[QUOTE=ManikDX;37245612]I already released it, someone might compile it.[/QUOTE]
I would but it's lacking stuff. Like face flexes and Physics meshes. You know, the stuff that makes a ragdoll a ragdoll.
[QUOTE=Itauske Roken;37246715]I would but it's lacking stuff. Like face flexes and Physics meshes. You know, the stuff that makes a ragdoll a ragdoll.[/QUOTE]
True True -.-
but the referance is rigged, right?
[QUOTE=Glaber;37251830]but the referance is rigged, right?[/QUOTE]
by the looks of it yes it is
[QUOTE=Chaofanatic;37234706][URL="http://dl.dropbox.com/u/27874399/GMod/ApocRTBModels.html"]Here and there was some kind of SVN thingy too.
[/URL]Also look at their steam group.[/QUOTE]
thanks ill be sure to check there often for updates
Svn updates are more convenient than digging all over the internet that's for sure xD
Anybody remember this aggravating robot?
[img]http://fc00.deviantart.net/fs71/f/2012/227/8/d/more_annoying_than_bumpers_by_glaber-d5b8j2y.jpg[/img]
[QUOTE=Glaber;37260401]Anybody remember this aggravating robot?
[img]http://fc00.deviantart.net/fs71/f/2012/227/8/d/more_annoying_than_bumpers_by_glaber-d5b8j2y.jpg[/img][/QUOTE]
Don't even get me started...
[editline]16th August 2012[/editline]
So, I'm working on a Blaze model, but I can't compile the .qc file because when I try to compile it in Guistudiomdl it gives me the error message: too many indices in source...I did some research on the error and somebody said that it was because the model was too complex for the program. So, anyway, how would I be able to get it to work past that step?
[QUOTE=Stargmr;37262822]Don't even get me started...
[editline]16th August 2012[/editline]
So, I'm working on a Blaze model, but I can't compile the .qc file because when I try to compile it in Guistudiomdl it gives me the error message: too many indices in source...I did some research on the error and somebody said that it was because the model was too complex for the program. So, anyway, how would I be able to get it to work past that step?[/QUOTE]
Its her fuzzy glove cuffs
I know this should be taken to PMs, but perhaps the rest of the topic wants to know as well.
Do you plan to include Tails with your Modern Sonic Apoc?
[QUOTE=Sonicdude;37276745]I know this should be taken to PMs, but perhaps the rest of the topic wants to know as well.
Do you plan to include Tails with your Modern Sonic Apoc?[/QUOTE]
Was what was going to be in the next pack ever said?
Well, I could probably squeeze Tails in as well, since it'd be weird having a Tails that's larger than Sonic. Also expect to see [i]something[/i] from me in this topic within a few days.
[QUOTE=Stargmr;37278759]Was what was going to be in the next pack ever said?[/QUOTE]Well, the one I'm hopefully gonna be finishing up will have Charmy, Espio, Vector, "Mighty", the Grabber, and the G.U.N. Truck. Apoc said he would be working on a new Modern Sonic next, and then a new Modern Tails and Modern Amy sometime afterward.
[QUOTE=RTB;37278963]Well, the one I'm hopefully gonna be finishing up will have Charmy, Espio, Vector, "Mighty", the Grabber, and the G.U.N. Truck. Apoc said he would be working on a new Modern Sonic next, and then a new Modern Tails and Modern Amy sometime afterward.[/QUOTE]
That sounds awesome especially since I'm working on a Sonic Gmod movie-type animation that I have already started with the Sonic Mod 2009 pack, but these new models just look better.
(Plus I'm going to try to do cream and Blaze, but I just got into ragdolling so I may or may not, but the models are fine and the textures are there)
Out of question will the phong be fixed in the new pack for sfm they look ultra shiny atm
[QUOTE=Itauske Roken;37280763]Out of question will the phong be fixed in the new pack for sfm they look ultra shiny atm[/QUOTE]You can always edit the VMT files yourself. Just change the $phongboost values to something lower.
