• Sonic The Hedgehog thread 4
    1,769 replies, posted
[QUOTE=Itauske Roken;34320724]Oh lawl well I may need a reminder for which ones xD[/QUOTE] No problem xD 06 Eggman, Generations Sonic, Shadow & Silver, if possible. I want them all in the same view of the Eggman06 pic you last posted here. Here's the samples: [URL="http://img.photobucket.com/albums/v336/RandomTalkingBush/SonicUnlEVRender.png"]SonicUnlEVRender[/URL] (With the arms down and the eyes open xD) [URL="http://www.majhost.com/gallery/TurboThunder/DT/eggmanstillneedstextures.png"]Eggman06Untextured[/URL] (With the proper textures, if possible xD)
That shouldn't be a problem I already have the generations models I have textured You'll have to deal with the arms being up though
[QUOTE=Itauske Roken;34320960]That shouldn't be a problem I already have the generations models I have textured You'll have to deal with the arms being up though[/QUOTE] You really can't work it out somehow? That's too bad... T-T
[QUOTE=xrick;34320759] [URL="http://www.majhost.com/gallery/TurboThunder/DT/eggmanstillneedstextures.png"]Eggman06Untextured[/URL][/QUOTE] "Oh my god, its captain golden nipples!" On topic, I can't wait until that Eggman makes it to garrysmod, out of all the Eggman models, I found that that Eggman would be the best to make parodies with.
[QUOTE=xrick;34321641]You really can't work it out somehow? That's too bad... T-T[/QUOTE] Nah it's because they're up by default and I really don't want to tweak that in case I get to rigging it.
[QUOTE=Itauske Roken;34324681]Nah it's because they're up by default and I really don't want to tweak that in case I get to rigging it.[/QUOTE] Well, it could be worse. Then I'll keep waiting for the pics when they're ready. Thanks in advance for the help ^^
I'm surprised nobody requested this yet. Can somebody port the Wisps and Sonic's Wisp transformations from Sonic Colors?
[QUOTE=Porygon2000;34324902]I'm surprised nobody requested this yet. Can somebody port the Wisps and Sonic's Wisp transformations from Sonic Colors?[/QUOTE] i'm working on that and the Nega-Wisp armor now. have a preview image of the nega-armor [img_thumb]http://i47.servimg.com/u/f47/11/87/91/70/negawi10.jpg[/img_thumb]
[QUOTE=LilRobot;34325689]i'm working on that and the Nega-Wisp armor now. have a preview image of the nega-armor [img_thumb]http://i47.servimg.com/u/f47/11/87/91/70/negawi10.jpg[/img_thumb][/QUOTE] Sweet! Can't wait to see the final results.
[QUOTE=LilRobot;34325689] [img_thumb]http://i47.servimg.com/u/f47/11/87/91/70/negawi10.jpg[/img_thumb][/QUOTE] My brain just imploded after this thing's awesomeness.
although i'm running into some bone limits, so i'm thinking of either lowering the bone count, or i could break the model into 4 pieces and use attachments. any thoughts? [b]EDIT[/b]: scratch that, re-analyzed and it's just under the bone limit, perfect.
[img_thumb]http://cloud.steampowered.com/ugc/596959394270936212/BB44686ED602617904B0B6A515649C0AEEDA9EAA/[/img_thumb] so much progress, need to see it all.. [b]EDIT:[/b] gah! double post, sorry :c anyway, this was taken in tf2. i'm porting the map over aswell. the wisps are giving me a weird lighting effect, but i'll have it fixed soon. lighting is temp, i was too stupid to use an env_sun.
[IMG]http://i601.photobucket.com/albums/tt100/ewolwerdna/amazing.png[/IMG] THIS is where boredom led me tonight.
Just a progress report: [t]http://cloud.steampowered.com/ugc/595833494798915020/676997F5D99F3EE9078B7F34FEF008B8ED2B4998/[/t]
[QUOTE=ApocHedgie;34349725]Just a progress report: [t]http://cloud.steampowered.com/ugc/595833494798915020/676997F5D99F3EE9078B7F34FEF008B8ED2B4998/[/t][/QUOTE] That Modern Eggman looks pretty shiny, just like how an egg is supposed to be.
[QUOTE=ApocHedgie;34349725]Just a progress report: [t]http://cloud.steampowered.com/ugc/595833494798915020/676997F5D99F3EE9078B7F34FEF008B8ED2B4998/[/t][/QUOTE] "What time is it now?"
[QUOTE=TheHumbleFellow;34358167]"What time is it now?"[/QUOTE] [t]http://dl.dropbox.com/u/43597626/gm_construct0094.jpg[/t] It's the exact same time when you asked earlier, and it will be the exact same time when you ask later. [t]http://dl.dropbox.com/u/43597626/gm_construct0095.jpg[/t] [B][I]There is no time here![/I][/B]
[QUOTE=ApocHedgie;34349725]Just a progress report: [t]http://cloud.steampowered.com/ugc/595833494798915020/676997F5D99F3EE9078B7F34FEF008B8ED2B4998/[/t][/QUOTE] Is it just me or does classic's stache look more realistic than modern's?
