• Sonic The Hedgehog thread 4
    1,769 replies, posted
Are we ever going to get the full sound rip of generations as well?
[QUOTE=ApocHedgie;37011691]I'm hoping sometime within 2 weeks. His eyelids are a major pain to work with, just like Classic Sonic.[/QUOTE] Good to hear. That leaves me enough time to finish the voice over work. Hope to see it soon!
[QUOTE][IMG]http://cloud.steampowered.com/ugc/559823083327856650/430E3D5930A1F3B59001698A181A53090DC20DDB/[/IMG][/QUOTE] [QUOTE][IMG]http://cloud-2.steampowered.com/ugc/559823083334565633/F94550FFBAFEE9B168F53C6B348539CED2050215/[/IMG][/QUOTE] I could have done the one where Sonic is holding Amy in arms with Link's Classic Amy, but the model was larger compared to Classic Sonic and her eyes were modern-looking. The model is superb, otherwise. :) Can altering the size of the model affect the dimensions of the texture?
I dunno all I really want to know right now is how to fix this curious little eye error [url]http://www.majhost.com/gallery/TurboThunder/DT/umwhat.png[/url] halp?
[QUOTE=Itauske Roken;37074106]I dunno all I really want to know right now is how to fix this curious little eye error [url]http://www.majhost.com/gallery/TurboThunder/DT/umwhat.png[/url] halp?[/QUOTE] Looks like the eyerefract normal texture isn't set up properly. Worst part about eyerefract is that there isn't any documentation on it. RTB may be able to help you out with that though.
[QUOTE=ApocHedgie;37075118]Looks like the eyerefract normal texture isn't set up properly. Worst part about eyerefract is that there isn't any documentation on it. RTB may be able to help you out with that though.[/QUOTE] That would be most helpful I'm not sure if its something to do with the qc file or the material itself.
[QUOTE=Itauske Roken;37075493]That would be most helpful I'm not sure if its something to do with the qc file or the material itself.[/QUOTE]The eye textures need to be set up as follows. I'll take a certain reddish fairy-chipmunk as an example. [img]http://img.photobucket.com/albums/v336/RandomTalkingBush/chr_whip_eye_dif.png[/img] [img]http://img.photobucket.com/albums/v336/RandomTalkingBush/chr_whip_eye_dif_alpha.png[/img] This is how the "eye" texture should look. Left side is the diffuse, and the right is the alpha channel (which controls how reflective the eyes are, if I recall correctly). [img]http://img.photobucket.com/albums/v336/RandomTalkingBush/chr_whip_eye_nrm.png[/img] [img]http://img.photobucket.com/albums/v336/RandomTalkingBush/chr_whip_eye_nrm_alpha.png[/img] And the "normal" texture. Note how it is cropped to half of the canvas size of the actual texture. The red/green is used as it would for any normal map, but the blue is used for the "streaks" in the pupil. The alpha channel is used for the refracting part of the pupil (I think, it's been a while since I set one of these up). After that's all done, set up the VMT something like this: [code]"EyeRefract" { "$Iris" "models\RTBModels\Sonic\Chip\chr_whip_eye_dif" "$AmbientOcclTexture" "models\RTBModels\Sonic\Chip\chr_whip_eye_ext" "$Envmap" "models/player/shared/eye-reflection-cubemap-" "$CorneaTexture" "models\RTBModels\Sonic\Chip\chr_whip_eye_nrm" "$lightwarptexture" "models/player/shared/eye_lightwarp" "$EyeballRadius" "0.7" "$AmbientOcclColor" "[0.66 0.66 0.66]" "$Dilation" "0.50" "$ParallaxStrength" "0.25" "$CorneaBumpStrength" "1.00" "$Glossiness" "0.5" "$halflambert" "1" "$nodecal" "1" "$RaytraceSphere" "0" "$SphereTexkillCombo" "0" "Eyes_dx8" { "$basetexture" "models\RTBModels\Sonic\Chip\chr_whip_eye_white" "$iris" "models\RTBModels\Sonic\Chip\chr_whip_eye_iris" } }[/code] The "$AmbientOcclTexture" should be a black texture for now. I'm not sure how to set that up properly, I haven't done enough testing for that. Oh, and make sure the texture used for "Eyes_dx8" is set up similarly to the normal map. That is, half the canvas size. It's weird like that. Thankfully the Sonic Unleashed/Generations eye "normal" and "specular" textures aren't too hard to convert to be used in the Source engine. Anyway, if it's set up correctly, it should look something like this: [img]http://img.photobucket.com/albums/v336/RandomTalkingBush/GMod-EyeSeeYou.png[/img]
Please excuse the pony in the picture, the hat in the picture should be of greater interest to this thread as it belongs to a certain Sniper. [img]http://fc03.deviantart.net/fs71/f/2012/218/d/2/a_sniper_s_hat_by_glaber-d59zg50.jpg[/img] This sniper has been waiting way too long on my hard drive to get rigged.
