[QUOTE=Itauske Roken;36550693]but of course xD
[IMG]http://www.majhost.com/gallery/TurboThunder/DT/honeyhighpolyrender.png[/IMG]
[IMG]http://www.majhost.com/gallery/TurboThunder/DT/honeyhighpolyrender1.png[/IMG]
[IMG]http://www.majhost.com/gallery/TurboThunder/DT/honeyhighpolyrender2.png[/IMG]
here have some renderings
Edit: please note these are the high poly versions of the models[/QUOTE]
[url]http://www.youtube.com/watch?v=P3ALwKeSEYs[/url]
[QUOTE=Itauske Roken;36550693]but of course xD
*Insert images here*
here have some renderings
Edit: please note these are the high poly versions of the models[/QUOTE]
Wow, now... where's that Mina?
Nice renders of Honey, dude. Good luck with finishing her up.
[QUOTE=BenjaminTennison;36552232]Wow, now... where's that Mina?[/QUOTE]
yet to be worked on
At least I have the body base done all I need to do is work on the head and such.
[QUOTE=Itauske Roken;36552498]yet to be worked on
At least I have the body base done all I need to do is work on the head and such.[/QUOTE]
It looks very good, Roken. Seeing all the steps in making it was good as well!
:D
Keep up the good work!
Thanks I'm getting closer to having it all rigged :>
[QUOTE=trainguy111;36551920][url]http://www.youtube.com/watch?v=P3ALwKeSEYs[/url][/QUOTE]
Are you still here.
Do you not know basic BB code so that you can post a video properly.
[QUOTE=Jacknife;36556586]Are you still here.
Do you not know basic BB code so that you can post a video properly.[/QUOTE]
I'm afraid not.
[QUOTE=evapourFP;36549845]If anyone finds it difficult to pose Link's Sonic to make him 'NoQuills', I have made this tutorial on how to make this model easy to pose:
[/QUOTE]
[url]http://www.garrysmod.org/downloads/?a=view&id=127644[/url]
problem solved
Yeah, the standing tool really helps for that kinda thing. Rather than doing it the long manual way.
^Above post was his 1337th post. Awesome.
[QUOTE=Sonicdude;36558624][url]http://www.garrysmod.org/downloads/?a=view&id=127644[/url]
problem solved[/QUOTE]
O_O Well, I'll be damned. But I was only trying to be helpful for ones who found it difficult to pose Link's Sonic.
"trouble uploading classic shadow"
..Shit.
Well that can be a problem
Anyway...
[IMG]http://www.majhost.com/gallery/TurboThunder/DT/honeyrotation0.gif[/IMG]
Have a rotating gif
You know I'm not much of a fan of Honey but that is a very nice model.
Good job dude.
[QUOTE=Itauske Roken;36572710]Well that can be a problem
Anyway...
[IMG]http://www.majhost.com/gallery/TurboThunder/DT/honeyrotation0.gif[/IMG]
Have a rotating gif[/QUOTE]
The yellow skin makes it look like renamon had a removal of her eyes and hair and put on some clothes.
Nice work man, she turned out pretty good looking.
[QUOTE=MenInBlack23;36576016]The yellow skin makes it look like renamon had a removal of her eyes and hair and put on some clothes.[/QUOTE]
[IMG]http://images2.fanpop.com/images/photos/7900000/Sonic-the-Fighters-honey-the-cat-7973543-217-185.gif[/IMG]
If you say so =/
Edit: I might fix the back of her head a bit though on my model the yellow fur tufts still stand out too much.
Wasn't the city escape truck ripped a while back? I can't seem to find it anywhere.
[QUOTE=Chaofanatic;36598403]Wasn't the city escape truck ripped a while back? I can't seem to find it anywhere.[/QUOTE]Yeah, I ported it a while back. Gimme a week or two and I'll re-release it, all fixed up and with the Act 2 variant.
Remind me, is it possible to rig the trophies from the Generations trophy room? (If so, I'd imagine it would be time-consuming as the moddeler has to reposition the limbs, the face and the fingers.)
And what programs do yous use to make/edit models? I'm kinda interested in starting some moddeling myself. :)
[QUOTE=RTB;36598557]Yeah, I ported it a while back. Gimme a week or two and I'll re-release it, all fixed up and with the Act 2 variant.[/QUOTE]
Alright cool! I've been looking at these models and it's amazing how violently detailed they are.
Anyway, still sort of related, does anyone know where I can find a full rip of the sound effects for this? Not the voices, just the sounds. Apoc said that he was going to put them onto the Sounds Resource a while back, and it never happened.
[QUOTE=evapourFP;36605874]Remind me, is it possible to rig the trophies from the Generations trophy room? (If so, I'd imagine it would be time-consuming as the moddeler has to reposition the limbs, the face and the fingers.)
And what programs do yous use to make/edit models? I'm kinda interested in starting some moddeling myself. :)[/QUOTE]
Yes, the trophy models can be exported, but since they have no rigging that will have to be done manually. I suggest getting 3DS Max, since it's the one that I use. You can get a free student edition [url=http://students.autodesk.com/]here.[/url] You'll also need the Source SDK, either StudioMDL or GUIStudioMDL, VTFEdit and the SMD importers and exporters for your version of 3DS Max.
[QUOTE=Chaofanatic;36606655]Alright cool! I've been looking at these models and it's amazing how violently detailed they are.
Anyway, still sort of related, does anyone know where I can find a full rip of the sound effects for this? Not the voices, just the sounds. Apoc said that he was going to put them onto the Sounds Resource a while back, and it never happened.[/QUOTE]
I've got a huge batch of sounds I'll be submitting to the sounds resource soonish. It just takes such a long time to upload and I'm on a shared internet connection so when I'm uploading everyone else gets slower internet speeds.
bad news regarding my badnik pack, with Gmod not loading maps like Evocity v17 and others, I don't know what maps work anymore. As a result, my model works are on hold.
[QUOTE=Glaber;36611285]bad news regarding my badnik pack, with Gmod not loading maps like Evocity v17 and others, I don't know what maps work anymore. As a result, my model works are on hold.[/QUOTE]
I don't get it. What do maps have to do with the models?
Lookie what Waxination made. .c.
[video=youtube;XPWfkouo8lw]http://www.youtube.com/watch?v=XPWfkouo8lw&feature=g-u-u[/video]
Lol also anyone know a good tutorial on bone rigging for blender? That's how far I am with Honey's model.
*snip*
[QUOTE=Chaofanatic;36615461]I love how he completely misses everything that makes Robotnik funny to look at.[/QUOTE]
What?
That's pretty damn accurate to the show.
*snip*
[QUOTE=Chaofanatic;36620839][IMG]http://www.tesp.co.uk/Images/albums/userpics/10002/normal_Robotnik_ModelSheet_AOSTH.png[/IMG]
Take a look at this. As you can see, Robotnik is supposed to be drawn in the most expressive way possible.
I probably shouldn't have lashed out at Waxinator like I did, but he still doesn't seem to have much of an idea what he's doing with this. I honestly think that a good Robotnik model would be completely possible using an excessive amount of jiggle bones and facial flexes. The thing is that his model is way too static looking and he hasn't shown any signs of actually allowing it to distort.
Just flood the video with constructive criticism about jiggle bones and the like and everything should be fine.[/QUOTE]
You're telling us to raid on a video? Fuck off, the model is fine, so what if it isn't accurate, at least he's managed to make a robotnik model that looks like it's from the show.
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