[QUOTE=ApocHedgie;34358673][t]http://dl.dropbox.com/u/43597626/gm_construct0094.jpg[/t] It's the exact same time when you asked earlier, and it will be the exact same time when you ask later. [t]http://dl.dropbox.com/u/43597626/gm_construct0095.jpg[/t] [B][I]There is no time here![/I][/B][/QUOTE] Cool Oh can i just ask are you doing the enemies like time eater, egg dragoon and death egg robot??? jusk asking
[QUOTE=sonicpals9798;34358879]Cool Oh can i just ask are you doing the enemies like time eater, egg dragoon and death egg robot??? jusk asking[/QUOTE] Can't do the Time Eater and Egg Dragoon; too many bones. As for the Death Egg Robot, you'll have to wait and see.
[QUOTE=ApocHedgie;34359086]Can't do the Time Eater and Egg Dragoon; too many bones. As for the Death Egg Robot, you'll have to wait and see.[/QUOTE] But you have to do something to the models' bones before being capable of releasing them or exposing images of them? I know almost nothing of models, hence me being confused about that...
[QUOTE=xrick;34359118]But you have to do something to the models' bones before being capable of releasing them or exposing images of them? I know almost nothing of models, hence me being confused about that...[/QUOTE] Well the Source engine can only handle 127 (I think) bones per ragdoll, and only 32 can have physics applied to them. Here's how many the Egg Dragoon has: [img]http://dl.dropbox.com/u/43597626/egg_dragoon.png[/img] 299 bones. I just simply can't get that into source without re-rigging the entire thing and sacrificing a lot of the posability.
[QUOTE=ApocHedgie;34359366]Well the Source engine can only handle 127 (I think) bones per ragdoll, and only 32 can have physics applied to them. Here's how many the Egg Dragoon has: [img]http://dl.dropbox.com/u/43597626/egg_dragoon.png[/img] 299 bones. I just simply can't get that into source without re-rigging the entire thing and sacrificing a lot of the posability.[/QUOTE] Ahh... -_- That sure sucks... Thx for the explanation...
And as for the Time Eater, it also has a couple billion bones as well, but it's also particles, the character. So sorry, but no can do for those. Which makes Eggman a very unhappy camper. [t]http://cloud.steampowered.com/ugc/595833494811898617/74D7CA339D6D6CA66B97E0072E3989C63F663DC1/[/t] I've just got a few more things to do, then I can release the next pack. It's looking like a release tonight.
[QUOTE=ApocHedgie;34359366]Well the Source engine can only handle 127 (I think) bones per ragdoll, and only 32 can have physics applied to them. Here's how many the Egg Dragoon has: [img]http://dl.dropbox.com/u/43597626/egg_dragoon.png[/img] 299 bones. I just simply can't get that into source without re-rigging the entire thing and sacrificing a lot of the posability.[/QUOTE] so tecnically the only way to get a time eater and egg dragoon into gmod is to re do their bones?? damn oh well at least i know now... thanks [editline]23rd January 2012[/editline] [QUOTE=ApocHedgie;34359535]And as for the Time Eater, it also has a couple billion bones as well, but it's also particles, the character. So sorry, but no can do for those. Which makes Eggman a very unhappy camper. [t]http://cloud.steampowered.com/ugc/595833494811898617/74D7CA339D6D6CA66B97E0072E3989C63F663DC1/[/t] I've just got a few more things to do, then I can release the next pack. It's looking like a release tonight.[/QUOTE] WWWWWHHHHAAAAAT BILLONS OF BONES GOSH HOW THE **** COULD SEGA GET EVEN THAT INTO THEIR GAME?? Well eggman i feel your pain lol
Suddenly I'm amazed at how well Generations ran on my PC. That being said are ANY of them redundant or the type of thing that could be done in faceposer?
[QUOTE=asteroidrules;34359628]Suddenly I'm amazed at how well Generations ran on my PC. That being said are ANY of them redundant or the type of thing that could be done in faceposer?[/QUOTE] Because of the scale of the models (huge), faceposer can't work for things that stray too far away from their original position, or else they break. I'd have to have a stupidly high amount of flexes to do so. I'll be submitting their models to the Models resource later, so if someone else wants to give it a try later they can do so. But it's going to be incredibly hard to be able to do so. They're just too complex for GMod and to still be fully posable.
[QUOTE=sonicpals9798;34359559] WWWWWHHHHAAAAAT BILLONS OF BONES GOSH HOW THE **** COULD SEGA GET EVEN THAT INTO THEIR GAME?? Well eggman i feel your pain lol[/QUOTE]It's an exaggeration. The Time Eater actually has 362 bones (and 80,597 polygons).
[QUOTE=ApocHedgie;34359535]And as for the Time Eater, it also has a couple billion bones as well, but it's also particles, the character. So sorry, but no can do for those. Which makes Eggman a very unhappy camper. [t]http://cloud.steampowered.com/ugc/595833494811898617/74D7CA339D6D6CA66B97E0072E3989C63F663DC1/[/t] I've just got a few more things to do, then I can release the next pack. It's looking like a release tonight.[/QUOTE] cant you decrease the amount of bones on the bosses or somthing?
[QUOTE=whackjob278;34359865]cant you decrease the amount of bones on the bosses or somthing?[/QUOTE] Not without sacrificing a lot of the posability. And I do mean a lot. I may try at a later time, but if someone else wants to give it a go they can be my guest. It's gonna be one heckuva job lowering the bone count from 300 to less than 127, and then you can still only have 32 bones that are able to move.
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