there. Went and looked up the actual gameplay video to compare; you're doing a kick ass job with that. One question. When it's defeated, it won't pull one of these, will it? [url]http://www.youtube.com/watch?v=8QYgcjy915U[/url] (spoiler??) I know Scout can run, but...He'd have to have chugged a few cases of Bonk! prior.
[QUOTE=LilRobot;34702095]sorry for reposting this, but i want some feedback on the wisps aswell. those will be a crucial part to both the boss and the sonic colors pack. did they turn out fine to you guys, or do i need to work on the reflections? (there is a notable error on the side of laser's head, i fixed that since the video aired.)[/QUOTE] The Wisps looked fine but we ain't seen the other wisps like cube,hover,spikes,frenzy, but it looks completely Fine and even better AMAZING
[QUOTE=Omega_2;34724671]That's awesome right there. Went and looked up the actual gameplay video to compare; you're doing a kick ass job with that. One question. When it's defeated, it won't pull one of these, will it? [url]http://www.youtube.com/watch?v=8QYgcjy915U[/url] (spoiler??) I know Scout can run, but...He'd have to have chugged a few cases of Bonk! prior.[/QUOTE] you horrid little omega you just spoiled my plans of an easter-egg ending damn you anyway, anyone here good with lighting phongs and environment maps? i'm trying to get the shining effect seen in the final boss fight ( [url]http://www.youtube.com/watch?v=XqCs7cXdw9M&feature=relmfu[/url] ) but i can't achieve that affect. same with transparencies, as you can see, in the video the cubes were dark and you couldn't really see through them. any help with that?
sorry for the double post but, i'm going to do some CPR on this thread. i finished my map [video=youtube;VpeByGIOmOE]http://www.youtube.com/watch?v=VpeByGIOmOE[/video] you can download it here: [url]http://www.mediafire.com/?u2vr53mocrleham[/url] so, as you can tell i have the nega-wisp armor and wisp models pretty much completed. that means the ragdolls will be released soon, just have to re-do a few things on the ragdoll qc.
boss fight link added to first post
Would it work on GMod if moved over to it?
[QUOTE=Mrglitch2000;34770300]Would it work on GMod if moved over to it?[/QUOTE] it should, except for one thing: you would have to download an addon that makes an item_healthkit_small and item_ammobox_medium, otherwise you can't get yourself healed.
Lil, now that the Boss Fight is out, does this mean the Ragdolls for the wisps are on the way?
[QUOTE=Ghostcape;34772478]Lil, now that the Boss Fight is out, does this mean the Ragdolls for the wisps are on the way?[/QUOTE] [quote]that means the ragdolls will be released soon, just have to re-do a few things on the ragdoll qc.[/quote] yes [b]EDIT[/b]: does anyone happen to know where HLMV dumps generated QC files?
[QUOTE=LilRobot;34772507]yes [b]EDIT[/b]: does anyone happen to know where HLMV dumps generated QC files?[/QUOTE] Into the clipboard. Just paste it into the QC and you're good to go, more or less.
SOO um Whats new??? Oh i downloaded the nega wisp map its amazing Thank you
[QUOTE=ApocHedgie;34773230]Into the clipboard. Just paste it into the QC and you're good to go, more or less.[/QUOTE] thanks :D [b]EDIT[/b]: finally got it to work. unfortunately, the test wisp (CUBE!) has shown huge rigidness in the legs. i'll have to look into that.
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