• Sonic The Hedgehog thread 4
    1,769 replies, posted
[QUOTE=Ran_TH;37198902][IMG]http://puu.sh/R2SJ[/IMG][/QUOTE] Quite good, like I wanted (except for the unpolished visual), thanks.
Here's a link to the werehog model with fbx file included [url]http://www.mediafire.com/?s37cdopo31a76c2[/url]
I smell the scent of a new sonic pack coming soon..
That's either me or Apoc as we are both working on sonic packs. in update of my pack, Shell cracker is on hold for now due to texture difficulties, so instead I switched over to Slicer, another Mad Gear/ Metropolis badnik.
[QUOTE=MenInBlack23;37206256]I smell the scent of a new sonic pack coming soon..[/QUOTE] Apoc did say Generations modern Sonic was coming within 2 weeks about a week ago, hopefully we'll see something soon.
[QUOTE=Glaber;37206372]That's either me or Apoc as we are both working on sonic packs.[/QUOTE]Or the mostly-Chaotix pack I've still got to finish up.
I hate Sonic's eyelids, they are the bane of my existence. As soon as I can get those working, we're gonna see some serious sanics here.
[QUOTE=ApocHedgie;37206515]I hate Sonic's eyelids, they are the bane of my existence. As soon as I can get those working, we're gonna see some serious sanics here.[/QUOTE] I have to agree for some reason Sonic's eyelids like to go into his eyes if you try to move them. and Amy's. Only way I could get it somewhat reasonable is by adjusting the eyebrows a bit. (I used their heads as a base for someone's models the eyelids are a pain on all levels. Blaze's eyelids shouldn't be that much of a pain though.)
[QUOTE=ApocHedgie;37206515]I hate Sonic's eyelids, they are the bane of my existence. As soon as I can get those working, we're gonna see some serious sanics here.[/QUOTE]I have something good currently for my Charmy port. Basically, it's "keyframe" flexes, five of them that act as keyframes for a full blinking animation that have to be used one after another. I'll see what I can do with helping set up Sonic accordingly. And Classic Sonic and Knuckles will have to be updated accordingly sometime later. That sounds like [i]so much[/i] fun...
[QUOTE=RTB;37206990]I have something good currently for my Charmy port. Basically, it's "keyframe" flexes, five of them that act as keyframes for a full blinking animation that have to be used one after another. I'll see what I can do with helping set up Sonic accordingly. And Classic Sonic and Knuckles will have to be updated accordingly sometime later. That sounds like [i]so much[/i] fun...[/QUOTE] This sound incredibly fantastic. We will decompile your model and study them for science.
Slicer is proving to be very obedient and cooperative, I may wind up moving on to Leon later tonight. Slicer compiled, but testing bodygroups, I wish we had better documentation. untill then I have to go off of qc's from the pony models as examlpes
Here's a Quick teaser for my next pack. [IMG]http://fc00.deviantart.net/fs70/f/2012/226/5/3/ dna_sync_100__complete__altaire_ibn_la__ahad_by_manikdx2000-d5b5c9m.jpg[/IMG]
[QUOTE=ManikDX;37227647]Here's a Quick teaser for my next pack. [IMG]http://fc00.deviantart.net/fs70/f/2012/226/5/3/dna_sync_100__complete__altaire_ibn_la__ahad_by_manikdx2000-d5b5c9m.jpg[/IMG][/QUOTE] Fixed your link
[QUOTE=BenjaminTennison;37227849]Fixed your link[/QUOTE] Thanks friend
I honestly can't say thanks enough for these Generations models. [video=youtube;wWu0MnOzah4]http://www.youtube.com/watch?v=wWu0MnOzah4[/video] They're just so workable and good. I seriously love everything y'all are making possible. Though I gotta ask, what's up with modern Eggman's elbos and knees?
That video's battlescene reminds me of dragonball. Well.. Super sonic.
[QUOTE=ManikDX;37227647]Here's a Quick teaser for my next pack. [IMG]http://fc00.deviantart.net/fs70/f/2012/226/5/3/ dna_sync_100__complete__altaire_ibn_la__ahad_by_manikdx2000-d5b5c9m.jpg[/IMG][/QUOTE] Sonic's Creed?
I remember a while back there was discussion about how the Egg Dragoon and Time Eater couldn't be ported because they had too many bones. What if they were broken into pieces? The Generations Egg Dragoon broken into an upper and lower half, and the time eater having it's arms as separate attachments. They already break into pieces in game, so would that be possible?
That could work.
[QUOTE=Chaofanatic;37229926]I honestly can't say thanks enough for these Generations models. [video=youtube;wWu0MnOzah4]http://www.youtube.com/watch?v=wWu0MnOzah4[/video] They're just so workable and good. I seriously love everything y'all are making possible. Though I gotta ask, what's up with modern Eggman's elbos and knees?[/QUOTE] how on earth did you manage to get sonics eyes to work!?
[QUOTE=segasage;37234198]how on earth did you manage to get sonics eyes to work!?[/QUOTE] There was like, a newer release or something.
[QUOTE=Chaofanatic;37234543]There was like, a newer release or something.[/QUOTE] where might this release be D:
[URL="http://dl.dropbox.com/u/27874399/GMod/ApocRTBModels.html"]Here and there was some kind of SVN thingy too. [/URL]Also look at their steam group.
any news on shade
Egg Dragoon yes, Time Eater is a mess of particles and bones and polygons. It would be a major pain to get Time Eater, although it's not impossible it'd be pretty close to it.
[QUOTE=ApocHedgie;37237285]Egg Dragoon yes, Time Eater is a mess of particles and bones and polygons. It would be a major pain to get Time Eater, although it's not impossible it'd be pretty close to it.[/QUOTE] Sounds overly complex indeed
So the egg dragoon is possible? Cool!
[QUOTE=Chaofanatic;37233272]I remember a while back there was discussion about how the Egg Dragoon and Time Eater couldn't be ported because they had too many bones. What if they were broken into pieces? The Generations Egg Dragoon broken into an upper and lower half, and the time eater having it's arms as separate attachments. They already break into pieces in game, so would that be possible?[/QUOTE] I agree! This is perfect Idea. Some one should do it! (I'd do it, but I'm clueless when it comes to this) Edit: Sorry, didn't see the later post. In any case, Lets see us a dragoon!
And the Classic Shadow??
[QUOTE=KyroAtelerix;37244943]And the Classic Shadow??[/QUOTE] I already released it, someone might compile it.
Sorry, you need to Log In to post a reply to this thread.