[QUOTE=Glaber;37087736]Please excuse the pony in the picture, the hat in the picture should be of greater interest to this thread as it belongs to a certain Sniper. [img]http://fc03.deviantart.net/fs71/f/2012/218/d/2/a_sniper_s_hat_by_glaber-d59zg50.jpg[/img] This sniper has been waiting way too long on my hard drive to get rigged.[/QUOTE] Let me guess. Its Fang.
[QUOTE=trainguy111;37089537]Let me guess. Its Fang.[/QUOTE] He literally said "a certain sniper". Why do you need to guess? It's pretty obvious.
It's Nack alright. just took me long enough to get around to work on him
I knew it was nack.
It's quite confusing for me that Nack also has an Japanese name, but I would care less about this...
Fang?
[QUOTE=Itauske Roken;37093098]Fang?[/QUOTE] yes Fang the Sniper/ Nack the Weasel
Meant to put Nack xp but yeah that guy.
Poster for my upcoming video. Just waiting on you Apoc for the new models :v: [thumb]http://www.deviantart.com/download/320013954/sonic_in_scared_stupid_part_2_poster_by_tirann0-d5aj0ci.png[/thumb]
If you're going to do anything, do it after October, in November. October is a very important month.
[QUOTE=MenInBlack23;37149546]If you're going to do anything, do it after October, in November. October is a very important month.[/QUOTE] That doesn’t make any sense it’s a Halloween video, not a Thanksgiving video.
[QUOTE=MenInBlack23;37149546]If you're going to do anything, do it after October, in November. October is a very important month.[/QUOTE] In addition to what sonicinator said, what makes october so important that it would be a bad Idea to make a video?
[QUOTE=Sonicinator;37150287]That doesn’t make any sense it’s a Halloween video, not a Thanksgiving video.[/QUOTE] Tell that to some Simpsons Halloween episodes.
added Scourge and Mephiles Shadow reskin to the first post
[url]http://www.mediafire.com/?co5wb379ity5fyk[/url] Just gonna leave a certain fat ultimate life form here >.>
Installed, going to play around with it now. Thanks!
[QUOTE=HaloFighter92;37176472]Installed, going to play around with it now. Thanks![/QUOTE]It's not even compiled for Garry's Mod, it's just the textures and SMDs...
Oh, well curse my enthusiasm D: Got me going there, lol.
Is that badnick pack still in development?
[QUOTE=RTB;37176575]It's not even compiled for Garry's Mod, it's just the textures and SMDs...[/QUOTE] Sorry Guys, I don't know how to compile it to a .mdl file. Also i'm working on a new Pack called: "The Ancestors of Sonic"
[QUOTE=Chaofanatic;37176987]Is that badnick pack still in development?[/QUOTE] yes, yes it is.
What's a good website to image host? And does shanging the size of a model affect its texture?
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