I know how to get the animations from Sonic Generations. The problem is that they don't look right. I'm using 3DS Max. I want to port classic sonic over to Sonic GDK, a Sonic engine made with UDK. So, I'm wondering if anyone had any experience with importing animations to Max. I'm using the Skyrim method.
[media]http://www.youtube.com/watch?v=NrbOKaJUVGM[/media]
[media]http://www.youtube.com/watch?v=xpg9ll7bV4Y[/media]
It might be better just to make the animations from scratch really...
I'm not an animator.
[IMG]http://www.flickr.com/photos/stargmr/7811109152/in/photostream[/IMG][IMG]http://www.flickr.com/photos/stargmr/7811108884/in/photostream[/IMG][IMG]http://www.flickr.com/photos/stargmr/7811108728/in/photostream[/IMG]
So I made a re-reskin of blaze to match that of the generations model. I just wish it wasn't so big. Should I upload it?
The images don't work, Stargmr.
[QUOTE=VirtAnderson;37306276]The images don't work, Stargmr.[/QUOTE]
If you right-click the little image icon then click open image in new tab, then you'll see them.
showing off the Slicer again and the properly resized motobug alongside others.
[img]http://fc04.deviantart.net/fs70/f/2012/231/c/a/mann_vs__egg_by_glaber-d5bptdl.jpg[/img]
So is anybody compiling that classic shadow
[img]http://www.sonicteam.com/sonic2b/shots/chr_ch0.gif[/img]
Can someone willing to port the "SA2B Chaos" to gmod? I know there's already a chaos model out but I was hoping that we would get a better version.
That may have to wait until SA2 PC (Coming soon) after that we should be able to get a proper rip of his model and Rouge's too.
[QUOTE=Glaber;37336963]That may have to wait until SA2 PC (Coming soon) after that we should be able to get a proper rip of his model and Rouge's too.[/QUOTE]
When that happens i think the top 10 SA2 models to rip would be:
1:Cyclone
2:Egg Walker
3:Big Foot
4:Tikal
5. Metal Sonic
6:Chaos 0
7: Big the Cat( I know he's only in cameos, but somebody should definitly make him since there are no models of him for gmod)
8. Chao (I don't how complex it would be to rip certain types of chao, but it would be cool.)
9:G.U.N. Hunter
10: Biolizard
I also downloaded a pack with models from all the 3d sonic games like Sadx, Fighters, SA2, Heroes, Rush, Riders and others. For SA2 I have Eggman, HUNTER, Rouge, Sonic, Shadow, I think Maria, Super Sonic and Shadow, Tails, Cyclone, and Eggman walker. If anyone needs these models for gmod ragdolls, let me know.
[QUOTE=Stargmr;37344031]When that happens i think the top 10 SA2 models to rip would be:
1:Cyclone
2:Egg Walker
3:Big Foot
4:Tikal
5. Metal Sonic
6:Chaos 0
7: Big the Cat( I know he's only in cameos, but somebody should definitly make him since there are no models of him for gmod)
8. Chao (I don't how complex it would be to rip certain types of chao, but it would be cool.)
9:G.U.N. Hunter
10: Biolizard
I also downloaded a pack with models from all the 3d sonic games like Sadx, Fighters, SA2, Heroes, Rush, Riders and others. For SA2 I have Eggman, HUNTER, Rouge, Sonic, Shadow, I think Maria, Super Sonic and Shadow, Tails, Cyclone, and Eggman walker. If anyone needs these models for gmod ragdolls, let me know.[/QUOTE]
Big's newest model is from Sega All stars Racing though.
[QUOTE=TeamChaotix;37344888]Big's newest model is from Sega All stars Racing though.[/QUOTE]
True, but I personally don't care which model of Big I get. But since I have all the heroes models basically, all I need is Big and Charmy, but I could also use any of the other big models
if you have all the heroes models, do you have the metal series models?
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